No no, The mind wipe of Connor was the 'condition' that Angel would accecpt the job. Everyone ecept Angel (And Lila) Forgot who Connor was at the end of the Finale.
The party travels the length of the room and find nothing of value among the wreakage. You exit the second door and continue down the corridor where it suddenly opens into a small chamber, the coridor turns south. In the NE corner of the room stands a small shrine, a statue of some humanoid form...
A search of the room gains nothing besides the sunrod. Whoever these guys are, they picked this room clean. You can easily see both types of tracks in the dust in this room (Foot-type and cloven-type) once you get into the tunnel there is less to no dust. It travels for nearly 100 feet does a...
Room 9
You open the door.
It opens into a long chamber 50' long and 20' high. Along the walls (perpendicular) are rows of bunk-beds. closer examination reveals them to be old and worn, carved in an elven-motif (Vines and leaves). A great many of them have recently been tipped and vandalized by...
A better look at the room:
A dozen small cots line the walls. Cobwebs and dust cover everything, tiny spiders skitter across the floor. Stony rubble are piled by the two rough carved tunnels (I may not have mentioned it but there was rubble in other rooms with the new carved tunnels as well)...
The party opens the secret door, and finds themselves back in the hall north of the "statue room". I'm going to assume the party then goes to the door at 'H-3'. The door is battered and beaten, very obviously forced open. But now it looks like its been spiked shut, from the outside.
Scratched...
Zarin readies a flask of oil and lights it.
But before anyone else has a time to do anything the buugars turn tail. Only Griswald can take a swipe (AoO) at one of them, unfortunatly his axe only hits air. One travels to the carved tunnel to the east and the other to the tunnel to the south. The...
"Yes Mother."
Mira courtsies and leaves the room with the others.
"I'll meet you all down by the horses, I have a few things to pick up."
She then goes to her room and pick up the few things the tower let her keep and then proceeds to down to where the Keeper has put the horses and supplies.
A couple of good whacks breaks the lock (without misfortune). The chest is full of Silver (When the party has time later and counts it, it will add up to 300sp)
The party searches the room, bodies and all, for the key to the chest and find nothing...at all. The key may be on the gob that left or in another hiding place other than this room.
Trying to force the lock with the dagger doesn't seem to work either. That is one good lock....too bad you don't...
The party travels down Kegan's hidden stairs and into the first large room that holds the copper masks. The chirping and playful music continuing to play in the room. The two doors on the south wall remain as they were. Once closed one wedged open.
Griswald is the first to enter the dark room...
Mira
Light, I suddenly feel like one of those playing pieces in a game of stones my uncle used to play. There's more to this than she is saying. I've got to pay attention.
"Mother, I'll do my best...Where do we start?
In the Morning (unless the party deems otherwise) they scour the city in search of answers of Revus. (one gather information check later) The results are pretty much what you've known. He was a two-bit thug who worked for the Last Laugh (Local thieves guild) who hasn't been seen in the city for...
I'm waiting for a definitive course of action the party is doing. There are all kinds of suggestions made, more questioning, what have you. I'm letting the players role-play it a bit. When someone declares the party is doing "this" then I'll progress with the adventure.
Poking aound the dead things (orcs and gobblins) don't reveal anything of worth on them, but by doing so, you manage to glance at chest stored in the corner hidden under one of the tabels in the room. It is a sturdy chest with a sturdy lock, and it is. Locked.
Check out the new map...
While Killian searches for a secret door, Saxon manages to find some tracks, and follow them to the eastern wall, where indeed he finds a secret door. Once through the door and into the hall beyond, you niether see nor hear or find any tracks of the pesky little thing.
Actions?
map...
Mira speaks, kinda shocked and suprised.
"B-begging you pardon, Mother, I am just an Accecpted. If this baby is important enough to the Tower, wouldn't a full sister be better equiped for the job. I mean, I'm not even supposed to leave the city.