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    In Game/Out of Game Issues

    Thanee beat me to it. Talk the guy you are having a problem with. Asking the DM to solve a problem that may or may not be a personal situation between the two of you isn't going to help. There is a good chance he doesn't even know you are bothered. The two of you don't seem to have a good...
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    Why so anti-Palladium

    I guess someone only familiar with D&D 3.0/3.5, playing palladium could be a bit of a shock, or any other system not set up like D&D for that matter. As for representing power, that all depends on the definition of power. I don't think the City Rat is less powerful than the Glitterboy, in...
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    Why so anti-Palladium

    I don't think there is any occ or rcc race in Rifts that doesn't give mdc weapons or armor as character equipment. So its not that lopsided. Not any more lopsided than a fighter being able to kills bards or rogues in one swipe at low levels. This is the type of stuff that made me post in the...
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    Why so anti-Palladium

    I loved the fantasy version as well. I've sold most of my palladium books, but i still have a lot of the fantasy books. I love that setting. Since they've started expanding on the setting again, i've picked up the new ones. Great stuff for the most part. Bill Coffin and the others that wrote for...
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    Why so anti-Palladium

    I don't argue about the front loaded nature of Rifts palladium. Thats was apparent from the get go. But all of them are that way. Non-fighters get most of their bonuses and skills at first level, too. Although leveling up is more useful to them than the war-monger classes. I always thought it...
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    Warlords of the Accordlands: what happend?

    Hmmm.....sounds like my kinda place. :cool:
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    Why so anti-Palladium

    Rifts is no more a combat heavy game than D&D is, my friend. A rogue scholar would keep his head down no more or less so than a bard or rogue during combat. They can pick up a mega blaster and help with the fight as any other gun wielding character, since guns used a level specific WP, not stat...
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    (Mongoose) Jeremiah RPG - Out Next Week!

    Wow. Has the show gotten that popular? I didn't even know that is was still going. I'm impressed. I'll have to check the book out. I really liked the premise and background.
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    Name your favorite D&D book

    Manual of the Planes 3.0. Handsdown. With Bluffside and Arcana Unearthed as honorable mentions.
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    Why so anti-Palladium

    You said: "A level means something in 3e. If you play some powerful race or class in 3e, you pay for it. Compare palladium, whose XP shift between Vagabond and (frex) T-man or Dragon is a joke when it comes to equalizing PC power." I disagree with the second part. Equal power levels is not the...
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    Why so anti-Palladium

    Balance is all in the eye of the beholder. D&D is balanced based on the combat/power of the characters for the most part. To many gamers, that is no kind of balance. There is a lot of gamers in the world who avoid D&D because of that "balance". Palladium (in theory) is based a on balance of...
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    Useless sorcerers no one wants in the party

    I totally agree. Its also up to your DM to keep in mind what the characters can do when crafting encounters for the party. If you have a sorcerer with a non-combative spell list list in the group, why wouldn't you play to the pc's strengths and give the sorcerer something important to do based...
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    Just discovered Dark Sun -- have questions!

    Dark Sun OGL, eh? ......hmmm....... ;)
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    Just discovered Dark Sun -- have questions!

    The thrust of it isn't just paladins. They changed many things that tear at the fabric of the setting. Paladins are the most...head-on-table-thunking...part of the equation, though, which is why it stands out. Their is no "unerring goodness" in Dark Sun. Hang the paladin's mechanics (ie no gods...
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    Archetypal vs. Menu-style characters

    Wow...thats a big smilin bald guy!! :lol:
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    Archetypal vs. Menu-style characters

    LOL. Min-maxing is a problem that ALL character creation systems will have until the end of time. It definitely appears that one man's menu system is another man's point system. You are targeting the extreme version of what i am talking about. A classless system is either a point system, or a...
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    Archetypal vs. Menu-style characters

    I just thought of a huge advantage about a menu system (or the AU generic classes), IMO. With a system like this a GM can say "Build what you want, but since all the characters are part of a special forces stealth unit, all characters must have sneak attack and X ranks of hide and move silent."...
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    Archetypal vs. Menu-style characters

    The won't be anymore the same than they are right now in the core system. The only reason that characters would be the same in a menu or point based system is if the player built them exactly the same. At least in a menu system (like in Unearthed Arcana, i personally am not interested in point...
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    Just discovered Dark Sun -- have questions!

    LOL. I meant to say Brazen Gambit, because that was the name of one of the novels. But i was already half-way through my next sentence structure as i thought of the joke. I got half of it in there, though. :)
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    Archetypal vs. Menu-style characters

    Defnitely the menu-man, myself. Mutants & Masteminds was a nice way to go about deconstruction a few of the uneeded cows of D&D, but many people want a less restrictive creation process than D&D, without going to a pure point system. I think that Merric is wrong about there being no middle...
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