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  1. painandgreed

    Top Gold Piece

    This is especially true for food. Often, just to make prices relevant to PCs, food is priced to the point that most people would just starve (or eat only wheat which is the cheapest of all possible grains). Arms & Equipment guide was especially bad for that where fish from the local river cost...
  2. painandgreed

    Top Gold Piece

    In theory, they do fluctuate, in practice, they do not and everything is by the book. I would like to include scarcity and such to pricing, however, that would first depend on making a map of natural resources, mercantile centers, and trade routes. Then coming up with a method for determining...
  3. painandgreed

    Intelligent Items at 1st level?

    I started the campaign with the PCs having an intelligent sword. Perfect DMPC. Can talk and offer advice, but can't actually do anything. It started the adventure by presenting the hooks IIRC.
  4. painandgreed

    Smallest rule, biggest change: Magic Edition

    Crafting of magic items requires power components collected by the person who is making the item (instead of XP). Low level items like healing potions could still be sold as local herbs and plants could be gathered by clerics or wizards. Even some lower level magic items could be made (at DMs...
  5. painandgreed

    Do Magic Item "Shops" wreck the spirit of D&D?

    Sword of Kas, Hand and Eye of Vecna, Teeth of St. Cuthbert.
  6. painandgreed

    Smallest rule, biggest change: Magic Edition

    Only the few and special can actually use magic. To be a cleric or wizard they must start that class at 1st level (or have a feat of "magic-user" showing the potential but no actual training which would allow multi-classing later, might also come with a 0 level spell or two). Knowing Arcane or...
  7. painandgreed

    Do Magic Item "Shops" wreck the spirit of D&D?

    Finally, somebody who plays "goodrightfun"!
  8. painandgreed

    Civil War Re-enactors and D&D Players to be Drafted!

    Whew! I'm safe. I'm a WW2 re-enactor.
  9. painandgreed

    You're in charge of D&D's setting! (here's the catch...)

    Actually, I'd rather do Greyhawk and Eberron mashup. I played in one and it was great. Sharn was where Greyhawk was supposed to be. The DM had really good descriptions of the industrial alchemical plants that put out such clouds of smoke over Iuz's capitol of Doraka that it blotted out the sun...
  10. painandgreed

    You're in charge of D&D's setting! (here's the catch...)

    "2 possible ways - One, which is what I did in college with the same settings and all my own homebrews, is put them on a ring world. You now have flat maps, definate world boundries, and infinate amount of space for new worlds. Get bored with a setting or want to change, they just catch a...
  11. painandgreed

    Auto-failure on a Nat 1/Auto-success on a Nat 20 - How Often Does This Come Up?

    It doesn't happen often enough to keep min/maxers from being cocky, but it does happen enough to occationally put them in their place.
  12. painandgreed

    Do Magic Item "Shops" wreck the spirit of D&D?

    You're obvisouly a narrativist getting angry over gamist play, neither of which I like because I'm a simulationist. You just don't get it. :p Which goes to the idea that the question, "Do Magic Item "Shops" wreck the spirit of D&D?" translates to "Is this (undefined) way of playing D&D...
  13. painandgreed

    Do Magic Item "Shops" wreck the spirit of D&D?

    Heh. You probably don't want to know what I've done to half-orcs. Exotic weapons require an extra feat. I see nothing special about requiring same for exotic armors. Either that or upping the + bonus for such a power. Perhaps something like the dancing ability for weapons whcih seems to be the...
  14. painandgreed

    Do Magic Item "Shops" wreck the spirit of D&D?

    Ya, but I could easily see such shields requiring an exotic armor feat. Once found, somebody might spend the effort to use it. Probably fewer than everybody will be willing to get the item and then spend a feat. I don't really want to say that such items can't exist, but they do seem like an...
  15. painandgreed

    My First "Evil" Campaign - Plotline Suggestions?

    True, but you rarely have good guys take over the world either, they just save it. All you need is an overall plot to stop the BBGG from getting the artifact of goodness and marching his army of paladins across the known world and stifling it under his forced government of good and law which...
  16. painandgreed

    Initiative Variations

    Once per encounter, call for intitiative and write on notecards (including monsters), then sort notecards from highest init down. Let top person do actions then move card to the bottom of stack. Repeat till combat is over. If somebody holds and action or is otherwise not taking one, remove card...
  17. painandgreed

    My First "Evil" Campaign - Plotline Suggestions?

    Your experience is different than mine, but a common enemy is always good. For short term games, take any "heroic" adventure and turn the plot into "they have lots of stuff you can go take and nobody will care". Despite for all those heroics, good characters always seem to make plenty of money...
  18. painandgreed

    What sort of DM screen do you prefer?

    The back of my laptop hides all info I look up, if I use one at all. Never bother hiding die rolls.
  19. painandgreed

    Do Magic Item "Shops" wreck the spirit of D&D?

    Well, IMHO, "magic shops" is sort of a strawman. Most games I've played in have never had "magic shops" but rather the DM saying "Ok, you're in a city large enough to have buy magic items or have them made during our downtime, go to it". In a rule set with item creatuion rules, it follows that...
  20. painandgreed

    The problem of sundering

    My vote, although I am in favor of multiply magic bonus on an item by 3-5 instead because I do think they should be harder the destroy than they are. Cheap reforging would also fit in there.
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