Search results

  1. JohnSnow

    Casters and Multiclassing

    I agree, the multiclass spellcaster who unlocks his magic potential should be a little bit behind the wizard. As an example from an earlier edition, I think we can all agree that the Second Edition bard wasn't quite as powerful a spellcaster as the wizard, but that his spellcasting ability was...
  2. JohnSnow

    D&D 5E (2014) D&D Next Blog - The Fighter

    I endorse this interpretation of the fighter for combat purposes. Now, if we can just make sure that the fighter has a decent selection of skills so that they aren't totally useless OUTSIDE of combat.
  3. JohnSnow

    What would you rather see: core rulebook or traditional trilogy?

    Here's what I'd like to see, in an ideal world: 1) The D&D Starter Set (Red Box): the iconic 4 classes and 4 races, Levels 1-5, core game only, no modules. Use the Mentzer Red Box, in all its glory, as your template, but make it a slimmed-down version of the Advanced game, as opposed to a...
  4. JohnSnow

    Might vs Magic

    I actually have no problem with the wizard being able to cast fly but the fighter having to rear a griffon mount (or own a flying carpet or some other device). Likewise, hiring a spy vs. casting scry probably gives the fighter more and better information. Sure, it's slow, but that's okay...
  5. JohnSnow

    D&D 5E (2014) Considering the D&D Next Playtest in Light of the WotC Seminars

    I'd wager, if we're talking 2e and earlier, I'd bet the answer is "all." I've DM'ed since I was a precocious kid just figuring out the D&D Basic Set. I never simply "let the dice fall where they may" - because i didn't want to kill my friends' characters, who were tiny little labors of love...
  6. JohnSnow

    D&D 5E (2014) D&D Next Blog - The Fighter

    Actually, I don't think Marking is "bad" so much as I think it's unnecessary if the classes are designed right. What I don't want is for the marking mechanic to be used as an excuse for making the fighter crappier (less dangerous) than they should be. The fighter draws attention because he's...
  7. JohnSnow

    D&D 5E (2014) D&D Next Blog - The Fighter

    There's a simple fix that would make the fighter just as effective an attack draw without the need for fiddly mechanics like marking. The fighter should: - be hard to hit (high AC) - be tough (lots of hit points) - hit frequently - do lots of damage when he does hit - be able to take out...
  8. JohnSnow

    D&D 5E (2014) D&D Next Blog - The Fighter

    So, I've got Martial Power and Martial Power 2. I've also got HoFL and HoFK. And while I concede (nominally) that it makes the archer warlord a semi-viable build, exactly what version of which fighter build can use a bow? Because I sure as hell couldn't find it. As for rangers that are "equally...
  9. JohnSnow

    D&D 5E (2014) D&D Next Blog - The Fighter

    Agreed. But I think it's especially bad for the martial types. It's okay if wizards can only use one weapon effectively, because they have magic spells to fall back on. I have no problem with there being a certain amount of incentive to use the iconic weapons of your class - barbarians should...
  10. JohnSnow

    D&D 5E (2014) D&D Next Blog - The Fighter

    Well, in trying to define classes by role, the 4e designers did a lot of "excluding of options" so that your class would always be in its role. Since fighters were supposed to wade into melee and draw attacks to themselves, they simply couldn't be given the option of using bows. It would have...
  11. JohnSnow

    D&D 5E (2014) D&D Next Blog - A Close Call with Negative Hit Points

    Agreed. Of course, the downside is that we now need to specify what level of wound damage each and every monster attack does on a crit. Not that you couldn't but it strikes me as something of a PITA. And I question the value. One option would be to have crits default to "1/2 damage - direct to...
  12. JohnSnow

    D&D 5E (2014) D&D Next Blog - The Fighter

    True, but you need to figure out a way to keep the good of 4e (balance, versatility, options) without bringing in the bad parts - like pigeon-holing, and over-specialization. The fact that just about every 4e weapon-using class had to pick a single weapon and stick with it is pretty telling that...
  13. JohnSnow

    D&D 5E (2014) D&D Next Blog - The Fighter

    Well, I'm fairly solidly in the camp that the ranger needs to be something other than a "fighter with skills" because I feel fighters should have skills. I also think more should separate rangers from fighters than just a weapon choice and a theme. Some options that come to mind would be to...
  14. JohnSnow

    D&D 5E (2014) D&D Next Blog - The Fighter

    No. No. No. No! NO!! This is, IMO, a terrible idea. If you split the fighter into several classes because it's "too broad" conceptually, and you probably end up with a character who's only got one fighting style. He's a niche character who sits on his hands (or is totally ineffective) when...
  15. JohnSnow

    D&D 5E (2014) D&D Next Blog - The Fighter

    While I agree with you in principle, Hawkeye from the Avengers is actually pretty accomplished as a hunter and tracker. I have some old issues of West Coast Avengers where he shows off his tracking and wilderness survival skills. While I concur on Legolas being basically a fighter, Faramir and...
  16. JohnSnow

    D&D 5E (2014) D&D Next Blog - A Close Call with Negative Hit Points

    There was also that it bypassed vitality on a critical hit. That was a bit too swingy.
  17. JohnSnow

    D&D 5E (2014) Should 5e have a "default setting" and cosmology?

    So, like, for example, you could include The Forgotten Realms, Sanctuary, and Eberron?
  18. JohnSnow

    D&D 5E (2014) D&D Next Blog - The Fighter

    WotC should watch The Thirteenth Warrior, The Three/Four Musketeers (1973/74), Jason & the Argonauts, King Arthur, The Seven Samurai, one of the Harryhausen Sinbad pictures, and several other movies where a group of fighters goes adventuring together. Using those as examples, it seems to me...
  19. JohnSnow

    D&D 5E (2014) Should 5e have a "default setting" and cosmology?

    "Imagine: it is another place, anoter time. The world is much like ours was, long ago, with knights and castles and no science or technology - no electricity, no modern comforts of any kind. "Imagine: dragons are real. Werewolves are real. Monsters of all kinds live in caves and ancient ruins...
  20. JohnSnow

    D&D 5E (2014) D&D Next Blog - A Close Call with Negative Hit Points

    Well, I think Drew's system (since it doesn't monkey with your con bonus) could be thought of as either "temporary CON damage with 0 still meaning dead" or "a pool of wound points that equals your CON score" - both without having to add another line to your character sheet. Put another way...
Top