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  1. Minigiant

    D&D 5E (2024) Martial/Caster fix.

    Yeah. Only fighters. And specially tailored ones. The generic fighter is behind in skills unless they are decent based due to the imbalance of ability scores. And fighter lack the magic to help bypass limitations like bards and rangers or brute force versatility of rogues Throwing out...
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    D&D 5E (2024) Sage Advice Compendium Updated To 2024

    Because you're right. The entire point of the creation for bonus actions is to allow for a special action that can only be done once per turn. So technically if you do one special bonus action and another completely special bonus action there is no real problem. The entire problem is if you...
  3. Minigiant

    D&D 5E (2024) Sage Advice Compendium Updated To 2024

    I think again the point is not that any idea think of was broken it was that bonus action features were never designed with a full cap of their power other than the fact that you can only use them once. So if a designer or DM allowed a special thing as a bonus action and they allowed you to...
  4. Minigiant

    D&D 5E (2014) I feel like the surveys gaslit WotC about """"Backwards Compatibility""""

    That's what I said. Some exec said it. That's what both the VTT and OGL things were about. They saw the potential 5e could make and sought a very high dollar amount of of sales.
  5. Minigiant

    D&D 5E (2024) Martial/Caster fix.

    I think the issue is that some people want to play non-traditional archetypes like the smart, wise, Barbarian chief or muscle wizard or charismatic Ranger Lord but since every class does not care about every ability score nor do they gain much from ability scores if their core class does not...
  6. Minigiant

    D&D 5E (2014) I feel like the surveys gaslit WotC about """"Backwards Compatibility""""

    I meant the later expected number WOTC wanted. WOTC thought 5e was a dead end and started with a low number. Then when it actually made money they ballooned the number to 1 Billion dollars. Sorta like I had a half million expectation from my old boss when hired which ballooned to 5 million in...
  7. Minigiant

    D&D 5E (2024) Is it possible to balance the six abilities?

    Yes but I think the key issue is that every ability score doesn't matter to every class.
  8. Minigiant

    D&D 5E (2014) I feel like the surveys gaslit WotC about """"Backwards Compatibility""""

    5e reached WOTC's 4e numbers in a different economy. Maybe. 5e didn't reach WOTC's 5e number.
  9. Minigiant

    D&D 5E (2024) Is it possible to balance the six abilities?

    SAD and MAD design both end up lock you into sameness unless you purposely designed the ability scores to prevent it
  10. Minigiant

    D&D 5E (2024) Martial/Caster fix.

    The issue is players not staying in their lane. D&D moved away from being a company of adventurers to small squads. So "redundant" PCs moved from being a welcome help to overshadowing selfish jerks.
  11. Minigiant

    D&D 5E (2014) I feel like the surveys gaslit WotC about """"Backwards Compatibility""""

    4e needed tech to handle the fiddly bits. A year in 4e got really fiddly because the easy stuff was handled in the 1st set of core books. If 4e was more like Essentials at launch, it could have longer mechanical life, easier tabletop play, and less stress. But no D&D would ever EVER get the...
  12. Minigiant

    D&D 5E (2024) Martial/Caster fix.

    It thinks that the Martial Caster divide is solved by determining which 3? "Powers" each martial has. Then giving them a scaling class feature for each. I think like Fate Accelerated RPG powers. Barbarian: Might Toughness ???? Fighter Swiftness Recovery Might or Hand Eye Coordination Monk...
  13. Minigiant

    D&D 5E (2024) Is it possible to balance the six abilities?

    To make and have unique experiences with the same class. It's basically, 2 wizard players can play different types of wizard because wizard is tied to INT and wizard can choose different spells. One could go cold the other fire. One can go abjuration the other illusion. Etc Rogue get...
  14. Minigiant

    D&D 5E (2024) Martial/Caster fix.

    No you don't. Like I said before, the Barbarian, Fighters, and Monks (I'll use the Playtest term Warrior Group) are balanced with Priests at tiers 1&2. Warriors have the best damage Priests have the best support. Experts have the best skills. And all 3 are decent in the skills and damage...
  15. Minigiant

    D&D 5E (2024) Sage Advice Compendium Updated To 2024

    It's sensible but annoying to track
  16. Minigiant

    D&D 5E (2024) Martial/Caster fix.

    Which is easy Nope +1 AC or +10 ft speed is simple. I'm talking about the added class features. The easiest fix is extra skill, saving throw, and tool proficiency without a cost and another core damage bonus. This is why the martial caster problem goes away with good magic items. A +X...
  17. Minigiant

    D&D 5E (2014) I feel like the surveys gaslit WotC about """"Backwards Compatibility""""

    I think the issue was that 4e was designed around eventually having a builder. PHB1 was easy but PHB2&3 and the powers books were complex. And that's the nature of the game. You either build a super simple game with no builder or a one with one eventually. But again the other big piece is...
  18. Minigiant

    D&D 5E (2024) Sage Advice Compendium Updated To 2024

    But its not that you are transparent. 5e works on not having dedicated facing. 5e stealth is based on you always facing away from anything hidden from you until they give away their position or you search for it, It's less transparency and more like the old cartoons when the hider always jumps...
  19. Minigiant

    D&D 5E (2014) I feel like the surveys gaslit WotC about """"Backwards Compatibility""""

    The big issues with 4e is it's DNDB died with its designer and the GSL locked out 3rd party support. If 4e was on OGL/CC and had a neat character builder, it would have lasted a lot longer. Tis the nature of RPGs. The corebooks sell like hotcakes then nothing. TTRPG is not big money makers...
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