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  1. Obergnom

    Pathfinder 1E Hollow's Last Hope: the first adventure in Paizo's new world for free!

    The 5$ are what you have to pay for the print product. THere is a link further down to download it, for free.
  2. Obergnom

    Encounter Help - Drow Stronghold

    I spend some more work on my adventure, this is what I have got: Due to time constrains (I need the campaign to be finished in ca. 16 sessions) I chose to cut the lenght of the underdark part of the campaign a bit. The Mykonites Grove will be just that, a peacefull resting place. (Maybe I will...
  3. Obergnom

    Expedition to Undermountain Opinions?

    There are 4 adventures in this book. The first one is actually not unlike your typical dungeon adventure. As it is on the entry level, PC movement is predictable. The typical adventure is build like this: a describtion of the part of undermountain it is set in (in addition to the general...
  4. Obergnom

    Expedition to Undermountain Opinions?

    Got mine today and I must say, I am pleased with it. It is no more or less perfect than Expedition to the Demonweb is... but I myself like to tinker with adventures to make them fit me and my group. I actually ran a game 3 years ago, (inspired by Monte Cooks Ptolus Journals) based in Waterdeep...
  5. Obergnom

    Encounter Help - Drow Stronghold

    EDIT: I did not want to open a new threat. Most important information can be found in the second post. Hi, after a huge success last time I did this (See this threat Troglodyte Encounter ), I think one of the best things to do is asking fellow D&D players for opinions and tipps designing...
  6. Obergnom

    Death & Dying - a better (and simple!) system.

    Just wanted to let you know: In tonights session, we used the system. (With 4 in a row stable modification, as mentioned above) What happend? The sorcerer was able to stabilize after being knocked down to -9 hit points by a couble of balistae bolts, making 4 saves in a row. Our ranger managed...
  7. Obergnom

    Encounter Help - Troglodyte Warrens

    We just played the encounter... and had a blast. It was brilliant! They just had to pass through, so they tried to get through the cave invisible and spider climbing on the celing of the huge cave, but the troglodytes were warned that they might be coming (their scout went in before, and was...
  8. Obergnom

    Death & Dying - a better (and simple!) system.

    oh, I do not really know. 5 seemed a bit harsh to me, I might even go down to 3. But it will not really matter, by that time, someone in the group will have taken care of the fallen character. (As long as the Dragon Shaman stays up, all that matters is the initial save) I like it, that there...
  9. Obergnom

    Death & Dying - a better (and simple!) system.

    Like it a lot and Iwill test it. I will only require 4 rolls in a row to become stable though.
  10. Obergnom

    Encounter Help - Troglodyte Warrens

    ... thats just evil... I love it! If my players want to wipe out the whole tribe they will have to go through that encounter, otherwise they might ignore it... I like the idea of the victims (the "little baby trogs") being actually a major nuisance :]
  11. Obergnom

    Encounter Help - Troglodyte Warrens

    he, that definately sounds good. Thanks a lot. I am rather fearful the Mind Flayer will go down before doing a lot, sneaking in seems to be a good idea. Still, it is extremly fragile... I think I will add a bunch (like 30 or so) "Kobolds" as immature Troglodytes, protected by some not advanced...
  12. Obergnom

    Is 3.5e beginning to suffer from rules bloat?

    I do think there is an options bloat for sure. Creating a player character or a really good npc can take ages. That said, rules bloat? Not so much. Maybe they should write a bold Optional above every extra rule though... oh, with one thing there is a rules bloat: Skills. That is ridiculous. I...
  13. Obergnom

    Combat and book keeping - How long does it take in your group?

    Well, I think I will just reread the rules (I'm one of those who learned 3.0 but nerver got around reading the rules chapter in 3.5, so that might help. Especially since playing Arcana Evolved for a year just raised the overall confusion. Does standing up from prone provoke or not? It is...
  14. Obergnom

    Encounter Help - Troglodyte Warrens

    Hi, my players are currently running into a cave full of troglodytes. I took the map from Dungeon Magazine #122 (The Adventure FInal Resting Place) as well as some ideas. Basically, the players just want to cross the cave, to get to a deeper part of the underdark, where they want to reach a...
  15. Obergnom

    Combat and book keeping - How long does it take in your group?

    :D reading through your post, I went from "How is he doing that" to expacting exactly this or Castles&Crusades (With which I have a similar experience, but that was during a "good old days"-revival holiday run through The Harrowing with my "grown up with" group, which plays 3.5 much faster, too)
  16. Obergnom

    Combat and book keeping - How long does it take in your group?

    Hmm, it is mostly the players trying to figure out what to do next. When the characters are new there is of course some looking stuff up in books, but at the moment it really is the chess factor. I myself know the rules pretty well, but there is a player in my group, who allways gets out the...
  17. Obergnom

    Combat and book keeping - How long does it take in your group?

    Hi, I was just thinking about the pacing of my campaign. We recently needed 8 sessions for an adventure that should not have lasted more than 5 sessions (if at all that long). There were a total of 8 combat encounters involved and of course a lot of role playing and book keeping (Magic Items...
  18. Obergnom

    Characters that can do more without being (much) more powerful?

    More skills allow players (or, my players) to do more, because they see a chance to succeed. While it is possible (and often happens) to try everything at low levels, because there is a differnence of maybe 20%-30% in the chance of success between skilled and unskilled characters, at higher...
  19. Obergnom

    Characters that can do more without being (much) more powerful?

    Hi, I would like a houserule that would allow the PCs to be able to do more, without being much more powerful. At the moment, we do this: Everyone gets 8 free skill points that might be spend into craft, knowledge, profession or perform skills at first level. These are Background skills. This...
  20. Obergnom

    MIC: Augment Crystals in play?

    We use a "no item above your level when the game starts" rule for char generation and I do not make Items more than 1 level above the PCs level available in the game. Under those circumstances they seem just perfect, as you can not buy a +2 weapon till you reach level 10. (+2 weapons being level...
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