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  1. Obergnom

    Races & Classes details from the WotC boards

    Is there a problem at all? The new PHB will imply a certain setting, which differs from the previous core setting. So what? It's not as if humans gain a +1 to attack rolls when they fight on open terrain. Stick to the old setting and use the new rules. (Gnomes will be in the MM, and I would not...
  2. Obergnom

    The City of Brass: How are you using it?

    I plan to use it in a future campaign as the high level location. I tend to do Sandbox style GMing, and my first 4th ed. campaign will most likely feature Bard's Gate for low to mid level gaming and the CoB for the higher levels. I like it a lot, I think it is even high level proof for 3rd Ed...
  3. Obergnom

    Necromancer's City of Brass

    I will be changing to 4e and I bought it anyway. It is a fantastic product, and while there is one book that is nearly all stats, the other two are nearly stat free. I'm currently reading through it (and had a look at everything, of course :) )... I think it is the best 3rd Ed. "fluff" product...
  4. Obergnom

    Limiting Magic

    Well, I got to the conclusion that 6th level spells seem to be a good place to stop. I still have not found the time to look out for the following probs, though: Do I need to remove damage cap from spells? Maybe add a metamagic feat that allows you to do that? Are some schools...
  5. Obergnom

    Forgotten Realms Lite

    hehe :D so, uh, what about those gods... :heh:
  6. Obergnom

    Forgotten Realms Lite

    ...yep, I know. Actually, my players would not care if I used Orcus as the Lord of Undeath. They know him better than many FR deities. That would make Myrkul more of a Grim Reaper and remove the Undead stuff completely, maybe changing his allignment to true neutral. the "Tür und Tor" thing...
  7. Obergnom

    Forgotten Realms Lite

    well, okay, lets say it like this: Old habits don't die. :) While we all now the way it should be pronounce, "Tür" stuck with us... Actually, Tyr being an "imported" god was another reason for me to throw him out... nothing wrong with Torm, if you ask me. (btw. the name is what killed Helm, too)
  8. Obergnom

    Forgotten Realms Lite

    arg, could a moderator please move this post to the general forum? It is not really a 4th Ed. threat. Or I did not intent it to be or become one... ... thanks!
  9. Obergnom

    Limiting Magic

    Teleport is in, anyway. (It is a 5th level spell, and as I said, we are pretty happy with 10th level gaming) Teleport without Error + Scry is what I'm not so sure about.
  10. Obergnom

    Forgotten Realms Lite

    In the light of recent events concerning the forgotten realms, I began planning my next campaign. The changes to the setting bore me, but I would really like to do a complete reset of the setting. I want to start in the Year of the Grey Box :) but with fewer gods and a changed cosmology. I use...
  11. Obergnom

    Limiting Magic

    Okay, some more infos: E6 is not what my group would like to play. THe generally like PrCls and all that stuff, it is just the casters who become a bit to complicated. Everything else is fine. I was primarly looking for problems capping the highest spell level might provide and which might be...
  12. Obergnom

    Limiting Magic

    As I said, it is about management. I often see my players struggling with the number of spells and options available. I thought it might be a good idea to remove those, to help them out. I know that many high level encounters expect certain abilities. The problem is, my players do not know that...
  13. Obergnom

    Limiting Magic

    I'm currently thinking about a simple way of limiting magic so my game would not leave the realm of the manageable. Remove access to highest level spells from casters. For example: I could say casters will only get 5th level spells in my campaign. They would still have access to higher level...
  14. Obergnom

    Forgotten Realms - Public petition

    Yes, that might have been the best thing to do. Or better yet, they could have gone back in time and make it an alternate realms, so they might have changed things, like fewer gods etc.
  15. Obergnom

    Forgotten Realms - Public petition

    We just played. A friend of mine (NOT very sure in realmslore) was DMing. We play Chaos Rising by Necromancer Games. Jubilex is in there, and I suggested to him, he should just use Ghaunadar, no one knows a lot about him, in he replaces Juiblex/Jubilex in the realms... Who could have known that...
  16. Obergnom

    City of Brass: Author Playtest Notes

    I just thought, this may be among the best promotion one can do for an adventure/setting product... if you write another one, maybe you should write those Logs while doing the playtest and post them once the product is released as something like a daily feature... they made me by CoB as my...
  17. Obergnom

    Looking for adventures like Larin Karr

    Necromancer Games is the way to go, here are my recomendations: Vault of Larrin Karr + Bards Gate, as mentioned before, is a fantastic combination, but you would have to put some work into it. Trouble at Durbenford - I really like this one. You can use it in a rather linear fashion, and it is...
  18. Obergnom

    Continuing your campaign or starting fresh?

    when 4e was anounced, I was pretty sure I would restart with a new campaign as I'm 100% sure that me and my players will play 4e or no more D&D at all. (Not because 3e is bad, thats just the way I allways did it, I like to be up to date) BUT I have a fantastic campaign running right know...
  19. Obergnom

    Mook rules?

    hey, thats a pretty good solution. I like it better than the Death Saves... Edit: So, a hypothetical EL10 Encounter, 12 Ogres, would form a stack of 348hp (or two stacks at 174hp) and attack with +15/2d8 each... thats what I would do to create a challenging, non boring encounter. Sound great...
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