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    R&C: Net gain abilities...

    Yes, it is. Print the ability modifier because that's the most useful bit of abilities, not the score. You only use the score for feat prerequisites and lifting/encum. The ability modifier is what is used for every roll based on that ability. If they need to list the pre-cal'ed skills, at least...
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    R&C: Net gain abilities...

    That doesn't exactly track. 2 claws +9... +3 from level (assuming +1/2 per level). +4 (assuming 3e ability modifiers 19 +4). = +7 not +9. Where's the other +2 coming from? Could be a +2 due to 1st level skirmisher (akin to the new 1st level boosts by class). I see what you're saying about...
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    R&C: Net gain abilities...

    From the wording on the Info pages it's your second. This bit is listed in the classes section, not races. Then there's this... which tells us the numbers are higher (+7 for 19 and +5 for 14 and 15), again, pointing to the second conclusion. Something like {(Abil / 2) - 2 } instead of the 3E...
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    R&C: Net gain abilities...

    That's great. It doesn't quite match with... The source of that bit is what I'm looking for, but thanks for eliminated a suspect.
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    R&C: Net gain abilities...

    It's been mentioned on the forum (and on the info page) that according to Races & Classes ability scores are retooled to only give out bonuses instead of penalties. I have the book but can't seem to find the reference. Anyone with the book care to give me the page I'm looking for. Thanks.
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    R&C: Halflings...

    Although I'm not advocating this in the least. It does bring up a great point: Why are their some real world physics and biology issues that are being used as a basis for changes made to a fantasy game while others are not? In the real world a preschool sized person is hopelessly outmatched by...
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    R&C: Halflings...

    Exactly. You should not assume that a member of a given race would be stupid enough to fight something huge (by comparison) in a stupid fashion (i.e. humans wrestling giants or halflings playing tug-of-war or getting into a shoving match with humans). Halflings don't need to be taller to...
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    R&C: Halflings...

    Wow. This is a great book, but one of the many things that jumped out at me was this bit explaining why halflings got taller... That's all kinds of awesome. The guys that can create or sustain the other fantasy tropes of real gods granting spells to clerics, fully fledged colleges of magic...
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    Races and Classes--I has it!

    I work in publishing so I might be able to answer what's going on. Most stores get their shipments a week or so ahead of time so they can put the books out on the shelf on the day of release. Some stores don't honor that and simply put the books out when they are received. It's bad form but lets...
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    Races and Classes--I has it!

    I don't have to book, but I'd imagine they'd do both. Some people want to dabble a bit (a few Wizards Training feats for the Thief) and other want to fully mix several classes. These are great peeks. Anyone want to give more details about the skills? Thanks.
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    "Oops, I did it again..."

    Here. Yep, that there is a link to the new podcast. Just like the thread that is currently below my window edge. Great, extra thread anyone?
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    WOTC, attention please

    But, that's the incorrect German pronunciation. In German, it's "toy-ful." Both eu and äu are pronouned "oi" as in "toy" without the "t."
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    D&D 4E Playtesting 4e... what its like

    The most likely reason why is so WotC doesn't have to include the character creation chapter in the playtest packets. Without that, it's a simple matter of "test these rules with the x level characters, then report. Ok, now do the same with the next higher level characters, then report." Lather...
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    D&D 4E 4E: Talent trees, class features or both?

    I'm hoping beyond hope that talent trees instead of fixed class features is one thing they port over whole cloth. It's so much smoother and better than every x-level rogue has the same abilities. Ditto for same level characters in other classes. Talent trees are the bees knees. (Yes, I am that...
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    Defenses confirmed!!!!!!

    Another house rules being used around town is: non-class, class, and trained skills. Progressing at: +1/2 level, +3/4 level, and +1 level respectively. Throw Skill Focus (for the standard +5 bonus) on top, and you have your four levels of goodness. It's what we use for Saga and it works great...
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    D&D 4E New in 4E: EN World to be renamed "Eeee Ennn World"

    First 4th Edition slapped my baby and slept with my wife... Now Eeee Ennn World burnt down my house and stole my job.
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    Static Save Defense instead of dynamic saving throws.

    It's more likely they'll keep the different BABs, and scale Saves/Defenses as in Saga, +1 per level for everyone, with small bonuses for each depending on class. So even a fighter's BAB versus a wizard's Defense, the +1/level from each cancels out, leaving other bonuses as the determinant.
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    Static Save Defense instead of dynamic saving throws.

    Besides, the only real difference is who gets to roll. If you want to keep rolling your own defense scores go ahead. It's simple to arrange. Static defenses are just dynamic saves +10. With Defenses the attacker's roll has to beat: your level + bonuses + 10. With Saves the defender has to beat...
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    D&D 4E getting ready for 4e? Advice from saga players?

    As spells stand now, you still have to roll to-hit. Simply adding crits on natural 20s might be enough to emulate the new system without having to rework everything. And considering the following, it's likely much easier. If they are basing spell to-hits on Spellcraft (a la Use the Force) they...
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    Roles, Power Sources; unbalanced?

    Except that in the original source (the roles video) and many other sources (check the faqs page in my sig), that each class will be designed to specifically fill one role. No more, no less, and no cross-over.
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