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  1. M

    Animus Zombie Servitor

    Well I like it, it has a lot of character which is always a good thing. Personally, I think this should be an Elite creature. Rib Kick I am a little dubious about an artillery creature having a basic melee attack at its standard attack modifier (instead of the usual -2) that dazes and allows...
  2. M

    Level 22 encounter: Giant Dust Spider & Dust Spider Swarm

    Here is another Epic level encounter for 6 level 22 PCs from my campaign. This was 3 Giant Dust Spiders and 1 Dust Spider Swarm. This took place in a large dusty cavern with three rocky pillars (one spider hidden on each), with two exits one of which was blocked off with fallen rocks. The...
  3. M

    Do lions mate in the woods?

    These look pretty interesting. Redeye Matriarch I havn't really done an indepth analysis but my gut feeling is that the Claw attack isn't doing enough damage. This is an elite so it should be getting 2 attacks a round, now you have that pretty well covered with Mobile Fury and Leaping...
  4. M

    Heroic Tier Petrification

    One mechanic I sometimes use is multiple saves ends, this gives ongoing effects a little more bite but allows for leaders to use their grant saving throw powers to greater effect. For a petrification trap I might make it a little more complex because if you are going to go to the trouble of...
  5. M

    Couple of Mid Epic Monsters - Sand Ray & Great Sand Shark

    Continuing my desert adventure, my PCs were unfortunate enough to run into the following hard encounter with strange fish adapted to swimming through sand rather than water. The encounter for 6 level 22 PCs was 4 Sand Rays (like sting rays) and 1 Great Sand Shark (a prehistoric killing machine...
  6. M

    Death Wight: The Return of Level Drain

    I really don't think that a level drain mechanic that physically delevels a PC has any place in 4e. 1: The players won't like it (or should I say they probably won't like it), and there is a good chance the PCs will end up with differing amounts of XP which isn't really in teh spirit or...
  7. M

    Shifting whilst prone

    I do not allow shifting while prone. My reasoning is that shifting is a careful and defensive movement, when you are prone you grant combat advantage against all enemies which represents the fact that you cannot properly defend yourself. Therefore you cannot shift and must move. On the second...
  8. M

    Funnel Worm, level 21 elite brute

    Yeah one of my many failings is that I rarely post a creatures description, because I never write them down (for my own use). This creature is a massive worm with a hard segmental body. It is named a funnel worm through its method of feeding. It has a large toothless mouth that it uses to grab...
  9. M

    Funnel Worm, level 21 elite brute

    agreed. I held their action points until they had a target grabbed so that they could immediately try and swallow a target before it had a chance to act.
  10. M

    Funnel Worm, level 21 elite brute

    Yes it could have been a lurker as it lies in wait under the sand then bursts forth to attack, but I felt that it was more brutish because once on the surface it relies on strength to feed itself. When designing this creature I purposely kept it as simple as possible to run. I didn't give it...
  11. M

    Funnel Worm, level 21 elite brute

    My PCs have recently set out on a desert adventure, and no trek across the sandy wastes would be complete without sand worms! Here are the stats for their first encounter. 4 Funnel Worms vs. 6 level 22 PCs with the added interest that they have to protect their level 11 guide (who is massively...
  12. M

    Taking the High Ground

    I think I would pretty much stick with +1 to attacks from higher ground as a standard rule. You could then adjust it dependant on the context to add flavour as required. I think granting combat advantage might be going too far. But I suppose it would be fair, and might actually favour certain...
  13. M

    Help me stat out Tharizdun

    Facing any god in combat is incredibly dependant on context. Tharizdun is not a god you are just going to stumble upon. After creating and abandoning the Abyss he marshalled an army against all the other gods and the primordials. The other gods defeated him, but could not destroy him so they...
  14. M

    close quarters vs teleport

    This is an excellent discussion. I might just be changing my opinion.
  15. M

    Creating Monsters with Vulnerabilities and Resistances

    Vulnerabilities and Resistances will never balance each other out, so my advice is to not really worry about that. Your overall use of vulnerabilities and resistances can balance each other out, so my advice would be to keep one eye on how often they positively or negatively affect your party...
  16. M

    close quarters vs teleport

    I think in this case as the bad guy was using an interrupt action the Close Quarters should have failed. The teleport goes off before the attack, this means that the bad guy is no longer adjacent so the attack has no legal target. Ryujin, I can see your argument and it would provide an easier...
  17. M

    close quarters vs teleport

    I think I am going to have to disagree here: To me the power is pretty clear. You move into the creatures square and stay there until either you voluntarily leave the square yourself, or the creature makes the specified attack to slide you out. Now I would also rule that if you are...
  18. M

    close quarters vs teleport

    I rule yes, the rogue is teleported with the creature it is using close quarters on. The creature is moving, and the rogue is moving with it.
  19. M

    A couple of (low) epic level elites

    It’s a bit quiet on the homebrew creature front at the moment so I thought I would share a couple of elites I used as part of an encounter in my groups last side quest. They worked quite well as a team, and turned out to be a reasonable enough threat for my PCs. In essence the role they played...
  20. M

    Need some help with Igor

    Sounds good. I think my Enervate Construct might be way over the top damage wise as I forgot to account for the creatures own attack damage. The bonus should probably be in the region of 2d8. To still keep it on the nasty side if the leaders troops are all Brutes you could bump the attack...
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