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  1. L

    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    I think you will find the chance being lower than you think. But anyway, the point is that I disagree that in increases "drama". Although now that I think about it, it is a matter of opinion and personal preference anyway. So I guess it is fair to say it increases drama for him and others that...
  2. L

    D&D 5E (2014) UA: "Greyhawk" Initiative

    Indeed. Thanks for the discussion! :)
  3. L

    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    Indeed. Thanks for the discussion! :)
  4. L

    D&D 5E (2014) UA: "Greyhawk" Initiative

    I have seen people looking to see if they can squeeze more out of their action, and the problem is not the rules but the player. Them and the DM that allows it. I will politely wait for the first time, maybe saying "Unless you have an item I don't know about you don't get a bonus action" after a...
  5. L

    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    I have seen people looking to see if they can squeeze more out of their action, and the problem is not the rules but the player. Them and the DM that allows it. I will politely wait for the first time, maybe saying "Unless you have an item I don't know about you don't get a bonus action" after a...
  6. L

    D&D 5E (2014) UA: "Greyhawk" Initiative

    And I basically agree with all of this except the "Bonus Actions are a little clunky and unintuitive" part. There might be a more elegant design. I just haven't heard one yet.
  7. L

    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    And I basically agree with all of this except the "Bonus Actions are a little clunky and unintuitive" part. There might be a more elegant design. I just haven't heard one yet.
  8. L

    D&D 5E (2014) UA: "Greyhawk" Initiative

    So still no specific example then? Not intuitive and inelegant are not evidence. Those are opinions. They are perfectly valid opinions, but my opposing opinion is equally valid. I think (honestly) that Bonus Actions are an intuitive and elegant way to allow for a mix of actions in a single...
  9. L

    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    So still no specific example then? Not intuitive and inelegant are not evidence. Those are opinions. They are perfectly valid opinions, but my opposing opinion is equally valid. I think (honestly) that Bonus Actions are an intuitive and elegant way to allow for a mix of actions in a single...
  10. L

    D&D 5E (2014) UA: "Greyhawk" Initiative

    False equivalency. In the grand scheme of things D&D in general, and individual rules specifically are unimportant. But for the game of D&D feedback is important. If I am spending time on my hobby I will spend it however I wish. If I want to spend it advocating for certain rules in a game...
  11. L

    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    False equivalency. In the grand scheme of things D&D in general, and individual rules specifically are unimportant. But for the game of D&D feedback is important. If I am spending time on my hobby I will spend it however I wish. If I want to spend it advocating for certain rules in a game...
  12. L

    D&D 5E (2014) UA: "Greyhawk" Initiative

    I'm not questioning why a game designer makes new game rules. I totally understand it. What I don't understand is coming to a conclusion (Bonus Actions are bad) before even analyzing what the real problem is. As has been said, this conversation has been going on for a long time and I still have...
  13. L

    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    I'm not questioning why a game designer makes new game rules. I totally understand it. What I don't understand is coming to a conclusion (Bonus Actions are bad) before even analyzing what the real problem is. As has been said, this conversation has been going on for a long time and I still have...
  14. L

    D&D 5E (2014) UA: "Greyhawk" Initiative

    Well, since you asked... I do take some small comfort in the knowledge that it isn't changing. But there is still the future to think about. Ten or twenty years from now are we going to get a new version of D&D with a ridiculously complex initiative system that doesn't make sense and causes...
  15. L

    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    Well, since you asked... I do take some small comfort in the knowledge that it isn't changing. But there is still the future to think about. Ten or twenty years from now are we going to get a new version of D&D with a ridiculously complex initiative system that doesn't make sense and causes...
  16. L

    Building a worse Paladin

    Paladin... Lawful Good or FALL! . . . Yeah, but seriously. Allowing non-Lawful Good Paladins made them worser. No longer are they paragons of Law and Good! Now they are just paragons of Murder-Hobos. Ni!
  17. L

    D&D 5E (2014) UA: "Greyhawk" Initiative

    The TWF person gets a free extra strike that brings him to the same damage as a great sword. So yes, it should be free. But then that exposes another problem. Since they designed TWF so that it uses a bonus action they had to make it worthwhile, so the fighting style adds ability mod to damage...
  18. L

    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    The TWF person gets a free extra strike that brings him to the same damage as a great sword. So yes, it should be free. But then that exposes another problem. Since they designed TWF so that it uses a bonus action they had to make it worthwhile, so the fighting style adds ability mod to damage...
  19. L

    D&D 5E (2014) UA: "Greyhawk" Initiative

    I finally watched the video and it doesn't make me like the system any more. Actually the opposite. It occurs to me that someone needs to correct Mike on a few things. First what I agree with. I understand the need of a designer to go back and revisit what he has created and question, "Was that...
  20. L

    Unearthed Arcana Unearthed Arcana: "Greyhawk" Initiative

    I finally watched the video and it doesn't make me like the system any more. Actually the opposite. It occurs to me that someone needs to correct Mike on a few things. First what I agree with. I understand the need of a designer to go back and revisit what he has created and question, "Was that...
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