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  1. Trainz

    Retroactive Character Customization

    It isn't instant, it takes time for the change to take effect. And, you don't gain access to things you wouldn't normally be able to get if you had followed the propoer route. A feat with a prereq of BaB +8 would still be unatainable to any 6th level character. Nothing instant about it. It...
  2. Trainz

    Retroactive Character Customization

    So far, the input given has failed to demonstrate TO ME that my house rule is bad. And I am quite content to change my POV on these boards given enough reason to. What I'm proposing isn't a way to make PC's stronger (you don't gain something over what a perfectly planned character would gain)...
  3. Trainz

    Retroactive Character Customization

    OK... but if you don't use psionics ? How much would you propose for favored enemy ?
  4. Trainz

    Retroactive Character Customization

    Sometimes a player will discover that certain options he picked for his character are suboptimal or even downright useless. The DM plays a certain item in a way that the players didn't expect, the campaign turns out to be devoid of the item that the player's ability focuses on, the player simply...
  5. Trainz

    Power Attack

    One of my campaigns has 2 PC fighters. First item they had crafted was Armbands of might. The two-hander ALWAYS PA for 2.
  6. Trainz

    Power Attack

    oooOOOOooo... I'm glad you're here to tell us these things, smurf.
  7. Trainz

    Power Attack

    Another good tactic is when you have to sustain the brunt of the attack from a powerful creature that can hit you with rolls of more or less 13 and above, is to combat expertise all the way (5), fight defensively, and Power Attack the remainder of your BaB. Granted, you'll only hit with a 20...
  8. Trainz

    Flaming/Shocking,etc. enhancements activation time

    Or, get your hands on a glove of storing. Activate weapon, store it. This way, when you summon it, it will already be flaming.
  9. Trainz

    We made the DM cry...

    You should have said that in the first place. Maybe you would have received a more practical answer. It's not surprising or "OMFG!" when you throw something out of whack if you don't play by the rules. Hell, it's like playing a FPS with a God cheat. Boring. Listen, you have to expect the...
  10. Trainz

    Does unarmed strike qualify for the Improved Natural Attack feat?

    I appreciate your intent ruleslawyer, but all the things you mention have already been mentioned (some of them, by me actually). Someone emailed cust-serv, they said yes. I PHONED cust-serv, they said no. Frankly, whatever decision you take at this point is a house rule one way or another...
  11. Trainz

    Epic Tempest/Fighter analysis

    Fig 12 Derv 10 looks nice indeed.
  12. Trainz

    Epic Tempest/Fighter analysis

    Interesting input guys. It's not for a character of mine, just musings for the far future. I think that for a two-weapon epic combatant I would stick to single classed fighter. Greater Specialization and the Epic version of the feat means 6 more damage. TWF, ITWF, GTWF, Improved Buckler...
  13. Trainz

    Epic Tempest/Fighter analysis

    I was pondering the advantages of the Tempest PrC. It came to my attention that while you take levels in this class, you don't get your fighter feat at every two levels, so you're losing 2.5 feats. To gain +2 to hit (for someone using two weapon fighting) and +3 to AC. All the other advantages...
  14. Trainz

    Divine Metamagic from Complete Divine Question?

    Well, I just did, and 'lo and behold, 30 seconds later I had a guy answering my rules questions. Fascinating. That's customer support for you. If you want to know more about that call, go check this thread, post #44 http://www.enworld.org/showthread.php?t=123432&page=2
  15. Trainz

    Does unarmed strike qualify for the Improved Natural Attack feat?

    I just CALLED Wizards of the Coast, and they have someone actually waiting by the phone to answer rules questions. Fascinating. Well, according to the phone cust-serv, the nay sayers in this thread were right. A monk wanting to pick that feat has to actually have physical natural attacks i.e...
  16. Trainz

    Divine Metamagic from Complete Divine Question?

    That's a mistake. That's one turn, plus two for empower, total 3.
  17. Trainz

    Greater Magic Weapon and Magic Weapons... right.

    Another question: Can the bonuses from Mage Bane go above +5 ? Would a +5 mage bane longsword be +7 against a sorceror ?
  18. Trainz

    Greater Magic Weapon and Magic Weapons... right.

    Thanks guys, I asked those questions in the middle of a game session, and your quick answers came in really handy and I could resume the game properly. As for magebane being as good as holy... I dunno. It's really campaign dependant. One PC has a Holy weapon, the other a mage bane. The holy...
  19. Trainz

    Greater Magic Weapon and Magic Weapons... right.

    Also... what about the Mage Bane enchantment from Complete Arcane ? Against arcanists, the weapon gains another +2. What is the interaction of such a weapon with Greater Magic Weapon ?
  20. Trainz

    Greater Magic Weapon and Magic Weapons... right.

    Let's say that a fighter has a +1 frost/flaming/shocking/holy long sword, and a 13th level cleric casts a Greater Magic Weapon on his sword... does it become a +3 frost/flaming/shocking/holy long sword ? TIA
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