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  1. M

    Rescuing Avandra - Epic Level Adventure (Update: added final boss encounter)

    Yes they have completed all of the above in one chunk, levelling to 28 after defeating the Green Slime Feeders in the Vault. This levelling didn't give them any healing surges back, just gave them their new stuff and carried on. You say you're impressed, personally I am amazed! I really...
  2. M

    Rescuing Avandra - Epic Level Adventure (Update: added final boss encounter)

    Way back in heroic tier the rogue in my group acquired an Avandran artefact, Grafters Armour. Part of its concordance was: Roll a natural 20 on any d20 roll; +1 concordance Roll a natural 1 on any d20 roll; -1 concordance When I designed it I thought it would be great. How was I to know he...
  3. M

    Rescuing Avandra - Epic Level Adventure (Update: added final boss encounter)

    The following is the current adventure for my group of 6 level 27 characters, they have completed everything presented here without taking an extended rest (which I didn’t expect). This was written before MM3 so it does not reflect the new style of creature design, but these are creatures...
  4. M

    4th Level Lesser angel of Pestilence

    This creature is pretty nasty for a standard level 4 creature, so why not add a nasty disease? Morgion’s Suffering (level 4 disease) Each day or after an extended rest an infected target either makes an endurance check or an ally may instead make a heal check to combat the disease. Endurance...
  5. M

    4th Level Lesser angel of Pestilence

    An attack that gives vulnerability is very serious at level 4, this could get completely out of hand if the creature is teamed with any other creatures that deal ongoing necrotic damage. In your defence it is rare for low level creatures to deal ongoing damage so you should be ok. Similar...
  6. M

    4th Level Lesser angel of Pestilence

    Well it is very controller-y and leader-y, and is low damage combined with status effects. So as a standard creature leader it looks ok to me, I am assuming it will have plenty of support. I do find your terminology strange though, but I assume that it makes sense to you: Divine damage...
  7. M

    I don't know if I'm any good at designing monsters

    Thats much better, good stuff. And no I think the phase 1 (standard creature) is fine as written.
  8. M

    Mesh Hongs Monster Request / Discussion Thread

    Ah well no-one said it was easy being an adventurer. At least the group will have something to spend their loot on, paying a cleric to cast raise dead! Honestly from your post I can't tell if you killing a PC is a good or bad thing?
  9. M

    I don't know if I'm any good at designing monsters

    I've had a look at it and it alright. I really like the two stage approach, and using standard creature transforming into elite creature is a really nice concept. Phase 1 is fair enough, everything seems to work. Phase 2 maybe has a few issues. Dark Riposte as written is actually...
  10. M

    Mesh Hongs Monster Request / Discussion Thread

    Here is another one; a level 3 elite brute. The problem I am having is coming up with things you might find interesting at such a low level (my brain is used to level 28-35 threats at the moment!). Anyway here is a creature that will play a little differently to your standard threat, sorry...
  11. M

    Need Help with a new (PC) Dragon's Breath Power

    Sorry to sound harsh but I absolutely agree with the above. You knew what you were getting into when you created the character, in fact you state yourself that you persuaded the DM to let you have a character race he wasn't expecting. Congratulations you have created a character with a dark...
  12. M

    Monsters and PCs add half their level to damage

    From actual play experience I have to disagree that encounters in epic tier take 23 rounds. More like 4 to 7 rounds. With 7 rounds for encounters a very very long way above standard difficulty.
  13. M

    Critique my manscorpions

    Here are my initial thoughts when looking at your creatures. I will take it for granted that you are reducing the HPs to about 80% and adding half their level to damage, so instead of a +16 it should be +10 (inferred from another one of your posts). I like it. As already pointed out the...
  14. M

    Mesh Hongs Monster Request / Discussion Thread

    Here is a level 3 elite skirmisher that might be interesting: Flicker Devil Level 3 Elite Skirmisher Medium Immortal Humanoid XP 300 Initiative +7 Senses Perception +6, darkvision Flickering Form (illusion) aura 1; Devil gains a +2 bonus to all defences against attacks originating from...
  15. M

    Mesh Hongs Monster Request / Discussion Thread

    Here is an interesting spirit creature twisted by devilish soul magic: Soul Fisher Level 2 Controller Medium Immortal Humanoid XP 125 Initiative +4 Senses Perception +8, darkvision HP 26; Bloodied 13 AC 16; Fortitude 12, Reflex 15, Will 14 Immune disease, poison; Resist 10 radiant...
  16. M

    Mesh Hongs Monster Request / Discussion Thread

    Well you aren’t giving me a lot of time but I will see what I can do. Lets start with a level 4 solo. Why not give them a King Kong style threat, a huge demon in the form of a terrible ape with thick matted black and red fur, glowing red eyes and a roar that echoes for miles through the...
  17. M

    Mesh Hongs Monster Request / Discussion Thread

    Its higher spike damage though, and its only a level 2 creature. You could add 5 ongoing, but personally I don't think its necessary.
  18. M

    Mesh Hongs Monster Request / Discussion Thread

    I really like it, the idea is good. You are probably going to have to allow some sort of nature check to recognise the Piranha Birds for what they are. A DC 20 nature check would be about 50% success for an even levelled and trained PC. Of course just because the birds are recognised doesn’t...
  19. M

    Mesh Hongs Monster Request / Discussion Thread

    Hmm its only the status effects I am talking about, the damage still gets through. From you post it seems like you are thinking that swarms do not take damage from single target attacks, which of course would be a little harsh! Remember that swarms generally have lower HPs to compensate for...
  20. M

    Need help finishing/tweaking Solo

    What DMG two standard actions per round? As has been pointed out earlier in the thread the +2 to 3 defences was dropped in MM2, I pretty much agree with it. At the same time they reduced HPs on Solos, this is something I don't agree with. How easily a creature can escape is part of its...
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