Yes. I've talked to my group about it (8 people) , and we agree unanimously, that we are not interested in a game with such assumptions. It's a dealbreaker. I don't mind houseruling minor things, but the assumption of healing overnight changes EVERYTHING. Kid falls out of a tree, breaks both...
I'd prefer getting rid of max dex bonuses to ac. That way heavier armor is better, but provides a penalty to movement, stealth, etc. Fair enough trade off if you ask me. As it stands now, a high dex guy is NEVER going to want heavy armor, even in a jousting tournament.
Heh, we broke one of the Dragonlance modules. There was supposed to be a war in which the town lost. We recruited all the strongest men in town, gathered all the oil from miles around, had them all toss oil with every means at their command. Bsrrels, buckets, flasks, etc. We followed that up...
Well, they actually end up with the exact same number of hit points as fighters (on average) at the hit dice cap - a fact a lot of people forget when discussing the rangers d8 hit die. This means with a con bonus, rangers will have more hit points than a fighter until very high levels.
The ranger is going to need spells, else he'll invaribly become a fighter who tracks, perhaps with an animal companion. Or worse, they'll tack on rogue skills and we'll end up with the wilderogue of 3.5.
I have almost no problem with this. The last part, the quarry, seems better suited to an assassin.
This part is almost right. The weapon style crap is, and has always been, just silly. It needs to go. Now. And the armor restriction as well. Are there times when light armor is necessary...
Rangers are ALL about fighting, but screw fighting styles, he'll kill his foes with a sword, an axe, a bow, a knife, a stick, or his bare hands. He'll use both hands or none, one hand, ranged weapons or melee, or if need be, his teeth.
QFT. I could not agree more. Weapon style should be an individual choice regardless of class. Shoehorning rangers - or any class - into one, two, or twelve particular styles is just wrong.
Just because a thousand people say something, does not make it right. A hit point loss is always a wound, though doesn't necessarily mean blood. It could be a bruise or welt. To quote Jason Alexander, who says it much better than I,
Hit points are luck, divine grace, AND general toughness...
A little. I'm more apt to not use a rule than to add rules. I tried for a couple years to make 3e into the game I wanted an ultimately failed. We tried C&C for a while, but had so many houserules in that we may as well have been playing 1E, so that's what we did. I can ignore things like the...
Nonsense. From a mechanics perspective, maybe. But for flavor, I don't have to playtest to know I will not buy a game that has lots of mechanics like slayer and at will magic missile and healing to full overnight. I'm not contesting that it may be perfectly balanced. It breaks my immersion...
I agree. While there's always a houserule or two, with 5e - as it stands today -
there's way too much I'm going to have to toss out. They are going to have to lose an awful lot of the immersion breaking rules to get my money. Note, I'm not objecting on game balance, the balance may be fine...
There's no need to playtest every rule. Sometimes you can tell by reading alone. Take the Slayer theme. I don't have to see it in play to know I don't like it. Sometimes you don't actually have to eat the dog poop to know it's gonna taste foul.
Or maybe he's doing the same thing, but I have 31 hit points. We never came within 10 feet of each other, yet he's dead and I'm bleeding from 10 wounds.
In the above case, the 17 did indeed hit the armor. But if armor doesn't prevent damage, why wear it? The 18 penetrates the armor hard enough to do damage or bypasses it by stabbing through a joint. The 17 just bounces off and I generally narrate hits like that as such. An arrow glances offf...
Another of my hobbies is baseball. If I struck out, and yet still got to trot down to first base, I'd stop playing. Always hitting - even when I miss - is no fun.
Sure, dodging tires you out, but the nonsensical description of hit points of 5E not withstanding, dodging does not cause physical wounds. I played dodge ball as a kid, and I never got hurt from actually dodging the ball.
A "massive strike" is a hit. If it's not a hit, it's hardly a massive...