Search results

  1. M

    Custom Monster: Slow Giant

    Its an interesting idea, but in the end I don’t think that Raise Club (move action) and Smash (standard action) is that restrictive. In this case I think the problem lies with the basic melee attack that knocks prone, dazes and slows. It just makes it too easy for the Slow Giant to set up its...
  2. M

    Avenger proposal

    This isn't anything to do directly with Avengers but my players have just hit epic and I have house ruled that all Weapon Mastery type feats (improved critical) can either: 1: Be taken at level 21 as normal (but I ruled that Bow Mastery needed dex 21 and Wis 17 to bring it in line with the...
  3. M

    DMG2 updated monster creation rules

    This is true, and a good point. The DMG does say: "Sometimes you want monsters to come in droves and go down just as fast. A fight against thirty orcs is a grand cinematic battle. The players get to enjoy carving through the mob like a knife through butter, feeling confident and powerful."...
  4. M

    DMG2 updated monster creation rules

    In what way is an encounter that is made up of only minions breaking the "envisioned encounter design parameters"? I can see encounters comprising of only minions being exciting and fun, especially as an encounter that is part of a 3 to 5 encounter a day set up. A simple and probably quite...
  5. M

    DMG2 updated monster creation rules

    Personally I design all encounters in Excel so that it totals up the xp for me, when using minions I recalculate their individual XP value using my own system so that I have already taken into account "how many are worth a standard creature". As for encounter balance I generally create all the...
  6. M

    reaching paragon and taking a path

    Paragon Paths and Epic Destinies are a very important defining aspect of every PC, and for me are one of the best features of 4e. However they can cause a few issues if you are not ready for them. Mainly in the big jump in power when entering the new tier, some paths grant powers that...
  7. M

    Looking for an aspect of Kord

    That was my intention with the second stage "Ultimate Champion Form".
  8. M

    Fighting in Rushing Waters

    Good point about walls and elemental attacks. Remember the adventurer motto: "If it moves kill it! If it isn't nailed down, steal it. If it is nailed down, prize it free with a crowbar then steal it, and the nails"
  9. M

    Fighting in Rushing Waters

    Have you considered making this a fight up a cascading waterfall with a number of ledges? That way you get the coolness of the water environment, with multiple much more managable falls. Also the enemies would have a reason to defend the top as it would be a much more tactically sound position...
  10. M

    Does the DM guide...

    I'm kinda worried about that too! Now the running joke in my campaign is that the players never get any loot, and its true that I don't hand out magical stuff that often. But I make sure that each PC has the sort of kit that the player wants them to have. After all, what do I gain by not...
  11. M

    Fighting in Rushing Waters

    Its a nice idea for an environmental encounter. The big questions that need answering are: 1: What advantages (if any) do the enemies have over the PCs in this terrain? 2: If the enemies do not have any advantage in this terrain then why are they fighting here and not withdrawing to a better...
  12. M

    D&D 4E pre 4e Style Elementals

    As you said you were running out of ideas for elementals I thought I would rustle one up for you. Unfortunately you haven’t specified a level so I for this example I chose level 12. Anyway this is just a little something to relight your enthusiasm. Slate Stone Fossilmancer Level 12 Solo...
  13. M

    Weapon + Shield to 2H Weapon?

    I completely agree. In fact I haddn't realised it was supposed to be a standard action to stow a shield. I have been running it as a minor action, with no game breaking results. Of course, like you say, this falls into the general observation catergory of exploitation. Its only a problem if...
  14. M

    Looking for an aspect of Kord

    Kord is a surprisingly hard God to find any real interest in. He’s all about Strength, Battle and Bravery. Now there is nothing wrong with those as concepts, its just that they are very similar (in expression) as any powerful creature (e.g. a lot of creatures are strong, brave and love battle)...
  15. M

    Weapon + Shield to 2H Weapon?

    To equip or stow a shield is a standard action (PHB p289) To drop a shield is a free action So to change from stance "1H weapon + shield" to "same 1H weapon in two hands" would be either be:- Standard action to stow the shield on your back or Free action to drop the shield in your square
  16. M

    Undead and Vulnerabilities

    I've been trying to steer clear of this discussion because it is one of those things that gets more complicated the more you think about it. Sometimes it's easier to just accept something as is and move on. But where's the fun in that? (I suppose) To me Resistance to necrotic and...
  17. M

    No secrets can be kept due to Consult Oracle?

    This is a blunt, cynical, and highly pessimistic attitude that is an absolute slurr against any DM with a half decent or complicated plot where mysteries beyond the dreams of PCs are woven subtley behind a diffuse cloud of obsfucation. The fact that it is also 100% accurate is mere...
  18. M

    Damaging Allies in Combat - Is it acceptable?

    I sometimes wish there was no such thing as "enemies only" in blast and burst powers. It would certainly take the edge of cleric powers, as they go; BOOM....<action point>...BOOM; <next round> BOOM and everything in a sizable area takes a jod load of damage, and the indignity of ongoing effects...
  19. M

    A new monster class: the Underling

    If you really wanted to go mad with minions you could use something like the following: Assumptions 1: ratio of 4 minions = 1 standard creature, please adjust to whatever you think a normal minion is worth vs. a standard creature 2: standard minion damage is whatever minion damage rules you...
  20. M

    Swallow Whole (capacity limits?)

    No I cannot find any reference to the number of creatures a creature can swallow in the power descriptions. In the AC description it often say something like: AC 33 (26 against swallowed creatures) Could this point towards a creature being able to swallow more than 1 creature? - maybe...
Top