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  1. K

    Hesitation Slash - awesome Lvl. 3 Power from Dragon

    Errr....no, you can use every encounter power you know once per encounter.
  2. K

    Area Bursts and Cover

    In the case of physically-hurled projectiles like grenades or whatnot, the attack should probably be set up as a primary attack against the origin square and a secondary attack against all targets within a close burst X of the origin.
  3. K

    Shields and item slots

    I think you're confusing magic item slots and free hands. Magic shields and magic bracers are both arm slot magic items. You cannot benefit from more than one item in the same slot. It doesn't matter that a shield only goes on one arm and bracers come in a pair, you only have one arm slot. In...
  4. K

    jump and attack

    "Hurtle" means to move with great speed or force, "hurdle" means to jump over something. Hurtle is probably what you're looking for.
  5. K

    Martial Powers Ranger Multiclass Feat

    No. The feat allows you to use one-handed weapons that do not have the off-hand property in your off hand, it does not allow you to treat one-handed weapons as though they have the off-hand property.
  6. K

    jump and attack

    It's a charge with a nifty descriptive element. Barbarians have lots of good charge-based powers. Match made in heaven. :)
  7. K

    what stinking cloud can do

    Not entirely. The creature's turn doesn't matter, but it has to be the creature moving into the cloud and not the cloud moving over the creature. This is correct. The rules say "creatures who enter," not "creatures who enter voluntarily on their turn." Movement isn't relative. A cloud...
  8. K

    Charge - To nearest square? Huh?

    You have to move directly to the closest square--i.e. the fewest number of squares of movement. The spacing in your diagram is hard to make out, but it looks like your suggested route is 4 squares, while moving straight up gets you there in three squares. If I'm reading your diagram right, then...
  9. K

    [High level monsters and powers] What can Graz'zt actually do?

    "The gods are selfish masters, and when a soul that burns as bright as that of the greatest heroes comes to their halls, they don't want to let them go. The grander a hero's destiny, the harder the gods will fight to keep them in the afterlife, and thus the more potent the ritual required to...
  10. K

    Masterwork Armor, price and enhancement

    That too--I just did the bare-bones comparison because I'm at work and shouldn't be poring over the 4E PHB to figure out total potential ACs. :)
  11. K

    Masterwork Armor, price and enhancement

    Yes, all magic armor above those minimum enhancement bonus requirements are assumed to be masterwork, and yes, 4E math takes those bumps into account. The bumps are there to ensure that heavy armor wearers remain competitive with light-armor wearers, who get to add their Dex/Int bonus to AC...
  12. K

    Multiclass and Spellscarred Savant Discussion/Clarification

    This is correct. The requirements for taking Spellscarred Savant are at least one spellscar and the Student of the Plague feat, nothing else. The text on p. 41 of the FRPG says do not use the paragon multiclassing rules, but instead take the Spellscarred Savant paragon path. A paragon path is...
  13. K

    Sustained powers that "Save Ends"?

    This. Exactly this.
  14. K

    Battlefield archer question?

    If you read the entire text of Hunter's Quarry and of Battlefield Experience, it becomes pretty clear that Battlefield Experience lets you have multiple designated quarries at once, not designate multiple quarries with a single action. Emphasis mine. The only part of the text of Hunter's...
  15. K

    Concealment Question

    If the line of sight for a character touches or passes through an objexct or effect that grants concealment, the target has concealment (see PHB p. 273 under "Seeing and Targeting"). In both of your examples, both characters have concealment.
  16. K

    Does Healing Word require a Healing Surge? Forked Thread: Ranger beasts

    D&D is not written in programmer speak or legalese. You're not supposed to parse rules down to the individual word. As a general guideline, if you have to argue about AND/OR statements and conditional events, you're probably interpreting it wrong. Yes, we're certain. :) Again, D&D 4E is...
  17. K

    Two-blades ranger with two bastards - kosher?

    For the same reason the ancient Greeks told stories about the fabled strength of the demigod Hercules instead of about Hoplite Stephanos who died of cholera on his first campaign. For the same reason the Celts sang songs of Cuchulainn, the warrior so powerful he turned into a monster when he...
  18. K

    Threefold Assault confusion

    The Requirement line is probably an error, but to nitpick, technically the power does work just fine as written. You can use it with melee weapons that have either the light thrown or heavy thrown properties, thus making ranged attacks while wielding two melee weapons.
  19. K

    Flanking with Ranged Attacks

    In order to flank, you must fulfill two criteria: 1) You must be able to attack the flanked creature. 2) You must be adjacent to the enemy with an ally adjacent to it on the opposite side or corner. In other words, yes, you still have to be adjacent to flank even if you are armed with a...
  20. K

    Does a power that reduca damage, also negate conditions?

    Reducing damage to 0 does not negate the other effects of a power. If it did, it would say so on p. 276. EDIT: Also, the non-damage effects of powers are always tied to whether or not the attack hit, not whether or not it did damage.
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