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    Those tricksy skills: Hide and Move Silently!

    This is decided by the players, since MS has to be used explicitly- it reduces your movement rate, among other things. If they're not moving silently, but just walking, I generally consider the PCs to be taking 0 on their MS check- you might not hear a lightly-armored rogue padding down the...
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    Legacy and Legend: M&M Game (Potential Open Slots)

    So, anything worth knowing about the locale? The town we're in, the name of the junior high and high school, notable super-events that have happened nearby (yep, son, for only 2 dollars you can tour my cornfield where the alien you-eff-ow crashed in 67), stuff like that?
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    Legacy and Legend: M&M Game (Potential Open Slots)

    Edward Knecht Teenage Prehero PL 2 Hero Points: 1 Abilities [12 points] Str: 12 Dex: 12 Con: 12 Int: 14 Wis: 10 Cha: 12 Combat [5 points] BAB: +1; Melee +2, Ranged +2 BDB: +1; Defense 12, FF 11 Saves: Dmg +1, Fort +1, Reflex +1, Will +0 Skills [13 points] Acrobatics +3 (2) Balance +3 (2)...
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    Weapons as special effects

    Yep, you got it right, there. In D&D, you knock someone out in combat by doing enough damage (subdual or otherwise) to reduce their hps below zero. You shouldn't sidestep that mechanic. You could have various qualities that stun people, though, or like was mentioned earlier, cause them to be...
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    Weapons as special effects

    That's a reasonable point. Meh. I didn't write that one, woodelf did. Convince him :)
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    Weapons as special effects

    There's a feat like it, Awesome Blow, which gives you a reflex save vs damage dealt or be knocked back 10 feet. This isn't a spell-like ability (to have DC 10 + ability mod + 1/2 hit dice), it was supposed to be something based on damage, so that was the mechanic I wanted. You could have a...
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    Legacy and Legend: M&M Game (Potential Open Slots)

    The PL limit doesn't apply to ability scores that I am aware of. PL gives the max BAB, BDB, skills, power ranks, and hero points, but ability scores always go up to 20. Silverlion, I think I'd like to give this game a shot, but I'm not sure I can commit to being online friday evenings. I'll...
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    [MnM] Gadgets and Variable Effects

    :) Actually, there's a power very much like it in Tri-stat, "Dynamic powers" or "Power Flux", and it isn't terribly unbalancing. You take dynamic powers 4 (weather), and can have powers that affect the weather active up to 8 total, but no one power can exceed your rank (4). You can put a...
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    [MnM] Gadgets and Variable Effects

    Gadgets: 1 pt/rank, allows you to duplicate any power of up to 2 pts/rank by spending a half-action and a hero point. Would you allow an extra for Gadgets like "Expanded Powers" for Transfer, that increases the allowable cost of the duplicated power? ***** In one of the supplements I can't...
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    Warlock Ranged Touch Attack power level check

    Well, let's see, your 7th level barbarian will have two attacks at +7/+2. Power-attacking for full with a nonmagical greataxe (at 7th level- yeah, right), Strength 22 while raging, he'll be doing 1d12+23 or so depending on strength, with two attacks at +6/+1. Crits do 3d12+69. Not power...
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    [MnM] Ragnarok Express

    Got my pregens up and ready to go, this looks like it will be a blast. Running it this sunday. Here's what I sent to the players: And the other: I'm thinking, I like this concept so much, I may have to try it as a PbP here on the boards. That'll have to wait until after I finish moving...
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    The Ethics of Sharing Open Content

    This is the kind of thing publishers say because they want to have their cake and eat it too. They like being able to use WotC's open content so they can publish d20 books, as it's a very good market for them, but they don't like other people reusing their content, because they're selfish...
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    Flurry of Blows

    By the spirit of the rules, no, a flurry of blows represents the monk striking quickly with every tool available to him. If he had a kama in each hand, the flurry would include attacking with both of them. By the letter of the rules, yes, you probably could. You won't do more damage, though...
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    That never ending quest for more AC

    What level are they? At high levels, AC is basically good for keeping the enemy mooks and secondary iterative attacks from hitting you; you can never keep up with the main bad guys' main attacks. To put it another way, a fighters of a given level can always hit with his first attack. In our...
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    Monk weapon damage

    I don't think that would be a very good idea; monks (especially high level oness) typically resort to weapons when they need a material or type (like slashing, holy, whatever) to penetrate DR. It's a tradeoff for them because they can penetrate the DR, and often get a magical bonus to-hit and...
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    Legacy and Legend: M&M Game (Potential Open Slots)

    So you're going to play by chat, or by post?
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    Spell level

    I would probably cap it something like the damage dice; +5 for a 2nd-level spell, +10 for a third, probably no more than that.
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    d20 Game Mechanics Help?

    That kind of knowledge of the system comes from play and experience. If you want, you could post your ideas here (or in the house rules forum, if they're for regular D&D) and have people go over them. House rules wonks (like me) love stuff like that. There's also a product on rpgnow that I've...
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    Using Skills Untrained

    Never tried it, but I kinda like it. A good roll and a high stat can get you past something relatively easy, like jimmying open a cheap door with a butter knife.
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    Spell level

    Sweet, just the kind of information I needed. Thanks!
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