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  1. M

    Help Me With Two Traps

    I am wondering how to make this a worthwhile and exciting skill challenge, maybe we might want to split it up into areas. 1: climbing down the well 2: first section of collapsing corridor 3: second section of collapsing corridor – with additional hazard 4: third section of collapsing corridor...
  2. M

    Brutal

    Here is another option, that I am sort of surprised that noone has proposed. Only sort of because I don't think you maths types will like it :lol:. With brutal weapons why don't you just add the brutal amount as bonus damage and keep the roll? It is certainly simpler than all the re-rolling...
  3. M

    Chimes at Midnight adversary PEACH

    Here is a very very quick idea of the style of thing I would go for, something dynamic and dangerous…. Victor Saint-Demain Level 10 Elite Skirmisher Medium XP 1,000 Initiative +12 Senses Perception +14 HP 198; Bloodied 99; see Bloodied Retreat, Escape Plan AC 24; Fortitude 20, Reflex 24...
  4. M

    Chimes at Midnight adversary PEACH

    If this guy is supposed to be a recurring villain, it is reasonable to make him a soldier (the first time), though personally I would have made him a skirmisher (or maybe a lurker). HP and Prime Stats His HPs are fine, but I find his defences off by MMII standards. Going from his base stats I...
  5. M

    Help Me With Two Traps

    The first trap sounds like a skill challange to me, so that you can run it in abstract. If you tried to run this on a battlemap without any combat going on it wouldn't work very well at all.
  6. M

    Troubleshoot my monsters

    Those pesky do gooder PCs with their massive damage! Last session the cleric in my party critted 3 creatures with the same attack, then critted against one of the same creatures the next turn. The group (level 20) in the next encouner managed to completely embarass a level 24 elite Fomorion...
  7. M

    Saving Throws Question

    Well, personally I would be horrified if any of my players attempted to do this. I would applaud the players attempt to manipulate the rules for the greatest benefit of the group, then tell them to stop being silly, and get on with the game. Fire resistance or no fire resistance, heroes...
  8. M

    Saving Throws Question

    I must say I am suspicious of any motive behind wanting to fail a saving throw, sounds a bit fishy. ;) But I would say you have no choice, generally saving throws are not representing anything you are actively doing. They are an arbitary indicator for either the effect burning itself out, or...
  9. M

    Skill Challenges

    You know, I have never thought of that. It's an interesting idea, and I suppose in keeping with normal use of skills: e.g. player declares they are going to pick a lock = make thievery check = result of check points towards the description given by the DM. I am just not 100% sure it would...
  10. M

    Ongoing Damage is not a Controller feature

    good post. I actually use the term "bleeding damage", "bleeding" is a keyword as far as I am concerned, it is probably the most common form of ongoing damage I use in my own monster creations. I have also used blood mages that had a couple of blood related powers that as a side effect gave...
  11. M

    Goblin Vampire!

    Sounds like an excellent encounter. Poor old Boggorok, it's amazing how often a nicely crafted elite will get hit by 2 crits and go down like a sack of potatoes! I had a Rat King once that quickly became bloodied, so he thought he would make his escape while he still had plenty of HPs. The...
  12. M

    Ongoing Damage is not a Controller feature

    I disagree. I believe that ongoing damage is the feature or result of any attack that might logically or thematically require it. Example: Is the attack setting something on fire? - Yes add a little ongoing fire damage Now I realise that this is a bit of a woolly answer. For instance not...
  13. M

    Ongoing Damage is not a Controller feature

    Are we talking about PCs or Monsters? The definition of controller in my opinion is slightly different between the two.
  14. M

    Burst Effects and Big Monsters

    Grossly unfair? When compared to what exactly? Monsters and PCs are designed differently and follow their own design, logic, and version of the rules. Monsters really get shafted in the fairness department. Sure they have a few advantages, but they also have some major disadvantages. I am not...
  15. M

    Minion version of insubstantial/vulnerable monster?

    I don't doubt your maths, I was passing on my actual play experience. Though I do freely admit that it was only 1 encounter, so might not be a balanced or statistically average result. However I did get a feel for how it worked and the reactions of my players, which was that it didn't quite...
  16. M

    Tatter Boggle

    This creature has got a lot of character. I like it. I find myself agreeing with the other posters. 1: It could do with a basic melee attack. 2: I might change Burrowing escape to an encounter immediate interupt to let it dodge one melee attack. 3: I would add a burrowing speed. 4: I would...
  17. M

    Minion version of insubstantial/vulnerable monster?

    I would very strongly advise against that. +5 to all defences is a massive increase, especially for a level 1 creature. I tried this approach once. I had minions that survived longer than standard creatures because they kept making saves. I havn't repeated the ability because I didn't think...
  18. M

    Ramping Up 1/day Encounter Difficulty

    Yes you could just re-define the time it takes to get back daily powers. Change it from "daily" to "episode"; where an episode is a narrative chunk of the story, as defined by you.
  19. M

    Draugr (Dwarven Vampire)

    My philosophy was that it should be as difficult to fight as it was to spell its name correctly each time! :D Yeah, I like it a lot, so much that a much higher level version of something similar might find its way into my own game. Maybe a level 24 version, hmmmmmmm dangerous. Feel free to...
  20. M

    Draugr (Dwarven Vampire)

    Here is a quick example of what I might have done with the Draugr, taking what you presented as a base to work from. (sorry its such an interesting creature I couldn't help myself :p) I might have been a little too enthusiastic with the design, but it would certainly be an interesting and...
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