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  1. jasin

    Flavor Mish-mash and favored classes (what 4e got wrong)

    Which is why goblins are more charistmatic than devas. :D
  2. jasin

    Best bang for the buck for a level-adjusted race?

    Draconic creature (Draconomicon) is LA +1 for Str +2, Con +2, Cha +2, natural armor +1 and some other minor benefits, on top of another race's abilites (it's a template). Gravetouched ghoul gets a bunch of stuff for it's LA, and it's also a template. I don't have Libris Mortis handy to check...
  3. jasin

    Math and D&D

    The Dreams in the Witch House. Also, The Hounds of Tindalos by Frank Belknap Long.
  4. jasin

    So, about defenses aka. PHB2 defenses feats

    I think this is a very unusual statement, and would like further explanation.
  5. jasin

    High crit and multiple [W] attacks

    The reasoning wasn't that the [W] value is changed, but that: 1) a 1[W] power with a scimitar deals 1d8 2) a 2[W] power deals twice that 3) a crit with a 1[W] power deals 8 + 1d8 4) a crit with a 2[W] power deals twice that
  6. jasin

    High crit and multiple [W] attacks

    Is the damage from high crit (1[W] 1st-10th, 2[W] 11th-20th, 3[W] 21st-30th) multiplied for multiple weapon attacks? When you attack with a 2[W] attack at 1st-10th and crit with a scimitar (1d8), do you deal 16 + 1d8 or 16 + 2d8?
  7. jasin

    Deva Avenger

    Also, devas get to add 1d6 to a save (or attack, or skill check, or ability check) 1/encounter with Memory of a Thousand Lifetimes. So, roll a 14 on your death save, use MoaTL, roll 6 and you're back, with +2/+2! Of course, you cannot really count on rolling a 6, but even if you use it only...
  8. jasin

    Martial arts affecting your GMing style

    ... what!? :confused: History of fantasy - Wikipedia, the free encyclopedia
  9. jasin

    Martial arts affecting your GMing style

    So you can never play someone with capabilities different from your own? That's a pretty weird role playing game.
  10. jasin

    Martial arts affecting your GMing style

    Indeed. But what makes you think that this is how D&D works?
  11. jasin

    How do you feel about Skill Challenges?

    There is strategy, but to me it doesn't seem it has a lot to do with 4E's rules for skill challenges. Rules which reduce to "the DM makes up everything" are fine rules with a good DM, but they're not really something I'm interested in buying from WotC.
  12. jasin

    I made a child cry...

    OK, now you have to tell us.
  13. jasin

    How do you feel about Skill Challenges?

    Certainly. Again, certainly, but if you can't/don't want to run a combat on the fly (completely on the fly, making up ACs and hp as described), you just crack open the MM and start picking monsters. If you can't/don't want to run a skill challenge on the fly, you have a handful of poorly...
  14. jasin

    How do you feel about Skill Challenges?

    How do you deal with the fact that the DCs in WotC's adventures are sometimes so low that a reasonably skilled character (trained + good stat, or trained + meh stat + feat or racial bonus) cannot fail except on abysmally low rolls, or even ever? Doesn't it devolve into "I appeal to his sense of...
  15. jasin

    How do you feel about Skill Challenges?

    A large number of discrete but interacting building blocks allowing the construction of a huge number of different situations? For non-combat encounters to be like combat, on the adventure-building side you should have a large number of small, simple situations and issues that you could pile...
  16. jasin

    How do you feel about Skill Challenges?

    While this sounds like a fun scene, it seems to me that a combat analogue would be the DM having to decide on the monster's AC, Will, hp, Acrobatics bonus on the spot, as the players attack it with a sword, a charm spell, deal damage, try to maintain a grapple... With a good DM, this way of...
  17. jasin

    PHB 2 power creep

    After every melee hit? +1 to hit is worth about a feat, less at higher tiers. :)
  18. jasin

    PHB 2 power creep

    Because one of them appears in a book that is necessary for the game, and one of them appears in an optional supplement, WotC's 4E policy of designating everything as "core" notwithstanding.
  19. jasin

    PHB 2 power creep

    Worth for whom? It's more more power for the battle rager (which strongly correlates with more fun) and more danger for the rest of the group (which strongly correlates with less fun). More fun for me at the expense of fun for others. That's pretty much the definition of unbalanced in a RPG.
  20. jasin

    PHB 2 power creep

    True, and we are used to it (and to a point, we like it). However, there's still the question of just how much power creep is necessary, and along how many independent axes, as it were. Putting out new warlock powers it a bit of power creep, and to be expected from any splatbook that deals...
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