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    Prestige Class Advice for Fighter/Cleric

    Just go full cleric, you'll be fine. Clerics do well in melee as-is. You might take a level of fighter to represent a martial background, and get weapon & armor proficiencies and a bonus feat. You'll need exotic weapon proficiency, combat expertise, and improved trip to pull this off, which...
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    Evasion Feat

    That's a terrible idea. If you don't like the idea of multiclassing to get into a prestige class that requires multiclassing, then don't aim for that prestige class. Why not just give wizards proficiency with all martial weapons, then they wouldn't have to multiclass with fighter to get into...
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    Dang Modern SRD -- Need ability raises!

    Yeah, isn't the point of the WotC SRD that it /doesn't/ include character advancement info? Wierd.
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    EBERRON: Do elementals feel pain and can they be reasoned with?

    They have int, wis, and cha scores, so they aren't mindless automata. Their bodies probably don't have nerves, so they wouldn't feel pain the same as a living creature, but they are alive, so they presumably have some kind of pain/avoid damage sense and instinct combination. So yeah, they feel...
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    SG-1 Next Season thoughts and ideas

    Senator Kinsey? When did he become a gould? Man. I've seen the early seasons, and I've watched chunks of the new ones on scifi (what was that, 7 and 8 that just ended?), I think I've missed some major plot points in the middle there somewhere. :)
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    MnM Damage Save Fiddling

    You think? It makes instant KO less likely, but makes taking damage /more/ likely, since it's much harder to successfully save vs damage, you'll probably take at least a hit every time. I'm going to have to playtest it to figure if it actually works out about the same, timewise. I see that...
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    MnM Damage Save Fiddling

    The damage save in mutants and masterminds is wonky. There's four categories of result on a single d20 roll; this gives wildly varying results on your roll, and very narrow ranges for those results. You typically have a 25% chance of taking a hit, a 25% chance of being stunned, and the rest...
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    Zeppelins and Zhivago

    I'm not sure there are many rules needed for zepplins. They're basically big mobile plot devices; they aren't real useful in combat unless they're hunting a submarine with no AA gun. In the pulp-era MnM game I played, my character bought a zepplin using the headquarters feat, and gave it an...
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    Whirling Blade questions (C Arcane)

    Yes. Yep. You get to make a couple of cast defensively checks if you're threatened, and you've blown a good chunk of your spells, but it's a good combo. If you're not using a shield, throw it with both hands for an extra 14 points of damage. :) And if you miss, you do 0 damage, instead of...
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    Writer Beware? (a bit of a rant)

    Since it would be in writing, it would be libel. But it's only libel if it's false, and no game publisher is going to start up a libel suit that would be way more expensive than just paying the author what they owed him. However, if you're that worried about it, it would be more effective to...
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    What do you not like about M&M?

    What bothers you about that? It's completely intentional, you know. Movement powers in MnM are relatively expensive, on a tactical scale, because that's where character vs character vs villain balance happens and matters. Flight is 2 pts/5' movement rate, similarly for running, teleporting...
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    Want to write an Arsenal book?

    Maybe she checks this forum more often. I got a go-ahead from her to work on a book, but no followups, and she's been unresponsive to email. Is there someone else I should be talking to, or some better way to get ahold of you, Dextra?
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    Assault on Pandemonium - Looking for Epic Spell

    In the Dungeon adventure Incursion, about the githyanki invading the prime, the lich-queen uses gate spells to get her troops to the prime. It works something like: - Have them all line up in a column 4 men wide (the gate will have a 20' diameter. - They run through in formation. 120 feet of...
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    Monks vs Adamantine DR

    So, average damage of 3d8+4 is 17.5. 17.5-15 is 2.5. If you buy the adamantine monk weapon, your average damage is 7.5, which bypasses the DR completely. I would say no. Well, it does, but you don't have to wear it all the time, only when you know you're going to be fighting golems. And...
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    Mounted Charge

    This is a subclass of a general problem with initiative systems; they don't handle simultaneous action well. D&D explicitly excludes it, in fact- no one can ever have the same initiative. You could handle this mostly by-the-book with a readied partial charge action (not sure that's completely...
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    Tempest abilities?

    That's what I meant by "a +2 bonus to attacks when dual-wielding"; I forgot to add the restriction about the light weapon, though.
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    What do you not like about M&M?

    That's what I get for answering a question without the book handy. Didn't even remember that option being in there. But hey, it's not like I wrote the book. :)
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    Swapping feats?

    I wouldn't make it quite that easy, otherwise you'll probably find wizards taking toughness at first level, and then swapping it out for something more useful later on. If you lose any prerequisite for a prestige class, not only can you no longer gain levels in it, but I believe you lose all...
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    What do you not like about M&M?

    How would that work in MnM, I wonder. You could roll a d20 + damage bonus to set the DC for their save, I suppose. Say if they make it they take a hit, if they make it by 5 they take nothing, if they fail by 5 or less they are stunned and take a hit, and if they fail by more than 5 they are...
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    What do you not like about M&M?

    I'd like to see a couple options for skills. One with the/a full list (D&D or modern, or both), one with a moderate list (stealth, notice, athletics=(climb, jump, swim), etc), and one with a minimalist list, probably Athletics, Coordination, Knowledge, Perception, and Influence; ie, one for...
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