Sadly, the replacement of the straight bonuses with stats would kinda bug me. One of the things I actually loved about Alternity was the dice-based step system. I would prefer a rework of the system to be "roll over" plus raises (kinda d20 mixed with Savage Worlds), but I haven't even dug into...
Does anyone other than me still have their "Alternity" books sitting around? I think today, Alternity is best remembered for its "Dark*Matter" setting, rather than the system itself. But one of the things that struck me recently is that Alternity clearly heavily influenced the design of Dungeons...
And outside of entertainment. I'm a business/energy/sustainability consultant, and I've signed more NDAs than you can shake a stick at, both as an employee (it's part of the basic employment contract), and stand-alone (as part of being engaged as a freelance consultant.
So it's not exactly a...
The faces on the d10 are also not equilateral polygons, unlike all the others. I won't get too math-y, but there's a reason the faces on the platonic solids are either an equilateral triangle (d4, d8, d20), square (d6) or pentagon (d12).
Cirdan the Shipwright had a beard...
"As they came to the gates Círdan the Shipwright came forth to greet them. Very tall he was, and his beard was long, and he was grey and old, save that his eyes were keen as stars; and he looked at them and bowed, and said 'All is now ready.'"
- The Return...
In Michael A. Stackpole's "DragonCrown War" series, he had a type of large feathered velociraptor called "Frostclaw" as a regular (albeit dangerous) animal in the world.
Okay...having actually read every post in this thread, I can second a lot of them, and also have a few books/series to add...
Dennis L. McKiernan's "Mithgar" series
Tad Williams "Memory, Sorrow & Thorn" Trilogy (The Dragonbone Chair, The Stone of Farewell and To Green Angel Tower)
Miles...
Interesting take on how to handle it in a D&D-system. I seem to recall Dragonlance having a similar distinction with its Orders of Wizardy, but I might be misremembering.
I know this is less-developed than the typical topic here, but I thought I'd solicit some feedback.
I'm working on designing my first fantasy setting for Savage Worlds Adventure Edition (mostly for my own use for now), and I'm really thinking about how I want to handle magic and spells...
I'm fully aware that neither of those examples is Roman, but my point is:
1) The various units deployed and faced by the Roman Army are a matter of historic record - i.e. I don't have to make them up because I can look up the equipment and combat styles for Legionaries, Cretan Archers...
Secondary thought: It's not so much about being "unarmed" as the fact that there is a lot of nuance to range when you engage in hand-to-hand combat. Assuming they're unarmored, a dagger fighter is pretty thoroughly screwed against a swordsman, almost as much someone who's unarmed. Same holds...
Many years ago, I had a fencing guy challenge me to a bout because he didn't think that what we did was "real" swordplay. I agreed with one proviso: "their equipment," but "my rules" (i.e. not fighting on a strip, all targets legal).
So we geared up with masks and sabres (the closest analog...
I downloaded the rules and really like some of what I've seen of Mythras, but I find its character creation and skill systems to be more than a bit fiddly. It also seems highly dependent on the GM doing a lot of setting legwork - establishing his world equivalents of "Hoplites," or "Mongolian...
If I correctly read what you're saying, you're counting "evasion" as part of parrying. Which I grant it often (typically?) is, but the official definition of "Parry" is "deflecting an incoming attack." And avoiding isn't deflecting. You can certainly evade a cut or thrust without having a weapon...
Someone posted the tail end of a fight I did with my buddy 10 years ago on YouTube. That's me in the burgundy jerkin. Please note that this is not choreographed, we're just sparring, ergo not going "flat out." We've had better bouts, but nobody uploaded them to YouTube.:cool:
No, it's not.
If you read the text that accompanies the image, it's an evasion combined with a counter-thrust. Both cuts and thrusts can be evaded, and doing so is a fundamental part of medieval and renaissance swordplay. You have to time it right, but you can do it. General evasions are...
There's a lot of good stuff for conspiracies and secret societies in source books for "the Olde World" (Warhammer Fantasy) and WotC's Eberron, as well as in some of Ed Greenwood's "How I run the Realms" articles. Basically, you need games/settings that are heavy on conspiracies in order to find...