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  1. M

    Mesh Hongs Monster Request / Discussion Thread

    Well this is an interesting one, and yet another creature I have never come across. You have already spotted several problems with the design in your request so I have made a few thematic changes that might make it easier to weave a Leucrotta into a plot and give a few openings for encounters...
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    Mesh Hongs Monster Request / Discussion Thread

    Well here is a necrotic version of the Yellow Musk Creeper that is a native of the Shadowfell instead of the Feywild. I think I might have spent far too much time designing epic level threats, or in other words this might be a bit overpowered. What do you think? Deaths Dream Creeper Level...
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    Mesh Hongs Monster Request / Discussion Thread

    Of course you are right, but there is no accounting for taste. It is not unforseeable that someone would use 2 of these at the same time, perhaps as part of a higher level encounter (maybe vs. level 7 PCs?). Good idea, I have added it to the original post. Again its an interesting idea...
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    Mesh Hongs Monster Request / Discussion Thread

    Well I am, but I love monster making and talking about monster and encounter making.... From my very research I noticed that the YMC Zombies wern't actually zombies at all, just mind controlled creatures with yellow skin. This is pretty much what I have delivered, but it might be an idea to...
  5. M

    Fewer conditions?

    I'm with you there Mentat, as a DM I practically never use Marked as i find it the hardest condition to track. It is just to messy to be worth the hassle in my opinion. As a player power its fine, because I don't have to track it.
  6. M

    Mesh Hongs Monster Request / Discussion Thread

    I was recently asked by someone to come up with my version of a Yellow Musk Creeper and as there is not a lot of monster activity at the moment I thought I would tentatively open up a monster request and discussion thread to see if anyone was interested. Yellow Musk Creeper The yellow musk...
  7. M

    Your experiences: Are high level 'named' monsters too easy?

    If it acts on multiple initiatives such as 40 and 30, having a full range of actions on each (or a lesser range depending on design). Admittedly a effect that states "stunned until the end of players next turn" would still trump it, but that can designed out if necessary by stating "any effect...
  8. M

    Your experiences: Are high level 'named' monsters too easy?

    agreed. Personally I would not recommend this ability on elites, and it would depend on how the Solo was built as to how I would deal with ongoing effects. I find that if a Solo acts more than once in round then a normal (save ends) effect is perfectly acceptable.
  9. M

    Your experiences: Are high level 'named' monsters too easy?

    Ah yes, brute. As for giving my group a reason to want revenge on tiamat, they don't need one. She is already responsible for destroying half the groups home town of about 3000 people, (they have subsequently managed to raise half the population with a massive ritual which involved 500...
  10. M

    Help Me Seal Three Dangerous Portals

    There is at least one adventure in that. In my game I had a PC stuck in the far realms for 200 years (a symbiotic far realms creature saved him by melding with him). We actually ran 2 seperate short adventures with new PCs who were also stuck in the far realms by different means (and from...
  11. M

    Your experiences: Are high level 'named' monsters too easy?

    Well I have recently run my level 26 group against Dispater (here), as written his stats were quite interesting but not threatening enough for my tastes so I made a few changes to him. These changes were basically to give him: - more actions (acts twice a round) - an anti status effect reaction...
  12. M

    Your experiences: Are high level 'named' monsters too easy?

    Yes one encounter, the referenced post gives a fairly good breakdown of the encounter (well I would say that because I wrote it!). No the flameskulls didn't hover at maximum range, but they did hang back. They could have done as you say but the group were focusing on orcus so they were safe...
  13. M

    I need some DM advice

    My advice really is go with it, and try to build it into the plot. What I would personally do in this sort of situation is try to get the PCs to form an attachment to the sentient creatures they have kidnapped. If you can get them to become sympathetic or even friends then they can become...
  14. M

    Dispater Encounter (Epic level)

    The following is the final encounter in my PCs quest to gather 4 pieces of “The Sunder Stone of Erik’Hus”. (note: actually it isn’t but at this stage the group didn’t know that one of the previously acquired pieces had been stolen by agents of Tiamat) The fourth fragment was an integral part...
  15. M

    Your experiences: Are high level 'named' monsters too easy?

    Absolutely. Late Paragon and Epic Solos need to act twice a round or more, in each of these turns they really need to be able to target multiple enemies or really focus on a single target. As you say most solos and elites should make use of auras, reactions and minor actions to maintain a...
  16. M

    New User, 4.e and God questions.

    Welcome aboard, Are you using the errata'd rules for blade cascade? Blade Cascade Ranger Attack 15 Time seems to slow down as your weapons fall upon your hapless foes like rain from an ominous sky. Daily Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding two melee...
  17. M

    D&D 4E DM'ing 4E - Stuff "Everybody Knows"

    One of the most important things all DMs should know is that: "The story is important, but it is not as important as the PCs or players. Never let your story get in the way of your PCs doing what they want, or your players having a good time". This is one that I have to keep reminding myself...
  18. M

    D&D 4E DM'ing 4E - Stuff "Everybody Knows"

    I like threatening reach, and use a reasonable amount of it. But I always make sure that the players realise a creature has threatening reach, usually by mentioning that "the ogre seems very proficient with its greatclub and seems capable of whacking anything that comes within its reach", or...
  19. M

    Custom Diseases

    This is a rapid acting disease I used in the first encounter of a chain of 5 encounters I knew the group would be facing without rest, (i.e. they had 4 encounters after infection). I don’t tend to use diseases that often, as they usually end up being trivial. In this case I wanted to try and...
  20. M

    Do you use deadlines in your campaign?

    I understand what you are saying and see your point but Dramatic Deadlines (i.e. turning up at the most dramatic moment) can be important from a story point of view. It is just more exciting if the group arrives at a scene just in time to have a chance to stop the evil maniacs dastardly plan...
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