Search results

  1. L

    Official D&D Sage Advice Compendium Updated

    This seems correct to me.
  2. L

    Sage Advice Compendium Update 1/30/2019

    This seems correct to me.
  3. L

    Official D&D Sage Advice Compendium Updated

    I wasn't going to reply to this thread anymore, but reading through Jeremy's tweets definitely clarified things. I believed that you could not take bonus actions in the middle of another action, because nothing said you could. Just saying "you can take a bonus action anytime" is not specific...
  4. L

    Sage Advice Compendium Update 1/30/2019

    I wasn't going to reply to this thread anymore, but reading through Jeremy's tweets definitely clarified things. I believed that you could not take bonus actions in the middle of another action, because nothing said you could. Just saying "you can take a bonus action anytime" is not specific...
  5. L

    Official D&D Sage Advice Compendium Updated

    So your argument is that it is more powerful if you can shield bash first, therefore it must be correct. That is a white room power gamer argument. The fact that you see no value in knocking down the opponent so other people get advantage is telling. But this has turned into an endurance test...
  6. L

    Sage Advice Compendium Update 1/30/2019

    So your argument is that it is more powerful if you can shield bash first, therefore it must be correct. That is a white room power gamer argument. The fact that you see no value in knocking down the opponent so other people get advantage is telling. But this has turned into an endurance test...
  7. L

    Official D&D Sage Advice Compendium Updated

    You obviously haven't stopped to actually think if perhaps you're wrong. And I don't mean just "Hmmm. Nope! I'm right!" Actually go back to the beginning. Think, if you had just been introduced to D&D, what would be the most obvious answer? What would a normal person on the street think? How...
  8. L

    Sage Advice Compendium Update 1/30/2019

    You obviously haven't stopped to actually think if perhaps you're wrong. And I don't mean just "Hmmm. Nope! I'm right!" Actually go back to the beginning. Think, if you had just been introduced to D&D, what would be the most obvious answer? What would a normal person on the street think? How...
  9. L

    Official D&D Sage Advice Compendium Updated

    This is so simple, and people are trying to make it hard. You have an action on your turn. You take your action. You can move before and/or after. If you have a bonus action, like the rogue, you can take your action, then your bonus action or you can do your bonus action and then your regular...
  10. L

    Sage Advice Compendium Update 1/30/2019

    This is so simple, and people are trying to make it hard. You have an action on your turn. You take your action. You can move before and/or after. If you have a bonus action, like the rogue, you can take your action, then your bonus action or you can do your bonus action and then your regular...
  11. L

    Ranged Options for All Classes

    In addition to the "Thrown Weapons are Ammunition" house rule, I might add extra range for thrown attacks for high Str. Maybe +5' effective and max range for every Str bonus? So a 20 Str fighter can throw a hand axe 45' effective or 85' max. Javelins would be 55' and 145'. It's simple and that...
  12. L

    Official D&D Sage Advice Compendium Updated

    This is like saying to your friend, "Stop by anytime!" and he shows up at 2am saying, "Dude, you said 'anytime'!" There is really no point arguing at this point. The rules say what they say and people are reading them differently. I don't know if there is really a way to overcome that.
  13. L

    Sage Advice Compendium Update 1/30/2019

    This is like saying to your friend, "Stop by anytime!" and he shows up at 2am saying, "Dude, you said 'anytime'!" There is really no point arguing at this point. The rules say what they say and people are reading them differently. I don't know if there is really a way to overcome that.
  14. L

    Ranged Options for All Classes

    Part of being a good DM is being able to read the table. So with my old group of forty-something grognards it would be a case of "if you didn't prepare then it sucks to be you". But in my original example it was a group of kids, some as young as 11, the oldest being 18 or 19, plus one other...
  15. L

    Official D&D Sage Advice Compendium Updated

    That duration is not the same as casting time is a fair point. That said I don't think it is incorrect to apply the results of the spell either after all attacks are made or to apply them one at a time. The rules are not clear on which way to do it so it is just a DM call. The point about...
  16. L

    Sage Advice Compendium Update 1/30/2019

    That duration is not the same as casting time is a fair point. That said I don't think it is incorrect to apply the results of the spell either after all attacks are made or to apply them one at a time. The rules are not clear on which way to do it so it is just a DM call. The point about...
  17. L

    Ranged Options for All Classes

    Thrown weapons are usually used when characters can't make it into melee range on their turn and still want to attack. The assumption is that they will close next round. If the entire entire encounter happens at greater than a 30' range every attack will be at disadvantage and they will only...
  18. L

    Official D&D Sage Advice Compendium Updated

    But they resolve instantaneously. So according to the rules you choose a target for the first blast, roll to hit, then roll damage if you succeeded. Then do it again for the second blast, then the third until you are out of attacks. You would know how much damage each blast did, but you wouldn't...
  19. L

    Sage Advice Compendium Update 1/30/2019

    But they resolve instantaneously. So according to the rules you choose a target for the first blast, roll to hit, then roll damage if you succeeded. Then do it again for the second blast, then the third until you are out of attacks. You would know how much damage each blast did, but you wouldn't...
  20. L

    Official D&D Sage Advice Compendium Updated

    Just to throw another data point out there. For the eldritch knight, War Magic says, "when you use your action to cast a cantrip, you can make one weapon attack as a bonus action". So before you cast the cantrip, you have no bonus action available, as nothing has granted you the bonus action...
Top