That's what I'd do if I'd make a Heartbreaker.
But it would be interesting if Spell DC were based on 2 or 3 scores.
Like instead of
Spell save DC = 8 + your spellcasting ability modifier + your Proficiency Bonus
it's
Spell save DC = 5 + your 1st spellcasting ability modifier + your 2nd...
Yeah. But when the dragon takes flight, how you you track them?
There are ways. The average D&D fan wouldn't know how.
The player would have to lean on knowledge only the character knows.
And the DM would have to rule using knowledge they likely don't have knowledge about.
People don't understand the trope because most people don't understand the wild.
Most fans dont know how hard it is to find a healing herb in a forest, calm a beast, track a dragon, evade a giant, sneak up on a band of raiders, or survive in the wild.
These 3 replies are exactly why the 2024 Ranger is Hunter's mark focused
Because everyone is okay with HM and okay with it being bonus damage and okay with a skill bonus.
But disagree on the implementation of everything else.
WotC took the easy route.
Really, WOTC should have just made more...
I didn't say need.
I said
"[Hunter's Mark] is the only thing all five factions of Ranger fans agree on once backwards compatibility was mandated.
That Rangers should have a targetable damage and tracking boost."
The factions don't agree on it being companion based
The factions don't agree...
Still think the Playtest Sorcerer was a rare option of having a class whose subclasses could drift into the 4 main D&D archetypes with internal routes to tilt in any direction in the main class as well. A choose your superpowers class.
But with the Sorcerer and Warlock being a thing, you could...
It's less that they are enamored
And more that this is the only thing all five factions of Ranger fans agree on once backwards compatibility was mandated.
That Rangers should have a targettable damage and tracking boost.
There should be an option for a tiny harasser/ambusher beast that can be flavored as a mouse, lizard, squirrel, toy dog, or cat.
That is what I did with My Beast of the Parks.
That's what I do.
2024 +
Beast of the Cave: (Beast of the Land with burrow instead of climb, Darkvision 90ft, +WIS AC, Tremorsense, and 1d10 attack)
Beast of the Depths: (Beasts of the Sea that deals bonus Psychic damage instead of grapple)
Beast of the Parks: (Tiny Beast of the Land, d4 HD...
Novaing should be class based
A Barbarian can burn a rage to Triple damage.
A Fighter can burn a Second Wind to perform a Weapon Grandmastery
A Champion has extra Action Surges
Ranger and Paladins have spells.
I don't think there should be a risk or resource die.
D&D's martial don't have offensive stamina. Attacks are curtailed by accuracy and investment
Weapon Properties are free
Weapon Masteries are a choice with limited range to invest
Maneuvers are are a choice with limited range to invest
The first is how if do it if I redid Weapon Properties and Masteries.
Anyone can use their attack to trip.
Anyone wielding a Reach weapon adds 5th to their reach.
Mastering a weapon with Pommel lets you trip and deal damage on a successful attack.
A Champion (its own class) has more Weapon...
I don't think Genre matters.
To me it's time.
A non-exceptional can't deal with the abnormal, supernatural, and exceptional constantly for long.
There's no genre that supports Normal Joe Schmoe dealing with weird stuff for long without an in world explanation.
I'd go with:
Minor Magic Immunity. The X automatically succeeded on saving throws, can't be hit, and can't detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
I'd accept that.
I go with this.
After a certain point of adventuring, all the normal people die, retire, or run support in the background.
Once the stakes are very high, the normals slowly widdle away and only the exceptional remain.