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  1. Samloyal23

    AD&D 2E [History] Historical Reference Softcovers. Which ones did you use?

    I pillaged them all for ideas for the settings I am working on...
  2. Samloyal23

    D&D General How early is too early for planar adventures?

    Once you have experienced players who are used to planar travel and know how things work in the game, there is no reason not to start a Level 1 campaign in Planescape. Bouncing around Sigil running errands for a faction and doing small missions in the Outlands or the Astral Plane can be great fun.
  3. Samloyal23

    D&D General How early is too early for planar adventures?

    Yes, also, part of the fun of Planescape is having your beliefs about the nature of the planes overturned by the reality of their true nature. Set up a campaign where people have clear beliefs about what happens after death and where do the gods dwell, then blow the players' minds when they see...
  4. Samloyal23

    D&D 3.x Jewish magic items?

    The Ark of the Covenant sent plagues against enemies of the Israelites, right? It should let the person controlling it cast Cause Disease against massive numbers of people. A tallis should be able to work in place of any magical cloak or shirt. A Tallis of Protection would make a good...
  5. Samloyal23

    D&D General How early is too early for planar adventures?

    Planescape had adventure opportunities for Level 1 characters, so it can be done at any level. Have your players fall through a portal to Sigil and find out their idea of reality is an illusion...
  6. Samloyal23

    D&D 3.x Jewish magic items?

    Way back in the bad old days of 2E AD&D, I LOVED the Historical Reference series, but I was extremely disappointed by the lack of rules for Jewish characters, especially in the book on Rome. I homebrewed a fighter kit for Jewish Zealots, but I really wanted to make addendums to the whole series...
  7. Samloyal23

    D&D 3.x Jewish magic items?

    Tefillin. Don't forget the tallis, a fringed prayer shawl. They can definitely be blessed items.
  8. Samloyal23

    D&D 5E (2014) Metamagic as Feat

    I miss feat chains... I know some people like the way feats work in 5E, but given how few feats there are in the PH it just seems like the vast variety of options from 3E has been chucked out the window. Metamagic and item creation feats made things way simpler for spellcasters...
  9. Samloyal23

    D&D 5E (2014) Metamagic as Feat

    What motivated this leap?
  10. Samloyal23

    D&D 5E (2014) A magician without Spells

    I have not played one yet, but the 5E warlock looks like a watered down version of the original. I think the 3E warlock would be close to what you want.
  11. Samloyal23

    D&D 5E (2014) Splitting Proficiency Concept

    It is an idea worth exploring, keep experimenting, see how it works out over time. I for one find the proficiency system in 5E deadly dull.
  12. Samloyal23

    D&D 5E (2014) Speculation on the missing quasielemental planes

    The Plane of Shadow is the negative opposite of the Plane of Mirrors. They are both interactions between Energy Planes and the Prime that have distorted forms based on shapes in the Prime. How does a Plane of Time interact with other planes? Is it bridge like the Yggrdrasil or a full plane? It...
  13. Samloyal23

    D&D 5E (2014) Speculation on the missing quasielemental planes

    Time is the sequential consequence of cause and effect. One damned thing after another...
  14. Samloyal23

    Unearthed Arcana Spells & Magic Tattoos: New Unearthed Arcana

    Warlocks are given shortcuts to magical power by their patrons, an invocation being a magical stunt that cannot normally be researched and learned like a spell. They are essentially arcane cheat codes.
  15. Samloyal23

    Unearthed Arcana Spells & Magic Tattoos: New Unearthed Arcana

    I like the idea of Sorcerers drawing on a specifically themed force of nature such as elemental power rather than being able to cast any spell they want. Let them have an open spell list like a Wizard and they become to powerful. Wizards need that flexibility to distinguish them from Sorcerers...
  16. Samloyal23

    D&D 5E (2014) I Miss Tangents...

    The Receptacle power allowed you to store power points for use at a later date. Think of it as storing an open spell slot in a wand or scroll instead of a specific spell.
  17. Samloyal23

    D&D 3.x Evolving Into A Monster?

    I am picturing an adventurer joining a sort of cult dedicated to a specific monster and progressing up through the ranks of the order by gaining levels as the monster totem. Mostly this would be done to get in touch with the past, before the totem species went extinct.
  18. Samloyal23

    D&D 5E (2014) Extreme Wizard Specialization

    I remember that article, it was impressive. It gave some texture to spell selection.
  19. Samloyal23

    D&D 3.x Evolving Into A Monster?

    I am sketching out a campaign setting where reality just isn't what it used to be, characters can alter their fates almost retroactively, choosing to evolve into an extinct race or monster. My idea is that characters would gain levels in a creature class, slowly gaining attributes and abilities...
  20. Samloyal23

    D&D 5E (2014) Extreme Wizard Specialization

    In a number of novels like the Elric series and The Book of Five Magics spellcasters have access to only a single category of spells. Has anyone tried a similar approach in D&D? I am think it could be balanced by adding more interesting special abilities to each specialist class, maybe giving...
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