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  1. Gargoyle

    D&D 5E (2014) The new exploration rules, discussion

    NVM, the question I had wasn't in the DM guidelines for Exploration in Detail, and really doesn't belong in this thread.
  2. Gargoyle

    D&D 5E (2014) What do you think of the 5e Energy Drain mechanic?

    I read somewhere, many years ago, that the reason undead could drain levels was to make them scary, not to the characters, but to the players. I definitely like scaring them now and then. It certainly doesn't sound scary on paper, but I'll have to see how it plays at the table.
  3. Gargoyle

    D&D 5E (2014) The New Fighter

    I would have to think about that one a bit. The beauty of it now is that each set of choices focuses on one area such as defense...allowing them to stack might specialize a fighter too much in one direction. It's pretty obvious to me the new World of Warcraft talent trees influenced their design.
  4. Gargoyle

    D&D 5E (2014) The New Fighter

    I like both these ideas. Riffing on your second idea, maybe instead of just spending an action to refocus, he could use the Dodge action (I think it's called, the one that gives him an AC bonus) to refocus. When I'm sparring that's sort of the rhythm I get into...you refocus on what you'r...
  5. Gargoyle

    D&D 5E (2014) The New Fighter

    At first I thought, as long as there are retraining rules, I was ok with choosing either Whirlwind or Volley, but now that I think about it, I agree I'd rather fighters eventually have the option to get both. If I have a fighter dedicated to becoming a great archer and he gets whirlwind it's...
  6. Gargoyle

    D&D 5E (2014) Which feats shouldn't be feats

    I could have been clearer. You are correct of course, and this is precisely what I meant. On the point of "combat oriented" feats, I understand that some skill oriented feats indeed influence combat, and I certainly didn't mean to imply that combat is the only important thing. I only posit...
  7. Gargoyle

    D&D 5E (2014) Which feats shouldn't be feats

    I think that while that is one way to limit the numbers of feats it seems arbitrary. I wouldn't want to add a specialty just to support good feats, or remove good feats just because they aren't in a speciality. I'd prefer designers just leave the bad ones out, and keep the good ones in based on...
  8. Gargoyle

    D&D 5E (2014) Which feats shouldn't be feats

    I like the idea of feats, I too loved them at first in 3e. And even though there were problems then, I felt like it was much better than what we had before. My biggest gripe with feats however is that there are too many. That's why there are so many bad ones. Trim it so you have only a...
  9. Gargoyle

    D&D 5E (2014) The New Fighter

    I see some potential in the direction they are going. By limiting how many times you can use it, they can make the abilities more powerful and give you more dice. But they haven't really made the abilities compelling, nor have they given us more dice (except perhaps at 1st level I think) and I...
  10. Gargoyle

    D&D 5E (2014) The New Fighter

    The only thing I really dislike about the new fighter (besides bonus feats which are probably placeholders per Mike Mearl's tweet) is the recharge mechanic for the expertise dice. It's not fun nor smart to give up an action in most circumstances. I'd rather see something like the ability to...
  11. Gargoyle

    D&D 5E (2014) What would you want for a *new* 5E campaign world?

    I would like to see a campaign world that is not a finished, complete description, and never will be. Most of all, I want no future support. No endless succession of cataclysms or times of trouble, no shake up in the pantheon, no reforming of land masses. I don't want any revisions, any...
  12. Gargoyle

    D&D 5E (2014) D&D podcast!

    Agreed, but along with modularity, I desire a certain amount of completeness with the core rules of this edition that we have never seen before, and I'm disappointed that I hear now we may not get it. They teased us with rumors of every core class from every ruleset being supported and I bought...
  13. Gargoyle

    D&D 5E (2014) D&D podcast!

    This seems to be another case of where the design team is changing their minds about certain basic goals they made at the beginning of the process. One of the goals was to support every class from the core rules of every edition. They seem to be bailing on the warlord. I don't care for the...
  14. Gargoyle

    D&D 5E (2014) D&D podcast!

    I have, but I still see Libramarian's point. In many (I daresay most) campaigns, PC's are exceptional heroes who show initiative in battle, not privates in some army. If I'm roleplaying a heroic fighter, do I really want to be directed all the time by my peer? I see the other side of the coin...
  15. Gargoyle

    D&D 5E (2014) Saving Throws vs. Defenses, An Easier Way

    I'm a fan of saving throws. Players seem to like having that "control" over their characters fate, even though it doesn't really matter who rolls the dice. The reaction when they are hit by an attack they didn't roll is usually more negative than the reaction I see when they fail a saving...
  16. Gargoyle

    D&D 5E (2014) Lvl 14 rogue vs. (lvl 14) red dragon

    Haven't read all the responses, but it seems to me from reading the original post that if you substituted the word dragon with something like "fire giant" people wouldn't have nearly as much problem with the halfling winning so easily.
  17. Gargoyle

    D&D 5E (2014) Whats so hard about character creation?

    Nonsense. If they are designing a system that is modular, it is designed to be used with some modules and not others. That should be playtested. How the game works without something that will be designated as optional is just as important as how it works with it.
  18. Gargoyle

    D&D 5E (2014) Whats so hard about character creation?

    This. I think some parts are clearly modules, just not labeled as such. But I could be wrong as there is no way to know for sure. They should start labeling the modules as such so that we can test the core game with the modules we select. Right now we just have to sort of guess. So far this...
  19. Gargoyle

    D&D 5E (2014) Legends & Lore bits about prestige classes in 5e (and NEW playtest packet!)

    I am not a fan of 3e prestige classes, but I do feel there is hope behind the comment in the article "They were a popular feature of 3E, and 4E essentially duplicated them with the concept of the paragon path." Obviously paragon paths did not duplicate prestige classes mechanically and Mike...
  20. Gargoyle

    Name ONE favourite thing about your favourite edition

    D&D Rules Cyclopedia. It's my favorite edition because it has all the rules you need for levels 1-36 in one hardback.
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