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    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    I am still waiting for the DMG to arrive, damn Amazon :( If the DMG assumes a model of "X number of successes before Y number of failures", then the OP's reasoning is wrong.
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    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    It is not a binomial random variable. It is a negative binomial (or Pascal) variable, which explicitly addresses the calculation of the probability distribution of the number of successes before a given number of failures with basic probability of success p. I suggest the Original Poster to...
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    E6: The Game Inside D&D (with PDFs!)

    I have a question: on pag. 10 of the pdf, how is the LA point buy system supposed to work? What does "Thus, +LA races should start with zero LA" means? To advance an ability, one must essentially "buy" two feats (first ability training, then ability advancement)? Thanks, Antonio
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    E6: The Game Inside D&D (with PDFs!)

    Well, I have the d20 Conan game, but it suffers from the usual d20 rule bloat. Perhaps I might "tweak" it and compress all into 6 levels. Recently, I prepared a Conan game using Call of Cthulhu d20 (as you say, Sword and Very Evil Sorcery :) .) I have not played it yet, but I guess it would work...
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    E6: The Game Inside D&D (with PDFs!)

    Ryan, nice work! I like the general idea of "trimming" the d20 system. I just used the 3.0 rules when they were published, and just for two campaigns. After that, I got really dissatisfied with the game: too unwieldy, too much number crunching. The only version of d20 I play these days is Call...
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    Interesting Ryan Dancey comment on "lite" RPGs

    What a precise fraction! I never assumed that the game is not important. It is HOW the rules stand in the way of RolePlaying. That you have found. And this is nice. But others may prefer it more freeform. That was the point of my post. I simply find that Classic D&D does the same job that 3e...
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    Interesting Ryan Dancey comment on "lite" RPGs

    Hmm...except for spellcasters...so your 18 minutes are just a differential... it remains to find the rest of the time then ;) Do not worry investing time, lots of us did it and fortunately changed their minds :D Best regards, Antonio Eleuteri
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    Interesting Ryan Dancey comment on "lite" RPGs

    Sorry for my bad english, it is not my home language. That is why I suppose I did not explain well my point. 1) Mr Dancey WROTE that rules light games are "worse" than rules heavy games, and cited taking some measurements and so on. My point was that, SINCE THERE ARE LOTS OF PLAYERS OUT THERE...
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    Interesting Ryan Dancey comment on "lite" RPGs

    More or less yours was an indirect answer to my statement that creating an high level character takes "a bit" of time. If you set out to prove that this is not true, you were only half way. Choosing spells is just the tip of the iceberg. I guess this is what the other posters are saying.
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    Interesting Ryan Dancey comment on "lite" RPGs

    WotC had to sell more minis, do not forget ;) Luckily for them, they have lots of clients. Best regards, Antonio Eleuteri
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    Interesting Ryan Dancey comment on "lite" RPGs

    Fact is, that Role Playing being the goal (and not simply "playing a game", in which there must be clear-cut rules to define who wins and who doesn't), I "found" that the same goal could be reached with other systems other than 3e. I play D&D in all its forms since the first 80's. And I played...
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    Interesting Ryan Dancey comment on "lite" RPGs

    When I speak of "about an hour", I mean precisely that. It is a number. And it is borne of experience. Since (it seems) you are vastly better than me (less than five minutes on average), then kudos to you. But my experience is as much valid as yours. That's why my 3e books now take dust. My...
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    Interesting Ryan Dancey comment on "lite" RPGs

    I am not trying to enforce any "ipse dixit" attitude. But since, it seems, numbers are also what we are speaking about, then to everyone its own ;) Best regards, Antonio Eleuteri
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    Interesting Ryan Dancey comment on "lite" RPGs

    My choice was not "arbitrary". It was an expected time, expectation being taken on a typical mid/high-level (15th) character, with at least one class choice. And just to respond to your preemptive questions, it is based on MANY, MANY character creation sessions. A sufficient number to have a...
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    Interesting Ryan Dancey comment on "lite" RPGs

    The problem with all the above is that what the book tries to "enforce" as "the one true answer" may be wrong. An example? You say: a PC turned to stone weighs 3x. This is not necessarily true. It depends on the density of the stone. A PC turned to volcanic rock would weigh much more than a PC...
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    Interesting Ryan Dancey comment on "lite" RPGs

    Mr. Mearls, first, let us put some hypthesis: For "rules-lite" system I mean a system that: 1) allows me short preparation time for creating NPCs, "monsters" and encounters 2) allows fast character creation 3) does not need reference to volumes just to adjudicate an action so that players won't...
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