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  1. M

    Essentials nostalgia - the death of martial healing

    Two things: First, as others have mentioned the warlord is still a perfectly legit character class. Remember, Essentials adds to the game. It doesn't replace anything (save for rules updates we've made and a few tweaks here and there). Second, I think the real knock on the warlord isn't that...
  2. M

    Essentials Cleric

    I am not at liberty to discuss that yet. Sorry!
  3. M

    Essentials Cleric

    Yes to all four.
  4. M

    Essentials Cleric

    That's what's going on here. It's easier to reference once table, rather than multiple tables, so stuff like feats that everyone gets are inserted into the class table.
  5. M

    Monster Manuals: Things You Don't Kill

    Kind of. On one hand, you can easily have the situation you describe. On the other, the "canonical" descriptions from core 2e were one of the things that helped make Darksun so interesting. If you accept that halflings are pastoral Shire-folk, then recasting them as cannibalistic fiends makes...
  6. M

    Monster Manuals: Things You Don't Kill

    I HATE the word fluff. It's terribly dismissive of the very material that hooked a lot of people into gaming in the first place. Motivation, lore, mystery, you're 100% right that that's a much better way to think of it.
  7. M

    Monster Manuals: Things You Don't Kill

    MM 3 is a much better representation of how I'd like to do things. It's not a D&D book, but the BattleTech Technical Readout: 3025 is a great example of a sourcebook that goes beyond providing mere stats. Each 'mech gets a stat block and a full page of history. That history did a lot to fill...
  8. M

    Monster Manuals: Things You Don't Kill

    Absolutes are tricky things in game design, though. I think that works as an ideal, but forcing every monster to conform to a set of goals leads to bland or overwrought design. In monster books I've worked on there's been a tendency for goals like that to fall flat. For instance, if a Monster...
  9. M

    Monster Manuals: Things You Don't Kill

    I think you might be giving whoever put the campestri in a Monster Manual too much credit. They originally appeared in "Old Man Katan and the Incredible, Edible, Dancing Mushroom Band", from Dungeon magazine back in the day. They were comic relief in the adventure. There's a very good chance...
  10. M

    4e: big change in essentials: no more daily powers!

    "If you’re already playing a Dungeons & Dragons game, there’s one very important thing to remember—the Essentials products matter only as much as you want them to. We very carefully designed the new classes and added more options to the races in such a way that existing characters remain unchanged."
  11. M

    Zombie Dice creators notes

    We used the cylinder, and the bottom popped off once. Since James Wyatt was rolling, it was extra funny. James is the nicest guy in D&D R&D, but I like to imagine he's actually a giant ball of rage. It's funny that I keep seeing people talk about roleplaying the zombies. We did some of that...
  12. M

    companies staying away from rpg gamers

    I think there's some amount of truth to Malcolm's essay, but I also think it's something rooted in Internet, rather than gaming, culture. For many people, being angry on the Internet while at work is their hobby. It just happens to piggyback on top of other interests. I remember when I used to...
  13. M

    General Monster Manual 3 Thread

    That reference isn't in MM 3, IIRC, but you can find it in Hammerfast. (The first 4e adventure I ran was set in that dungeon, BTW. It's also where the first 4e PC death occurred.)
  14. M

    Mearls is the new manager of D&D

    It's funny, because it almost feels like I've won some sort of election. I'm acutely aware of the pressure of the position, the expectations, and the current atmosphere among D&D fans. I think I had a few minutes of ecstasy. Since then, it's been a long week and a lot of thinking. This is also...
  15. M

    \m/ The Metal \m/

    I can't believe I forgot this one - I've been listening to Devin Townsend a lot lately. I haven't listened to a lot of his stuff, but the one album I've picked up has been fantastic. Devin Townsend Project | Ocean Machine: Biomech YouTube - Devin Townsend - Life
  16. M

    \m/ The Metal \m/

    That is correct, sir! It was a good chance to help spread the word about a band I like.
  17. M

    \m/ The Metal \m/

    I'll second the recommendation for 3 Inches of Blood. Slough Feg: These guys are fantastic, way underrated. Bonus points - they have a concept album based on the Traveller RPG, and the album art for Down Among the Deadmen is by Erol Otus.
  18. M

    Can anyone identify what miniature line/series this is?

    This site is a pretty handy resource for tracking down figures: Main Page - Lost Minis Wiki There are a number of gaps, but it's at least a good place to start.
  19. M

    2E Preview Booklet

    I used to own a cardboard stand-up of Regdar, but it now stands watch over my cousin's son's basement. A few of the random things I've acquired since working at WotC: A copy of the Star Frontiers supplement Zebulon's Guide, with typed notes from the author on errata and other proposed changes...
  20. M

    Uses for Companion Rules

    One companion is worth one PC. Companions generally can't achieve the same spikes in power that characters can achieve, but from round to round they hold their own. I've been thinking of tinkering with companion minions, to cover situations where the PCs might lead a group of soldiers or some...
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