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    How did you play back in the day? - forked from Q's Leveling Comparisons

    Why would a change in venue change the amount of experience necessary to raise in level?
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    How did you play back in the day? - forked from Q's Leveling Comparisons

    In 1980, the following modules were available from TSR: A1, B1, B2, C1, C2, D1-3, G1-3, Q1, S1-3, T1, and X1. A pile more would be published in 1981. In fact, by 1982, almost all of the modules that people regard as "classic" had been put on the market.
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    How did you play back in the day? - forked from Q's Leveling Comparisons

    Oddly, despite what many people think, B2 was not the first published TSR module. It post-dates the G series and the D series. S1, S2, and T1 were all released before B2. So if the question is what were people playing when AD&D modules were in print, then citing the use of B2 in the examples as...
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    A Question for the 25 and under crowd - What have you read?

    Well, sort of. In the first book it is not made clear, but later it turns out that red martians are the result of the interbreeding of all the other "colors" of martians: white martians, black martians, yellow martians, and so on. How that results in red-skinned descendants, I don't know, but...
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    How many folks are still playing/running 3e?

    I'm currently playing in a Pathfinder game. In a couple months when I get back to DMing, I may incorporate a couple Pathfinder elements into it, but I will be using a modified 3.5e. I use a wide variety of supplements: generally drawing on any source that seems interesting and fits the campaign...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    I am only responding to refer you to Umbran's post.
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    Well, the problem with worrying about this element is multifold. First off, the amount of treasure "hidden" in modules has been shown to be a fairly small portion of the total. The amount of trasure shown to be incredibly cumbersone and difficult has been shown to be almost trivial (if you look...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    As has been shown the XP awarded for keeping magic items amounts (in the modules given) to about as much XP as gained from killing monsters. if sold, the XP gain goes up to something like two to three times the total amount of XP gained from all other sources.
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    Well, 3e does level faster than 2e did. And in practice probably faster than 1e did, since it seems that many people didn't use the GP = XP comparison (which would have skewed the way the modules played by far more than any assumption that PCs would miss treasure, or have to deal with training).
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    The analysis didn't assume "no or insignificant waste". In fatc, the analysis understated the available experience to be garnered in each 1e module. If you assume that the adventurers would miss out on or otherwise "waste" a quarter of the available experience, the experience gained just from...
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    How did you play back in the day? - forked from Q's Leveling Comparisons

    Use a little more hyperbole, and take statements out of conbtext a little more next time.
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    No one is saying that. It would be impossible to do so given the volume of house rules that were used. In point of fact, several times in this thread people have commented that the varying experiences demonstrated are based in large part on the impact of what appear to have been fairly common...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    The problem is that you aren't contesting assessments, but rather facts. When the facts don't match what you want, you call them assessments. Its a nice rhetorical dodge, but it isn't very convincing. I don't care what the conclusion is one way or the other. I played 1e, I played BD&D, I...
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    How did you play back in the day? - forked from Q's Leveling Comparisons

    The original assertion being tested was that megadungeon play was the "norm" back in the golden days of early 1e play. As in, most campaigns mostly used megadungeons. I think that the way the poll is worded is exactly right for testing that assertion.
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    I didn't say I wasn't open minded on this issue. I said that I haven't changed my mind. Based upon the information presented thus far, I see no reason to. And despite the fact that your assertions have been repeatedly looked at and assessed, the fact that they haven't led the the conclusions...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    Sure, I've changed my mind on things. Not incredibly often though. And certainly not on this question. If you have 15-16 encounters, and they are intended to take the PCs from first to third level, then in the 3e rules, about ten of them will have to be at least double the average EL...
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    The thing I miss most from AD&D is...

    Well, to be perfectly fair, that is the way the 1e rules were written. You get treasure, you get more experienced.
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    Familiar with the mega-dungeon?

    I think most people here would not consider ToEE to be a megadungeon. It was only four levels, and the levels weren't overly large.
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    Moot. By the time the PCs get to the gnolls, they will likely be 2nd level, and thus the oversized party will be expected to be facing EL 3 or 4 encounters on average. Hence the encounter is only 1.5-2x what one would expect them to face on average. The Giant Crayfish isn't in the SRD. The...
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    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    This is also true: 1e monsters were often far less dangerous than their 3e counterparts. In other words, a collection of 11 3e gnolls is far more dangerous to a 3e party than a collection of 11 1e gnolls would be to a 1e party.
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