Search results

  1. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    This is basically completely wrong, and can be shown by referencing a handful of classic D&D adventures, that don't seem to have any trouble providing plenty of opportunity for low-level PCs to adventure while also having various powerful characters also around. For example, look at the classic...
  2. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Sure, which is why those in power in a D&D world will be those who can grab it and hold it. Assuming that the government is somehow lacking in this power seriously undermines the setting. Probably dealing with other threats that were more pressing until the PCs started killing government...
  3. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    The problem with this thinking is this: if the King (or any other ruler) demonstrates his inability to prevent such challeneges to his authority, he's not going to stay in power long. Unless you posit a very unstable situation at present, those who are in power will be prepared for such problems...
  4. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Nah, it's just to puff up your own ego.
  5. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    A guest at a dinner party pretty much needs to accept what is offered and not whine about it. Given your attitudes, you should probably refrain from attending dinner parties. And yet this "useless wank" is pervasive, and considered integral to the settings, and is generally desired by just...
  6. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    The DM doesn't want to golf or pub-crawl. He wants to play D&D (or some other RPG). Telling him that he should play in a style he doesn't like or engage in some other activity is simply being a jerk. The DM's enjoyment must be the primary concern of any RPG, as absent the DM, there is no game...
  7. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Many players are comparatively lazy - they don't want to put in the work to DM. If they do so, then I'll gladly play in a style of game they prefer. Maybe, or maybe not. Of course, the type of player who is being lauded here (the one who wants to play a style of game radically different from...
  8. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    And? Someone has to come up with what the responses of a game world will be. If no choice has any impact, then you aren't actually DMing a game, then you are really involved in public masturbation. No. They can (and do) also derive enjoyment from the party itself. If they don't, and only...
  9. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    No, I actually enjoy rewarding the players and their characters. However, if no choice leads to problems (potentially insurmountable problems even), then you aren't actually rewarding them when they are given good stuff, you are merely handing out goodies for nothing. To be meaningful, character...
  10. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    No. The game is run for the enjoyment of the players and the DM. In many ways most importantly the DM. The game can go on without some of the players. The game without the DM grinds to a halt. You are completely, and 100% wrong. The DM must derive enjoyment from the game too, and those...
  11. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Actually, his campaign world sounds like it would be much more interesting and enjoyable than any one that would be run the way you have suggested.
  12. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    We aren't talking about discouraging adventurers. We are talking about discouraging murderous cutthroats. The PCs in question have engaged in murder of people under the authority of the government multiple times already. I think that just about any government is going to want to discourage...
  13. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Your point being? In a Fantasy Role-Playing Game the protagonists don't always win. They sometimes lose, and sometimes get killed, even wiped out. If that can't happen, why bother rolling dice and pretending that the players are making meaningful decisions to begin with? Just say "well, you're...
  14. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    I don't think that is the default expectation of any published D&D campaign world other than maybe Midnight (which has its own unique way of dealing with players who get out of hand). Greyhawk? Nope. Forgotten Realms? Nope. Eberron? Nope. Oathbound? Nope. Kalamar? Nope. Scarred Lands? Nyambe...
  15. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    This line of thinking is only valid if you believe that the PCs are special snowflakes in the campaign world. It is also probably only true if the campaign world is poorly designed. The people in power in a D&D reality would be the people who can stay in power. Anyone who couldn't deal with a...
  16. S

    Flash Gordon News

    There is a God.
  17. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Then maybe the players shouldn't have put themselves in that position then. Choices = consequences. What do you think the Pinkertons would have done had they caught them? Given them puppies and kittens? I said a group of 9th level PCs would likely hunt them down, and the PCs would probably...
  18. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Good heroes aren't necessarily entitled to fairness either. If the 4th level PCs decide to trek up the mountain to face the dragon with the legendary reputation, and find a CR 21 monster up there, they may not survive the experience. Choice requires that some options have negative consequences...
  19. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Just because the world gets around to dealing with threats that happen to be PCs doesn't mean that threats don't exist. You seem to be assuming that there's a finite amount of "threat" in the world, and once it is gone, then everything becomes bunnies and roses. You seem to be making a bunch...
  20. S

    DM Advice: handling 'he can't talk to me like that' ~cuts NPC throat~ players.

    Except they are only campaign ending if you expect the characters to get away with their evil behaviour and not suffer a penalty for it. Anbd expect that they will be able to defeat those sent against them. I, again, refer to the Butch Cassidy example - the Pinkertons were far out of their...
Top