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    D&D 3.x Is there an active 3.0 Community somewhere?

    Have you found such a place? I have been itching to run a 3.0 campaign for ages! EDIT: sorry for the double post, the browser crashed while I was typing the first post so I re-posted it.
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    D&D 3.x Is there an active 3.0 Community somewhere?

    Hi, have you find such a place? I have been itching to get back to 3.0 for ages!
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    D&D 3.x Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

    Spellcasters never dominated my games, for two reasons: 1- random encounters; the DMG (at least the 3.0 version) was pretty explicit about the role that random encounters play in the game. With random encounters, the DM controls the pace of resources expenditure, not the players. For the same...
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    D&D 3.x Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

    I started with the Red Box back in the day, and "updated" to 2e when it came out, and that's the version I played most, but I had the bad idea of buying and using the Player's Option books, which destroyed our campaign pretty quickly and left a bad taste in our mouths. We liked the idea of the...
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    D&D General The Renewing Charm of the Old School Play Experience

    I think the distinction many people make is between surprise tout court, and complete surprise, which is mentioned more than once by Gygax. So I guess this could explain how to use the information of surprise for monsters which rely on a percentage chance; that would simply be the probability of...
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    Kris' all new miniature thread

    Kris those minis are wonderful! Herewith another potential convert from ToTM :D Cheers, Antonio
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    D&D 5E (2014) Old School Initiative

    Note sure it has been mentioned, but the Immortals Set for Classic D&D has a very nice initiative system, which I have used since...forever, even from Basic-level games. In short, it splits actions into two tiers: A: movement, missile weapons, use of magic items B: spellcasting, turn undead...
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    Official Character Sheets for Captains Kirk, Picard and Other Enterprise Crew

    Anyone knows how Modiphius' Trek game compares to the Last Unicorn Games Trek? LUG TOS, in particular. Which rules are simpler? What about completeness? I have LUG TOS and I quite like the fact that the game covers everything from exploration to starship combat to setting information in one volume.
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    Fourward Path

    Both in 4e and 2e the Sorcerer Kings are very powerful, but none of them achieved Dragon status, which both in 2e and 4e is an Epic Destiny (in 2e these epic characters are detailed in the Dragon Kings expansion). Similarly for becoming Avangion or Pyreen; these creatures, together with the...
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    Fourward Path

    It is applied pretty consistently, yes. Even with basic attacks, the classes which are supposed to be proficient in a given combat form inflict damage (equal to level) on a miss.
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    Fourward Path

    In order of importance (to me): - TotM - Making feats optional (or at least a smaller number of them, and making them more relevant) - Optional magic items - Reduced level span Most of these have been addressed in one way or another in 13A, which is now my go-to successor to 4e.
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    Robot Wars: Transformers vs. Robotech vs. BattleTech

    Ah, my thought exactly. The third one seems an Hollander; the first one, no idea.
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    D&D 5E (2014) Come out and put yourself on the Gygax scale!

    I am a G2-G3, depending on the scenario and rules. I always keep in mind I am playing a game, first and foremost, so the rules are important insofar as they "enforce" a vision of the setting in virtue of the reality the help model. I see both Story and Rules in a feedback loop, where the...
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    D&D 5E (2014) making 5E more "old school" (updated)

    I know; still, the issue is there. I have run a Birthright campaign with 5e, and trying to adapt the spells for use in mass battles, I compared the effects of 2e spells with 5e spells. Out of all the spells that in 2e are considered "valid" in mass battles, only one or two made the cut in their...
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    D&D 5E (2014) making 5E more "old school" (updated)

    In my experience of giving modern versions of D&D (from 3e onward) an "old-school" feel, an essential aspect is limiting the race/class combinations, at least when playing in "classic" settings like Forgotten Realms, Dragonlance and Greyhawk. Also, no monster races as PCs, except of the "half-"...
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    Xanathar's Warlock Celestial

    Indeed. Look at the BECMI Cleric, which gets spells simply by adhering to alignments/beliefs. In fact, if I am going to run the Known World with 5e, I'll have clerics to just that.
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    Xanathar's Warlock Celestial

    That's brilliant. It reminds me of a player in my game who did something similar in a D&D 3.0 campaign; I used the variant "Learning New Spells" in the 3.0 DMG, which required sorcerers to strike a bargain with some entity. His patron was a Ki-Rin, and they didn't have the same alignment...with...
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    [4e] Companion Characters as PCs

    Hey thanks for sharing your experience! That's exactly what I am after: a no-brainer for players who don't really care much about diversification or abundance of options. If I am going to run 4e, it's because of what it offers on the DM's "side of the screen", so to speak; the 4e Dark Sun stuff...
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    [4e] Companion Characters as PCs

    First of all, thanks everyone for chiming in; much appreciated. Second, to give a bit of background: my group is the type that's perfectly happy with B/X D&D. So, "boring" is really a subjective thing here. So they'd be perfectly happy playing characters of the same level of complexity of...
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    AD&D 1E Revised and rebalanced dragons for 1e AD&D

    Small dragons (e.g. 9HD for red dragons) have a lower "to hit" chance than huge dragons. In general, given the typical dragon hit dice ranges (blocks of three), since the "to hit" table increases by blocks of two hit dice, there's always a difference between the different dragon sizes. So...
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