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  1. M

    Skill Challenge Help

    I am with you there. As you could probably tell by my first post I share your experience that they can detract from the role-playing element of a situation and actually change a players behavior. This is where we diverge a bit, of course its all very dependant on context but skill checks...
  2. M

    Skill Challenge Help

    I am sorry but I don't quite believe what I have just read. If the players have inadequate role-playing skills they will fail automatically even of they have successfully rolled over the DC number. I am trying to put into words how wrong I think that statement is but I find myself...
  3. M

    Skill Challenge Help

    This probably isn't what you will want to hear but I wouldn't run this as a predetermined skill challenge at all. I would run this as a social encounter (i.e. normal roleplaying) and ask for appropriate rolls from the characters as the situation develops. I see no real need to have a set idea...
  4. M

    Monsters attacks

    One problem with a group all going for the same feats that pump up their defences is that it leads to an arms race. I would try explaining to them that they really arn't gaining anything in the long run as you are being forced to increase the monsters to keep up.... If they back off from...
  5. M

    Monsters attacks

    My advice here is quite clear, don't leave Orcus until level 30! My level 26 group walked all over him. Here is an account of the encounter
  6. M

    Force Mage NPC

    I really don't think he would destroy melee characters. He is a leader so there will only be one of him, he is a standard creature with normal defences so he will be taken down quite quickly. He will be difficult to pin down, but he will go down so fast that it wont really matter. The Snap...
  7. M

    Facing Orcus (Update: Included Mesh Hongs Campaign - Heroic Tier)

    Well here you go, I havn't done a lot of proof reading so I hope it reads OK: PART 1 - HEROIC TIER (1 to 13) Background The campaign starts in Titans Crown, a town built on a lump of rock in the middle of nowhere, surrounded by forest. There are four small farms within a day’s travel of...
  8. M

    MM3 Preview: MIMIC

    Ooooh, that sounds good!
  9. M

    Force Mage NPC

    The Force Mage looks alright, but could probably do with a little tweaking. 1: You have stated he is a leader but he doesn't have any leader abilities. 2: His AC seems a little low to me, I would have expected an AC of 20 for a level 6 controller. 3: His damage output is either low or...
  10. M

    Facing Orcus (Update: Included Mesh Hongs Campaign - Heroic Tier)

    Thats about right, I have 3 strikers, 2 leaders and a defender, between them they deal out a lot of damage. This was also the only encounter they thought they were going to have that day so they let rip with their daily powers and major item effects. The warlord has a power that means that...
  11. M

    Facing Orcus (Update: Included Mesh Hongs Campaign - Heroic Tier)

    Hmmm, I am trying to put a document together. So far I am about half way through the heroic tier story and I am at about 15 pages of A4. It could be a while until I can post it, even then I will have to have it as a download otherwise it will break the forum. Watch out for an update next week.
  12. M

    Facing Orcus (Update: Included Mesh Hongs Campaign - Heroic Tier)

    And here I was thinking I was going to get away with not having to explain it! I will see if I can put together a sort of bullet point list or timeline. Believe it or not I actually keep most of it in my head and make up most of the "plot" as I go along, I have a file that contains all the...
  13. M

    In your opinion, what's the best way to make the players lose?

    Of course with this solution you are screwing your group off camera. This will probably teach your group to never leave anything with their allies ever again, and to carry anything vaguely important with them at all times. I havn't got a problem with that, the general rule is usually "if you...
  14. M

    In your opinion, what's the best way to make the players lose?

    Have you considered fast acting poison? This way you can have a ‘normal’ encounter with enemies that the level 4 PCs can actually defeat individually, though you will probably want to stack the numbers against them. The element that hopefully gets you what you want is the fast acting poison...
  15. M

    Facing Orcus (Update: Included Mesh Hongs Campaign - Heroic Tier)

    Its funny you should mention Dispater, he is my PCs next target as he has the final piece of the artefact they are collecting. It makes up part of the buckle on his "Belt of Immortality" an item that according to legend makes him invulnerale! This time I don't think I will be using his stats...
  16. M

    DMs: What Powers Do PCs Get That You Hate?

    From the monsters point of view yes it really is bad news. It reduces its attack options from the entire group to one person, and if it even thinks of attacking someone else it is blinded and granting combat advantage. I have had creatures take an opportunity attack and deal about 25 damage to...
  17. M

    Facing Orcus (Update: Included Mesh Hongs Campaign - Heroic Tier)

    This isn’t exactly a “new monster” thread, if you want to pigeon hole it then it is a MM1 monster post. I know this should probably be in the 4e general forum, but I think that only people that visit the House Rules and Creation forum might find this interesting….. Background My overarching...
  18. M

    DMs: What Powers Do PCs Get That You Hate?

    Well I personally try not to hate any of the powers my PCs have but the following powers all have a major impact on my game (and the monsters really hate them!): 1: Discipline the Unruly (Paladin, level 25 Daily) Effect: Until the end of your next turn, any enemy within 5 squares of you that...
  19. M

    Deep Far Realms Finale (Elder Brain - level 27 Solo)

    It was a fun encounter. I usually would have other creatures in with a solo, but I wanted to try a truely solo threat this time. I figured that it had in effect 2 aura attacks that could attack PCs at the start of their turns (tentacles from the brain and tentacles in the pit), and it acted 2 or...
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