You can't play a halfling fighter or barbarian with a -2 racial penalty on Str? And they aren't telling you what you can/cannot play (I'd buy that more if they brought back class restrictions from 1e/2e.) You can still play a halfling fighter or barbarian. He just won't be as strong as some of...
We did back in the 1e days and even had a PC fail his Res Survival roll (rolled 100 and needed like 95 or less or something). We've since modified the spell (ritual now, very costly, etc.). Death in our game is "real", not uncommon, and hard to come back from.
If we like enough of the game to adopt it (as no version yet has everything we possibly want), we will migrate our game to it. Otherwise, we'll simply stick with the version of D&D we prefer.
I have. Campaign is still going (20+ years). No one's grown tired and switched to anything at all (other than the basic four classes when a party member dies or retires)
Nope. And never happen, not as core anyway. Maybe as a variant in some 5e UA book, but hit points (like six ability scores, etc) are part of what makes D&D, D&D.
Assassins shouldn't be spellcasters (meaning the class shouldn't cast spells; if someone multiclass's into it or it's a prestige class, fine. But the class in and of itself shouldn't grant spells.)
Don't like this. A 10/10 fighter/wizard shouldn't be able to cast 9th-level spells at all. Should cast spells as a 10th-level wizard (max spell level 5). Want to cast 9th-level spells as a 20th-level wizard? Stay in the wizard class, don't multiclass into something else. That's the price you...