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  1. M

    [4e] Campaign Ideas...

    Sorry I havn't read the entire thread yet (I will, honest) but one thing strikes me immediately. (if you have already considered it then more fool me for not reading 90% of the thread before posting!) Going from level 1 to 30 takes a long time. Starting the players at level 30 for a "flash...
  2. M

    How do you approach tactics?

    As a DM I leave all player tactics completely up to the players, it isn't my job to tell them what to do. It's my job to exploit any combat situation to the best of the monsters ability. It depends on the enemy and the context of the encounter whether it is capable of developing or maintaining...
  3. M

    The motives of evil cultists

    A way a front for the cult might gain some popularity or standing is as experts on the thing they ultimately wish to spread, namely disease and infection. A small group could work with clerics researching the very disease others in their organisation is spreading. Once this team has had a...
  4. M

    Mesh Hongs Monster Request / Discussion Thread

    Here are the creatures I used a couple of weeks ago as the final encounter of a series where the PCs were inside Tharizduns extra dimensional prison stopping the Flailing Prince from releasing him. Amusingly this fight took place beneath and around the massive hulk of Tharizdun chained on all...
  5. M

    Designing a Monster: Exiled Prince

    To be honest I looked at the creature a couple of times in its original form and I found it ambiguous and complicated at best, confusing and nonsensical at worst. To me it looks like a classic example of “I know what I mean, why don’t you?” or in other words you have a definite idea of what...
  6. M

    Something that Needs More Consideration - Pacing

    Pacing is certainly a very important consideration and something I try to keep an eye on. Usually this is because as the DM I have an expectation of the session time remaining and where I want the plot to be by the end of the session. However I also have to be prepared for how much me and my...
  7. M

    Another kind of solo

    Its a great idea but there is something that troubles me in the design. I think it is the minion mechanic you are using, as you have it set up there can never be more than 4 minions, and they are replenished each turn. I understand that you are trying to mimic a solo having 5 attacks but the...
  8. M

    Balancing double-encounters?

    Ah well then. I rely on gut instinct and practical experience of what my group is capable of. Not very helpful for anyone else but there are so many variables at play here that I don't think you could get a scientific response. As always I am ready to be proved wrong though by one of the...
  9. M

    Mesh Hongs Monster Request / Discussion Thread

    Well this is actually quite a difficult assignment as you are both specific and vague at the same time. For some reason I couldn’t find an “Angel of Torment” stat block to reference so I have gone with my own gut. From what little I know of Glasya I find it quite unlikely she would have actual...
  10. M

    Balancing double-encounters?

    It really depends on party composition and level. But 2 level+0 encounters without a rest shouldn't really be a problem at all, the group might have to use a couple of dailies but that is a good thing. A long time ago at the start of paragon tier my 6 PC group took on 3 encounters at the same...
  11. M

    Mesh Hongs Monster Request / Discussion Thread

    Well I use asmors monster maker (which he is no longer updating) so it isn't that easy to switch things around. But I am trying to change the terminology for the powers mainly by using mechanics such as traits and triggered actions. I suppose I should try and put the traits at the top of the...
  12. M

    Im going to sound like an idiot

    Welcome to EnWorld. It is also worth pointing out that some effects have the rider "on first failed save", these additional effects only activate on the saving throw made at the end of your turn not from any additional saving throws that may be granted by powers or an allies heal check...
  13. M

    Mesh Hongs Monster Request / Discussion Thread

    I certainly recommend that anyone using any of my creatures checks that they are suitable for their PCs. My PCs are brutal and efficient so that obviously influences my expectations of a "reasonable threat". I would be very interested in seeing the final creatures you end up using. On a...
  14. M

    Mesh Hongs Monster Request / Discussion Thread

    Well here you go, I made the assumption that these would be level 19 elites from the size of your group. I think these are pretty interesting, I was a bit worried about the alpha strike possibilities which slowed me down a bit and I am still trying to adapt my style to the new monster damage and...
  15. M

    D&D 4E Mesh Hongs 4e Mass Combat Rules/System

    As one of the capstone events for my campaign I wanted to give the Legendary General in my party the chance of actually being a legendary general. To that end I designed (and worked into the plot) a massive battle between the Good Guys and the Bad Guys. Plot overview (not necessary but you...
  16. M

    Mesh Hongs Monster Request / Discussion Thread

    Sounds cool. When you say each head is an elite monster, are they still attached to the hydra body by a neck with a definite length or are we talking primordial hydra whose body is made of living fire able to move its heads around with impunity? The environment is probably going to be a big...
  17. M

    Mesh Hongs Monster Request / Discussion Thread

    Here are some level plant creatures I used a very long time ago in my own campaign. I have updated them and fiddled with them a bit to bring them up to date and I have included the brief description notes I made myself at the time. Rage Creeper Rage creepers look like dense patches of plant...
  18. M

    Mesh Hongs Monster Request / Discussion Thread

    I like him, but for some reason I am concerned about his threat level, I might consider adding the following power and associated text change to another power. Roar of the Depths (Minor; encounter) ♦ Fear, Thunder Close Blast 5; +18 vs. Fortitude; 2D8+10 Thunder Damage and target is dazed...
  19. M

    Can a Slowed Creature Shift?

    Wrong wrong and wrong again, why do I never learn not to comment on a rules issue! :blush:
  20. M

    A Puzzle and a Skill Challenge

    Personally I think you should realise that it is a maths problem at clue #1, but if you don't at #1 then you should at #2. I'm just left wondering how much patience a typical player is going to have for a problem of this sort? Maybe you should have a real time time limit on solving the puzzle...
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