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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    No one has made that assumption. In fact, most modules provided contingencies for how the inhabitants of a dungeon complex would deal with such a foray and retreat. In many cases, the monsters would gain in strength during the down time, which would mean more XP for the PCs to obtain. Or the...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    Why would they be included if the standard play style was assumed to be one giant underground complex? You've cited some fairly flimsy evidence that the game assumed that everyone would be playing in giant multilevel underground complexes. The text itself supports a variety of other styles, in...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    Sorry, I meant U1-3. UK2 and UK3 are linked, but that's not what I meant. But many series of adventures were explicitly linked: T1-8 (the fact that they were published together doesn't change the links), A1-4, G1-3, the aforementioned U1-3, and of course, DL1-10. Why would anyone find it...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    Perhaps you would care to substantiate that claim? The total treasure survey for those modules is already included in this thread. Go through them and show how much of the treasure is actually hidden. Most of the treasure in those modules is pretty easily transportable from my experience...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    But that has no bearing at all on the rate of expected advancement. Which makes me wonder why you think it is somehow a significant element. I'll also note that from over a decade of playing 1e on three seperate continents, I never once found a single campaign in which the action was focused on...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    Since the only contribution to the conversation you appear to be willing to accept is one that says "RC you are clearly right in your unsubstantiated arguments concerning the nature of 1e!" I'm guessing you wont be saying much of value from here on out. Here's the thing: I've played D&D for a...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    Where is the revisonist history in this analysis? Are you truly surprised that in 1e PCs would level fast anough that they would be of an appropriate level to meet the challenges in the next step of a series of adventures (i.e. T1-8, UK1-3, and so on)?
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    Is there any 1e adventure presented in this thread in which the PCs would not have the ability to undertake training when called for? I thought not. (I'll also note that another very common house rule in 1e was to eliminate training costs and time).
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    I think it interesting to note that the only published adventures that seem to comport with this definition were produced well after the 1e era (i.e Undermountain, which was for 2e, and produced in several installments; Castle Whiterock and World's Largest Dungeon produced for 3e). And practice...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    I've said this before, and I'll repeat myself here: show us the 1e module with substantial amounts of its treasure hidden. Until you do, there's nothing backing up the assertion that 1e modules had lots of hidden treasure. All we have on the "1e treausre was hard to find!" side of the argument...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    As to the first, most 1e modules were incredibly linear. Free-for-all sandboxes like B2: Keep on the Borderlands (which was a Basic module to begin with) were much rarer than linear railroads like C1: Hidden Shrine of Tamoachan or A3: Assault on the Aerie of the Slave Lords. The others seem to...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    You are the one who decided to cite a completely useless and incoherent comparison as something significant. When you compare apples to buicks don't be surprised if people make fun of the comparison.
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    Which is as likely to apply to a 3e adventure as to a 1e adventure. In other words, your objection is a wash. And thus irrelevant to the comparison. Slave Pits of the Undercity as a non-tournament module is incredibly nonlinear. There are four different ways to enter the complex, there are...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    Of course an 1e AD&D fighter "suffers" when the comparison is "how many monsters does he have to kill to advance". His experience gain was something on the order of 80% biased in favor of experience gained from treasure. Let's compare how much experience the 3e and 1e fighters gain from...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    Which means you missed the main thrust of the argument which is this: the bulk of the treasure isn't hidden at all. Out of 30,000+ gp worth of mundane treasure about 3,700 is "hidden". Out of the magic items, a handful are hidden, and those are the weakest and least useful items in the bunch...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    The basis is that the modules present us with an indication of what the publisher of the game, whose writers made up the core group that produced the game, thought were appropriate challenges and rewards for a part of adventurers of a level range indicated on the adventure. You think there is...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    You may not have, but Crowking certainly has. But your other questions have been addressed. For example, you stated that the comparison might be flawed because of 1e's varying experience point charts, and thus you could only come up with an "average level" for the party as a whole. But that's...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    Which is why most modules that had been used as tournament modules had expanded campaign versions in the commercially available products. You think Quas is using modules that were tournament only and somehow not used in many home campaigns? The modules available during the 1e era are a decent...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    So, basically you have no argument other than to repeatedly state that treasure in 1e modules was really hard to find, despite the evidence presented that this wasn't actually the case. The only people posting contentless rants at this point are you and Aristoi. You've asserted that the...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    Perhaps you should, as I pointed out earlier, read the thread. Quasqueton addressed this issue pretty directly (in Post 119): So, about 10% of the nonmagical treasure plus a handful of extremely minor items (four +1 arrows, an elven cloak, one potion and one scroll, plus a +1 shield that...
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