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  1. akr71

    D&D General How do you handle doubling of classes?

    Yes, same here. If an NPC is going to travel with the party for a bit, I generally see if I can pawn them off onto a player to run. I've got enough to do. Another thought ... the party can always tell the DMPC/NPC to get lost - "we don't need your help."
  2. akr71

    D&D 5E (2014) Survivor 5E - Monster Mash - Beholder keeps its eye on the prize!

    Rakshasa 13 Gold Dragon 19 Lich 27 Gelatinous Cube 14 Umber Hulk 11 Owlbear 23 Stone Golem 10 Beholder 26 Black Dragon 14
  3. akr71

    D&D General How do you handle doubling of classes?

    I'm more concerned with a DMPC than a second rogue in a party. If it is really supposed to be an NPC, I try very hard to find an appropriate statblock to base it off. It sounds to me like the DM needs a chance to play. If they are excited by a cool character concept, reserve it for a PC, not...
  4. akr71

    D&D 5E (2014) Survivor 5E - Monster Mash - Beholder keeps its eye on the prize!

    Pit Fiend 24 Rakshasa 15 Gold Dragon 19 Lich 26 Gelatinous Cube 17 Umber Hulk 13 Owlbear 24 Frost Giant 9 Stone Golem 14 Beholder 26 Black Dragon 16
  5. akr71

    D&D 5E (2014) Survivor 5E - Monster Mash - Beholder keeps its eye on the prize!

    Pit Fiend 23 Rakshasa 17 Gold Dragon 22 Lich 25 Gelatinous Cube 17 Umber Hulk 15 Owlbear 25 Storm Giant 7 Frost Giant 13 Stone Golem 16 Beholder 25 Black Dragon 16
  6. akr71

    With how many people have of role-played with since your first game?

    60+ but it makes me wonder what that number would be if I hadn't drifted away from rpgs from my late teens to mid 40's. Another military brat here, so I moved a lot and had to find new groups, which was not particularly easy during the Satanic Panic.
  7. akr71

    D&D 5E (2014) Survivor 5E - Monster Mash - Beholder keeps its eye on the prize!

    Pit Fiend 23 Rakshasa 20 Gold Dragon 25 Lich 25 Gelatinous Cube 17 Umber Hulk 16 Owlbear 25 Storm Giant 9 Frost Giant 13 Stone Golem 18 Beholder 28 Couatl 2 Black Dragon 16
  8. akr71

    D&D 5E (2014) Lightning Bolt should be better.

    I miss the old bounce off stone walls lightning bolt. A stun to effected creatures would be cool though.
  9. akr71

    D&D 5E (2014) Survivor 5E - Monster Mash - Beholder keeps its eye on the prize!

    Pit Fiend 22 Rakshasa 22 Gold Dragon 24 Lich 26 Gelatinous Cube 16 Umber Hulk 16 Owlbear 27 Displacer Beast 4 Storm Giant 14 Frost Giant 11 Stone Golem 20 Beholder 29 Couatl 8 Black Dragon 16
  10. akr71

    D&D 5E (2014) Survivor 5E - Monster Mash - Beholder keeps its eye on the prize!

    Pit Fiend 21 Rakshasa 23 Gold Dragon 24 Lich 27 Gelatinous Cube 16 Umber Hulk 18 Owlbear 27 Displacer Beast 10 Storm Giant 17 Frost Giant 12 Stone Golem 20 Beholder 30 Couatl 12 Black Dragon 16
  11. akr71

    D&D 5E (2014) Survivor 5E - Monster Mash - Beholder keeps its eye on the prize!

    Pit Fiend 21 Rakshasa 23 Gold Dragon 25 Lich 24 Gelatinous Cube 16 Umber Hulk 20 Owlbear 25 Displacer Beast 10 Storm Giant 18 Frost Giant 14 Efreeti 10 Stone Golem 20 Beholder 28 Couatl 16 Black Dragon 18
  12. akr71

    D&D 5E (2014) Survivor 5E - Monster Mash - Beholder keeps its eye on the prize!

    Pit Fiend 21 Rakshasa 21 Gold Dragon 27 Lich 23 Gelatinous Cube 19 Umber Hulk 18 Owlbear 23 Displacer Beast 16 Storm Giant 18 Frost Giant 18 Shambling Mound 6 Efreeti 10 Stone Golem 20 Beholder 24 Couatl 16 Black Dragon 20
  13. akr71

    D&D 5E (2014) Survivor 5E - Monster Mash - Beholder keeps its eye on the prize!

    Demogorgon 11 Pit Fiend 20 Rakshasa 22 Gold Dragon 24 Lich 22 Gelatinous Cube 19 Umber Hulk 20 Owl Bear 20 Displacer Beast 18 Storm Giant 19 Frost Giant 18 Shambling Mound 14 Efreeti 16 Stone Golem 20 Beholder 22 Couatl 16 Black Dragon 20
  14. akr71

    D&D 5E (2014) Survivor 5E - Monster Mash - Beholder keeps its eye on the prize!

    Demogorgon 20 Pit Fiend 20 Rakshasa 20 Gold Dragon 20 Litch 20 Gelatinous Cube 20 Umber Hulk 20 Owl Bear 21 Displacer Beast 18 Storm Giant 20 Frost Giant 20 Shambling Mound 20 Efreeti 18 Stone Golem 20 Beholder 21 Couatl 20 Black Dragon 20
  15. akr71

    D&D 5E (2014) Survivor 5e Adventure Books - Yawning Portal lives to tell it's Tale!

    Ghosts of Saltmarsh 5 Icewind Dale: Rime of the Frostmaiden 16 Tales from the Yawning Portal 13
  16. akr71

    D&D 5E (2014) Survivor 5e Adventure Books - Yawning Portal lives to tell it's Tale!

    Candlekeep Mysteries 3 Curse of Strahd 3 Ghosts of Saltmarsh 14 Icewind Dale: Rime of the Frostmaiden 16 Tales from the Yawning Portal 17
  17. akr71

    D&D 5E (2014) Secret Doors

    I agree that the Passive Perception autopass/autofail may tend toward monotonous or trivial when there are frequent secret doors. I would handle it by treating secret doors as puzzles. The party knows the door in there, but how does this one open? Now the players can roll (active) Perception...
  18. akr71

    D&D 5E (2014) Survivor 5e Adventure Books - Yawning Portal lives to tell it's Tale!

    Baldur's Gate: Descent into Avernus 1 Candlekeep Mysteries 8 Curse of Strahd 6 Ghosts of Saltmarsh 15 Icewind Dale: Rime of the Frostmaiden 21 Tales from the Yawning Portal 19
  19. akr71

    D&D 5E (2014) Survivor 5e Adventure Books - Yawning Portal lives to tell it's Tale!

    Baldur's Gate: Descent into Avernus 7 Candlekeep Mysteries 8 Curse of Strahd 12 Ghosts of Saltmarsh 21 Icewind Dale: Rime of the Frostmaiden 22 Tales from the Yawning Portal 22
  20. akr71

    D&D 5E (2014) Survivor 5e Adventure Books - Yawning Portal lives to tell it's Tale!

    Baldur's Gate: Descent into Avernus 11 Candlekeep Mysteries 9 Curse of Strahd 10 Ghosts of Saltmarsh 20 Icewind Dale: Rime of the Frostmaiden 22 Tales from the Yawning Portal 26 Tomb of Annihilation 7
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