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  1. M

    Feywild Guardian Encounter

    Thanks for the detailed response, I very much appreciate it. I would usually reply with quotes and deal with one issue at a time, but it might be a bit difficult with your post so I will just lay out my discussion here instead. Stage 1 Elemental Cascade. The standard single target damage for...
  2. M

    Prize Thread

    =1x clever =1x clever =0x clever =1x clever =1x clever =1x clever =0x clever Ah ha I have already posted 5x clever in this thread, oooh and another one there makes 6! I could even claim with the quoted posts it is 11!! That is certainly the most!
  3. M

    Not happy with Grab

    Try restraining them from time to time instead. Really though if the PCs are good at something you shouldn't punish them for it, even though it frustrates you as a DM. I should know as my own group were pretty much imune to grab themselves, I also had a PC who was seemingly immune to push...
  4. M

    Feywild Guardian Encounter

    The following is an encounter designed as a challenge to a group of PCs entering a particular area of the Feywild through an isolated portal. My idea is that the portal freely allows passage from the Feywild to the middle world, but any individual passing through to the middle world cannot...
  5. M

    Replacing Perception with Thievery

    You right of course, I realise now that all I have done is given the problem a new name. I might as well have called it Barry, it would still have been the same old perception skill underneath!
  6. M

    Replacing Perception with Thievery

    You could change Perception to Search. The Search skill could represent a methodical and definite investigation, for examaple a rummage through a room, or a co-ordinated sweep through an environment. Its DC could even be modified by time; quick / thorough / painstaking (hard / moderate /...
  7. M

    Monster Design: Madness

    I designed an insanity system where PCs gain temporary insanities from contact with abberations. In my system certain monster attacks have the effect of confiring insanities on a successful secondary attack similar to how diseases are caught. The insanity is run like a disease with daily...
  8. M

    Longest Encounter Yet!

    I wouldn't necessarily do this whenever a second encounter joined the first, but I would definately consider it when the third joined. It all depends on the dynamic and a DMs assessment of the situation. In general it is a design expectation that all PCs will have access to their usual...
  9. M

    Longest Encounter Yet!

    Are you saying that you effectively did the whole dungeon as one encounter, so your encounter powers didn't refresh at any thime? If you are then I am not surprised it was a bit "Grindy", the counter measure for this is to ask your DM to declare a new encounter at dramatically appropriate...
  10. M

    Adventure Development: Resurrecting A Fallen Comrade

    A lot of this will probably be obvious to anyone running a noir styled game but it might give you a few ideas or be useful to anyone who isn’t familiar with the broad brush genre. I take most of my inspiration for this sort of thing from my love of black and white films, anything with Humphrey...
  11. M

    Adventure Development: Resurrecting A Fallen Comrade

    If this is a seedy noir type game then why not make it seedy and noir? What if the poor unfortunate’s soul has already been raised and put to work in the laboratories of a Big Boss style crime lord (maybe even an old adversary?). Information can be passed to the PCs that their old friend has...
  12. M

    How would you guys handle this?

    Like you I would probably have an attack vs. Fortitude or Will, or maybe the higher of the two. I think I might need a bit more information on this though, namely what sets the attacks off? Is it DMs whim or is it something a bit more specific?
  13. M

    My First Boss Monster (Ancient White Dragon)

    I'm embarrassed to say that I forgot to read you actual initial post before diving in and assessing your creature! :blush: For a party of 4 it seems fit for purpose to me. You seem to know what you want and what will work and I think it should be a good encounter. As to playing in your lunch...
  14. M

    My First Boss Monster (Ancient White Dragon)

    I really like what you have done with this creature. I especially like your inclusion of everything you need to remember as the dragon shifts from phase 1 to 2 to 3. I can’t help but wonder if all the stages are not kicking out enough damage, or more specifically not targeting enough enemies...
  15. M

    Clockwork Template

    Its a tricky one to balance as it is a power that is better or worse depending on the number of clockwork allies the creature has working with it. The power as written also doesn't heal the creature itself so it is not unfeasible that the power could be completely useless in a given encounter...
  16. M

    Mesh Hongs Monster Request / Discussion Thread

    Magical Dinosaurs? Sounds like a good idea to me. First up is the Chronoraptor, vicious and toothy reptiles enhanced with arcane runes that allow them a rudimentary control of time. These dreaded pack hunters rely on surprise and their speed to burst from the undergrowth and wear their victims...
  17. M

    Campaign end boss

    One thing I found with the design of multi-initiative solos is the strange effect until the end of next turn powers have on them, both from the PCs and the Solo it self. For instance in your creatures second form its Glimpse the Unthinkable power stuns its targets until the end of its next...
  18. M

    Clockwork Template

    Frankly I am a bit confused how an approximation or clockwork likeness of a creature gains that creatures racial abilities. In the example your facsimilie of the darkstalker is so perfect a reproduction that it also has its invisibility and teleport powers. I know this is for balance/template...
  19. M

    Mesh Hongs Monster Request / Discussion Thread

    The concept of Earth Genies is quite interesting as I usually picture genies as floating humanoids without legs, which is a vision that leads to me thinking of air or fire. Anyway here are two versions of the same basic idea. I would probably use Dao with the support of other lesser elementals...
  20. M

    Mesh Hongs End Of Campaign Encounter: The Curtain Of Despair (level 35 God)

    The following is my notes and stat blocks for my end of campaign finale, stage 1 has previously been posted but I have included my notes here for completeness. It is also worth mentioning that my PCs also had access to a powerful artefact (The Sunder Stone of Erek’Hus) that essentially they...
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