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    Ways to make daggers good?

    Yet another reason they make daggers suck...
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    NPCs: Stat Blocks or Backgrounds

    Stat blocks, personally. I'm a big fan of re-using NPCs, and I like having pre-made skill lists, because I find them a pain to do. I always get the skill points screwed up.
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    Ways to make daggers good?

    You can drop them all, and pick them up on your next turn, since dropping items is a free action. The 5 hit version, isn't significantly more powerful than a rogue using a bow and greater manyshot in terms of damage. (Greater Manyshot allows for precision damage on each arrow fired, up to BAB...
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    Ways to make daggers good?

    Technically, catching a returning weapon is a free action, therefore, it really doesn't matter, as long as you have one hand free, it can be assumed you can catch the things. Quick Draw also makes drawing a weapon a free action. If you're using a bunch of daggers, it's probably reasonable to...
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    d20 Future and Hard SF - some random thoughts

    I like the ones where the nanites' fuel source is the body's sugars... and are used to keep the body in perfect working order. So nano-augmented people get to be gluttonous drunks... and happen to live longer and look better than those who aren't.
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    Ways to make daggers good?

    Or, if he has a few thousand gp to spend, a couple distance returning daggers. Distance is a +1 bonus weapon ability that doubles your range increment. It also stacks with Far Shot so it's possible to have a 40 foot range increment with a dagger! Likewise, you can also use Rapid Shot... If you...
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    d20 Future and Hard SF - some random thoughts

    3D printers, especially advanced ones, are likely to be a general cost savings over modern technology, and are already capable of operating at the nano-scale. Modern computer chip fabs basically use a modified form of 3D printing to deposit circuits onto chips. They are expensive, but cheaper...
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    Club of Healing

    I'm thinking _______'s Cudgel of Mixed Blessings would be great for an NPC cleric of a luck deity, so thanks for the idea. In particular, I'm thinking a Travel/Luck cleric (it's sorta cheesy, but a wandering gambler cleric just appeals to me) who feels that he should only heal if his god...
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    Frukathka's Feats

    Ah... it might be better. I still think it should be a metamagic feat, but I don't think it needs to be anything greater than a +1 or maybe +2 (some spells, especially ones like polymorph, mess with the balance scale pretty heavily)
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    Frukathka's Feats

    Frukathka: I think the Familiar feat probably should be a metamagic feat or something, and should probably be limited to a smaller range (maybe 30' or spell range, whichever is greater). Those buff spells for which having a familiar serves as a power boost are often pretty potent, and things...
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    Dead Levels

    Since wizards only get 1 feat per 5 levels, and most wizard PrCs require at least 4-5 feats, i'd say you need SOME power boost, because you're paying 4-5 feats, many of which may be highly sub-optimal. Furthermore, to bring them down 'in line' with sorcerors and wizards, you would essentially...
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    Dead Levels

    Wik: OK, but the point still remains that there are levels at which a lot of classes get hardly anything. for Wizards, if they aren't taking PrCs, generally, they are actively gimping themselves, as some PrCs give a far better skill list for that wizard to be working with, similar...
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    Gestalt Classes + LA + Monster Classes

    I think most common LA+Gestalt rules generally say one side has to be filled with the monster progression, including LA till it maxes out. Then the other side is filled with a regular PC class. it's certainly more powerful than losing an entire set of 2 classes, but monster as race rules are...
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    Dead Levels

    They're not meant to really boost the stong classes in power too much. They're just meant to provide some reason, however minor to not take the PrC du jour for clerics, sorcerors, wizards, and fighters.
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    d20 Future and Hard SF - some random thoughts

    Nah, it's actually got a fair bit of hard sf in there, but you gotta look close! Ignore the gravity stuff. It's technomagical. Go for the mutations, nanobot descriptions, and PL 6-PL 7 non-gravity or cold-based weapons. A lot of that stuff's possible, and the descriptions of possibilities...
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    Dead Levels

    I believe the intent is "players shouldn't gain PrCs because they have levels coming up that offer no special abilities and would therefore make gaining the PrC a gain in power without any real cost." PrCs, as far as I can tell, are meant to be strictly more powerful at a specific aspect of...
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    d20 Future and Hard SF - some random thoughts

    Ah, I see Ruland. Yeah, I agree with you, as most hard sf tries to use real-world science to inform it's plot structure. Honestly, even the SRD mentions in it's PL sections and technology sections the RL scientific rationale for certain items that are potentially possible, so I don't feel like...
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    The more I read the rules...

    Sometimes, it very specifically IS. Sometimes RAW means one thing, and produces another. For example, the post nerf darkness spell...
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    Units of game-design complexity?

    So.. a Thac0's defined as 1 TSR/Round? and a TSR's defined as 1 Thac0/(6s*((# of turns per 6s)/((# of PCs)+(# of Opponents)+(# of NPCs)))
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    Do players need something cool every level?

    Yeah, but if I'm playing John the Fighter, and I'm going against Bob the Barbarian, every dead level, Bob gets something better than me, just based on HD, saves, and skillpoints. Bob gets d12 HD, the same saves as I do, and more skillpoints as well as more useful skills. Additionally, Bob gets...
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