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  1. Gargoyle

    D&D 5E (2014) New raise dead. thoughts?

    I very much like this analysis, and the proposal to bring back revivify. I'd go a step further and make it so that any class can 'revivify', say with Heal skill, with the caveat that they shouldn't be able to do so as easily as a divine healer class. They would have to touch the person, and...
  2. Gargoyle

    Radical Houserule: No in-combat healing for anyone

    I think it would be fine, just grittier and deadlier, and if that's what you want, go for it. The advantage would be that you could take away the "healbot" problem (if you see it as a problem) of players who feel forced to cast nothing but healing spells. The disadvantage is that player...
  3. Gargoyle

    D&D 5E (2014) The Return of the HealBot

    I don't agree with the notion that a cleric has ever been needed in any edition for healing after combat. People want healers for their in combat healing so that their characters don't die ignominious deaths; killing the dragon before sundown is just a bonus. But I don't think clerics are...
  4. Gargoyle

    D&D 5E (2014) The Return of the HealBot

    I agree with the "Don't play a healer if you don't want to heal" in theory, but in practice, this doesn't work. D&D is a social game, with social pressures. In many groups, there is pressure to play a particular role or class. Players often have a teamwork mindset, which is why you rarely see...
  5. Gargoyle

    Wizards and healing spells

    Yes, but wizards are not bards. A bard's arcane magic isn't the same type of magic as a wizards, just like a wizard's isn't the same as a warlock. Arcane magic isn't all the same for every arcane caster. Arcane is a broad generalization encompassing many different types of magic, thus the...
  6. Gargoyle

    What I learned from Boardgames: The hidden power of the character sheet

    In RPG's there is a lot of information that is persistent from game session to game session. A card with tokens on it works well for things that are reset at the beginning of each game. While there are a few things in RPG's that sometimes work that way, there are so many more that don't. I...
  7. Gargoyle

    D&D 5E (2014) Multiclassing--Which and Why?

    3e was my favorite by far, because it accomplished the main goal of multiclassing: allow players to build the characters they wanted to play. Feats in 4e just didn't seem to go far enough and hybrids were tacked on too late in the design, and earlier editions had too many restrictions IMO. If...
  8. Gargoyle

    New Sorcerors are too "vulgar"

    Don't get me wrong when I say this; I get that some people just simply don't like this origin and there is nothing wrong with that, and you should definitely provide feedback to WotC letting them know. But that makes me sort of glad. I'm not glad that you're displeased, but I am happy that...
  9. Gargoyle

    New Sorcerors are too "vulgar"

    1. It's a different class than the one presented in 3e and 4e, and I like that. The 3e and 4e sorcerers felt too much like wizards and warlocks, this has its own feel. 2. It's only one origin, the first of what will certainly be many. Other origins will have different stories and different...
  10. Gargoyle

    Must Try Harder: Spell Levels

    My problem with all spells as scalable from level 1 on is the Tunnels and Trolls effect. In that game you had a level 1 spells called Take That You Fiend, or TTYF for short. It worked a bit like magic missile or eldritch blast. The problem was that was the only spell some wizards ever cast...
  11. Gargoyle

    Rolling for Ability Scores or Point Buy

    My wife loves to roll and when I play, I have to agree because it's fun to me, even when I roll low. As a DM, I'm a fan of point buy because ability scores are one of the primary "power settings" in a character, and I don't like to see a player roll low. I can see her point though My thinking...
  12. Gargoyle

    Wizards hate warlocks

    I hadn't thought of it in these terms, and I must admit, I like this take on it. I do feel like wizards should be the default arcane spellcaster, and having players of sorcerers and warlocks pay a "social" price for running a strange or outright rare type of caster appeals to me. Not saying...
  13. Gargoyle

    Wizards hate warlocks

    At least, according to the newest Legends and Lore article: Dungeons & Dragons Roleplaying Game Official Home Page - Article (Sorcerers and Warlocks) Anyone else bothered by this generalization? It reminds me of campaigns where elves hate dwarves. Good players know that rivalries in the...
  14. Gargoyle

    Monte Cook's new RPG: Numenera [UPDATED]

    A billion years is ambitious, but I think the whole point of it is that by setting so far in the future he has created a setting where anything goes. With that much time for civilizations to rise and fall and technologies to be developed and lost and species to evolve and go extinct, you can do...
  15. Gargoyle

    EN World's Piratecat to moderate WotC's Gen Con Keynote Address

    A fine choice. Piratecat I think you should use the opportunity to have everyone in the audience roll up a very simple D&D character, and DM the Orc and Pie adventure as part of your speech. Would probably set a world record for largest D&D game. Get a vendor to donate some dice and make...
  16. Gargoyle

    Advantage/Disadvantage Impressions

    My players and I find it fun, and mathematically it feels right. The net bonus is significant enough to be felt without being overpowered. It doesn't take much more time. Love it, and using it my 4e game.
  17. Gargoyle

    The Flight Topic.

    To use a 4e term, I'd vote that flying shouldn't be allowed until paragon tier (level 11+). Before that, levitation and magically enhanced jumping should fill adventurer's needs, without allowing them to circumvent interesting problems. But really, with 5e we don't know what the level range...
  18. Gargoyle

    D&D 5E (2014) Hope for Nerath? (On D&D Next Campaign Settings and a Plea to WotC)

    The only thing I don't like about the one setting per year approach is that I'd like to see more published adventures in the bookstores, and I'd hate to see resources taken away from that. 4e lacked a good adventure path, and I'd hate to see them make that mistake again. Yeah, unfortunately...
  19. Gargoyle

    D&D 5E (2014) Hope for Nerath? (On D&D Next Campaign Settings and a Plea to WotC)

    I agree for the most part. It's not a big deal, just annoying to me to see Nerath gods in the PHB if they don't support Nerath as much as FR. I guess it's a pet peeve. I also agree I'd like to see something new, but I have very little hopes for it. When the video games are all set in FR, it...
  20. Gargoyle

    D&D 5E (2014) Hope for Nerath? (On D&D Next Campaign Settings and a Plea to WotC)

    I am not a huge fan of FR, but if it becomes the core 5e campaign world, I would be ok with that. It's always annoyed me that the vast majority of Dragon and Dungeon articles and a good deal of sourcebooks supported FR but the core rulebooks reference different deities. If WotC is going to...
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