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  1. gweinel

    Dragons. Dragons. Dragons.

    The red dragon is more beasty than i like. It is like you face a ferocious savage monster and not a monster that once ruled the world with great amount of intelligence, wisdom and charisma. Although i am not sure if the regal look is fitting for the red dragon, i prefer lockwood version which...
  2. gweinel

    D&D 5E (2014) Legends and Lore October 22nd

    I hope not. What will happen if i want to have in my low heroic-gritty game a player with familiar and or companion? I will be forced to play a different style of game?
  3. gweinel

    D&D 5E (2014) Poll: What is a Level 1 PC?

    As a dm who loves the dark and gritty games i vote for average joe with some potentional. The sensation of being a lil thing at the start but you rise slowly to a hero is something i like. Being a hero from the start just deprives me this route. :)
  4. gweinel

    This Week in D&D

    All the things you mention imho are symbolic movements and does not impact the game experience. The potion of miscibility, the Caves of Chaos, etc are things that target nostalgia and in no way influence the game play. The old edition players don't want to see just the name of a rule here and a...
  5. gweinel

    This Week in D&D

    I a bit worried on where the game goes and this L&L didn't reassured me. There are some things that i liked, some that i didn't and some things that i have to wait and see how they are implemented. The thing that worries me most is that as the game goes is that my prefered style of game...
  6. gweinel

    D&D 5E (2014) Art: Goblinoids, Take Two

    Two things: The first is that i like the art. In all previous editions i was wondering why the bugbear is goblinoid whereas looks more like a bestial humanoid. For the first time the art depicted right. The second has to do with the hobgoblin. I like it. A lot. The thing that i can't...
  7. gweinel

    D&D 5E (2014) D&D Next Q&A (11Oct)

    The new D&D Next is out. Here is the link. They talk about: 1) Setting Specific Options. Well actually nothing new here. In settings we may find differents approaches of the game system.... sounds good :) 2) 1st Level Characters. Here is an extensive reply about what means to be (and what...
  8. gweinel

    D&D 5E (2014) October Playtest Packet - Magic Items, Updated XP, Monster Traits

    Well, this playtest was about the magic items. After a first glimpse these seems good and moving to the right direction, although a more thoroughfull look is needed. The monster got, as the playtest writes, a little refinement. Nothing more. The monster are tied to the classes and to the game...
  9. gweinel

    D&D 5E (2014) 5e: the demystification of monsters?

    While I don't disagree in general to most of the things you say in your post i have to add that as the players they have not fun in fighting only rats/wolves at low levels also, for me at least, is not fun to fight iconic strong monsters as dragons, demons etc. In my fantasy world i consider the...
  10. gweinel

    D&D 5E (2014) 5e: the demystification of monsters?

    I like your take on ogre. In my own campaigns i love to fiddle with the monsters, to add/make classes, abilities etc. :) But since it was our first game with 5e, i wanted to follow exactly the rules since i hadn't any experience with the system. I didn't feel comfortable enough to customize...
  11. gweinel

    D&D 5E (2014) 5e: the demystification of monsters?

    I agree almost to everything you say. I couldn't say better if i wanted to describe how i wanted the monsters to be. I love gritty games (i still use the critical charts from 2nd edition), but the monsters of the playtest didn't evoke the feeling that evoked to you and your gaming group. They...
  12. gweinel

    D&D 5E (2014) 5e: the demystification of monsters?

    But how? The players at 10 lvl will have 10 times more hitpoints and way more things to do in a combat. Do we need an army of ogres to satisfy their interest? Will be interesting after 50 sessions to face again that ogre again? What will suprise them? What will terrified them? Avatars and...
  13. gweinel

    D&D 5E (2014) 5e: the demystification of monsters?

    I know that we are still early in the development of the game and probably this issue, will change later. In the playtest the heroes, from the 1st level are able to face a variety of foes and monsters. They can beat an ogre, drow elves, wights and many more. These monsters are made in porpuse...
  14. gweinel

    D&D 5E (2014) (Playtest) Two fighters and a rogue in Blingdenstone

    You are right. I made the mistake to bring too many quests too soon. I unterstood my mistake after the session. Damn, being used to make my own stories seemed hard to adjust to the stories of others :P
  15. gweinel

    D&D 5E (2014) Our 4th Playtest - Going for the Crown

    Just to be fair, since i was who wrote the highly criticizing post above, the developers said that are aware of the most of these issues and they are working on it. So, there is room for improovment.
  16. gweinel

    D&D 5E (2014) Our 4th Playtest - Going for the Crown

    A general feeling that my gaming group has is that all aspects of the game are too easy. Under the current rules the pcs hit too much, the monsters seems to be too easy to beat, the checks (if you are rogue) are all a joke, the healing you get is too much (even the grittiest mode). There is no...
  17. gweinel

    D&D 5E (2014) (Playtest) Two fighters and a rogue in Blingdenstone

    Thank you for the comments. I forgot to say that i had done a bit of research before playtesting. All my monsters have a +2 to hit. Also i changed the skill mastery. The skill mastery worked with advantage rolls. I have to say that even with advantage our rogue did not loose any check. Still...
  18. gweinel

    D&D 5E (2014) Human Subraces

    Ι can't give you experience point but you convinced me. What i had in mind when i wanted different human cultures to be expressed mechanically was not to separate, to make claims that one is better than another or to make stereotypes. I wanted exactly the opposite. The thing that i had in mind...
  19. gweinel

    D&D 5E (2014) (Playtest) Two fighters and a rogue in Blingdenstone

    So, at last I playtested the material of the next iteration of dungeon & dragons. Here is the first part; actually it is only the start since we had a pretty full rp session. The DM: Me. I have started playing d&d at mid 90s with the 2nd edition, continued at 3.x, then at 4e and the last year...
  20. gweinel

    D&D 5E (2014) Human Subraces

    Well, i would love human variants to be expressed mechanicaly. An arctic mountainous human and a desert nomad are more different than a mountain dwarf and hill dwarf and maybe at the same level with the drow and normal elf. I can't see why to not have some kind of differentation. I am not sure...
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