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    Sage Advice Compendium Update 1/30/2019

    Just to throw another data point out there. For the eldritch knight, War Magic says, "when you use your action to cast a cantrip, you can make one weapon attack as a bonus action". So before you cast the cantrip, you have no bonus action available, as nothing has granted you the bonus action...
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    Ranged Options for All Classes

    Honestly we never enforce it in our games either. Not even in the AL games where we can be sent to D&D jail* if we are caught. * D&D jail is just like regular jail but there is a skeleton and a rat in it, plus a secret door leading to the alley that can be found with a DC15 investigation check.
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    What if Focuses like Wands, Staves, Holy Symbols, etc were statted like weapons?

    I think a simpler approach would require less fixing of things that are not broken to begin with. Just make a wand that needs to be attuned by a spellcaster and allows for unlimited casting of a cantrip. It would be just like the various staves that already exist in the game. I would let it...
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    Ranged Options for All Classes

    I somehow liked and favorited this post by accident (using the mobile app). It's a fine post, but not THAT good. ;) . My son had a dwarf paladin with an 8 dex. It was done because it was a fun concept to have a slightly clumsy, well-meaning dwarf in heavy armor as much as because it seemed...
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    What if Focuses like Wands, Staves, Holy Symbols, etc were statted like weapons?

    I think they would be fine as magic item, maybe requiring attunement? There is already the wand of the war mage which gives +1 to spell attack rolls and allows the caster to ignore cover.
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    Playing the underdogs

    Yes, I definitely do this. My standard human sword and board champion fighter worked out real well. As the main tank with the protection fighting style and the shield master feat he paired up brilliantly with the rogue. He would impose disadvantage on any attack against the rogue and knock the...
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    Ranged Options for All Classes

    So to reiterate the situation that brought this issue up for me. I was running a published adventure for an adventurer's league game and had fast forwarded the game a bit to get to the end because a new season was starting. The players are generally younger and less experienced. While a more...
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    Is the Barbarian overpowered?

    The bear totem barbarian is super tanky, but I think the eagle totem barbarian is better for keeping rage going. A free dash action every round allows the barbarian to close 80' every round. Combine with some thrown weapons and there is basically no enemy you can't get to. Late game, stick with...
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    Ranged Options for All Classes

    I agree with this. It is easy to find out that you need to be effective at range, the hard part is figuring out how. A paladin can get a couple throwing weapons for short range and a bow, but neither are going to be very effective. If you look at their abilities, none of them really boost their...
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    Ranged Options for All Classes

    Yes, this is the issue that I ran into. A bunch of players that just looked at the options for their class and picked whatever sounded cool. There is no obvious "you need ranged capabilities" statement anywhere and unless you have previous experience you won't know the capability is missing...
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    D&D 5E (2014) Heroes of Hydellor

    Mindra pops out and looses another arrow at the kobold hiding behind the table hoping for a lucky shot, then ducks back behind cover. Looks like coyotecode is not working, so I'm going to try the built in roller... Shortbow attack with advantage: [roll0],[roll1] Damage: 3d6+4 Hide: [roll2]...
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    Ranged Options for All Classes

    A lot of good replies! So thanks for that. Your instincts are good. I rushed the last few levels and hurried them to the boss fight so that the group could get a sense of completion. So they skipped a lot of filler encounters that might have exposed their ranged shortcomings earlier. This...
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    Ranged Options for All Classes

    This was a bunch of young, new players. I am the experienced one in the group. So I really think it is my own fault (and the adventure designers ;) ). And they were sealed in a dungeon for a long time and couldn't just leave to get new items. And now that I think of it the rogue did have an...
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    Ranged Options for All Classes

    Teamwork is another great option. Good suggestion. In this case I think the party was so used to cramped space that it didn't occur to anyone that it would be needed. None of the casters had a way to fly. A couple had Misty Step, but that can only be used on yourself.
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    Ranged Options for All Classes

    I didn't realize that making ranged attacks would keep up rage, but I guess it does. That's good to know. Also, if the barbarian goes totem path they can pick up limited flying at level 14 from the eagle attunement. Yeah, picking up a short bow isn't something I immediately thought of, but it...
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    Ranged Options for All Classes

    I am still looking for solutions for barbarians, fighters and monks. Rangers have spells that I am sure would help them and Rogues, with their typical high Dex and sneak attack can probably do pretty well. So if you can think of something for those three classes I would be happy to hear about them.
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    Ranged Options for All Classes

    Wow. There is a lot of "you are doing it wrong posts" going on here, but no specifics on what I can do to do it right. Lucky for me I am proactive and found some answers. In case anyone else reading this thread has had the same issue, here are some constructive suggestions: Spells. The paladin...
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    Ranged Options for All Classes

    There is weaker, and there is nearly useless. I think the paladin has the biggest problem. Of course he is probably the biggest melee monster, but that makes it even more painful when you are completely removed from the battle (or very nearly). Is there maybe a paladin spell I am overlooking...
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    Ranged Options for All Classes

    Dex of 10 means that at 11th level the paladin would be doing 1d8 damage with a +4 to hit, twice a round. This is opposed to his normal 2d6+1d8+4 damage with +8 to hit (18 Str). The wizard's cantrips were doing 3d10 with +9 to hit (20 Int), and he wasn't throwing cantrips in the boss fight. Are...
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    Ranged Options for All Classes

    A few months back I ran the climactic battle for an official D&D adventure path and found a fatal flaw. The BBEG appeared on the opposite side of the room filled with lava, up on a balcony. This is a great cinematic scene, but on the first turn it immediately became apparent that the only...
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