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    D&D General 6E But A + Thread

    Personally I want spells to be less gated than they are now, not more gated. That way a PC can really drive what they want to do based on their story or character idea instead of having it dictated to them or having arbitrary obstacles to them getting a certain spell. That way you can build a...
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    D&D 5E (2024) NPCs, and the poverty of the core books

    If you are not going through the process then it is not really giving the NPC a player class. If you are just whipping up something then you are doing what I suggested, pulling abilities off the shelf that you want to use and ignoring others. I see no value in checking if a hypothetical PC...
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    D&D 5E (2024) NPCs, and the poverty of the core books

    Because to me that is just a tack on that is there for no reason and serves no purpose in the game. Just rules for rules sake. I realize others disagree.
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    D&D 5E (2024) NPCs, and the poverty of the core books

    I didn't play a lot of 3E, I am talking about 5E. Players regularly take 30-45 minutes to generate new characters and they know what they want before they go into it (meaning they have already actually done some of this work). Choosing background, choosing origin feat, rolling abilities (or...
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    D&D 5E (2024) NPCs, and the poverty of the core books

    I am an expert on the 2014 and 2024 rules, but I for one would like less complexity in 6E. A lot of the complexity seems to serve no narrative purpose IMO and just feels tacked on (example: weapon mastery).
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    D&D 5E (2024) NPCs, and the poverty of the core books

    You can give them spell slots or arcane blasts or both or whatever you want. Like I said in my earlier post the Knight 2 heavy crossbow attacks doing 2d10+1d8 each are what my PCs are upset about in this fashion. If this is going to be a problem at your table then make your...
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    D&D 5E (2024) NPCs, and the poverty of the core books

    PCs are much more complicated than Monsters and it would be extremely time consuming to build out NPCs with a full blown PC class, including ability scores, feats, features, subclass features, spells etc. It would be on the order of an hour for each NPC. It is far easier to just build an NPC...
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    D&D General 6E But A + Thread

    I find this is pretty common in many groups, but it also often does not work out well for the last person to join decide. I think groups can be happy, fun and successful when they don't have all their bases covered. I think it is difficult to have fun when players are playing a PC they don't...
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    D&D General 6E But A + Thread

    Look all I'm saying is if you are giving up something you can do without chance for an action that involves chance (i.e. an attack roll), then that is gambling. There are actions you can take which will further the fight without rolling dice and if you don't take one of those actions you are...
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    D&D General 6E But A + Thread

    Mqybe, maybe not. Like I said if you miss every single turn you still lose and if you end up missing every turn the rest of your party is worse off if you die quicker because you didn't dodge. You are also leaving out other things you can do like flee that may not be a gamble or at least are...
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    D&D General 6E But A + Thread

    Not true. You can always kill the enemy on a later turn, or your allies can kill him or numerous other things can happen. The only way this is true is if there is no option that does not involve chance. You make the choice to attack every turn. When you make that choice you typically give up...
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    D&D General 6E But A + Thread

    And if you attack and miss you are not any closer to winning the fight either and you are closer to losing it than you would otherwise be. The fact that you must do this to have any chance of winning does not mean it is not gambling. Just like when I am looking at that lottery ticket - if I...
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    D&D General 6E But A + Thread

    But why don't you just keep playing what you like instead? This is what you are saying to me, as if my wants for a new system shouldn't count because there are already other systems that allegedly do that.
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    D&D General 6E But A + Thread

    That is like saying I am no closer to being rich if I don't throw my money into a slot machine. The combat is more likely to be resolved against you if you attack and miss then if you do another action that protects you.
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    D&D General 6E But A + Thread

    It very much is. For example in combat you choose to attack - You roll and attack roll and if it is low it misses, if it is high it hits, then if it hits there is usually more dice to determine how much damage the bad guy takes and/or if it suffers from any other effects. You don't have to...
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    D&D General 6E But A + Thread

    The only class feature that I can think of that does this is Bardic Inspiration and things like spell preparations were decoupled from ability scores.
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    D&D General 6E But A + Thread

    I like to play the current version of D&D too, I am just doing the same thing as everyone else here - telling them what my preferences would be regarding what I would like to see changed. Why don't you find a game that suits you more instead of saying you want things changed?
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    D&D General 6E But A + Thread

    Because I like to play D&D and if you are asking me what I want in D&D it is a game that is more supportive of that. We are talking about changes to the current D&D rules and you can make this strawman argument -why not play something else- with respect to any proposed changes.
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    D&D General 6E But A + Thread

    Sure I can, but I would like it if the rules encouraged it more than they do. I am talking about what I would like to see in 6E.
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    D&D General 6E But A + Thread

    The weaker concept should be weaker, and should be purposefuly designed that way IMO. If we are talking about what I would like in 6E it is more of a storygaming focus than the current system encourages.
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