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  1. rushlight

    Heighten Spell + another Metamagic feat

    Alright, I suppose I stumbled on an interesting question... Anyway, the Sage's answer is official, I suppose. But it still isn't really satisfying. For some reason, I can't see a Maximized Burning Hands Heightened to 6th level as the equal to Meteor Swarm. A spell with a base save of 16...
  2. rushlight

    Heighten Spell + another Metamagic feat

    The problem with that logic is that whether they stack or not Heighten doesn't add additional slots to a spell. That's the significant difference. So the feats that add +X slot levels to a spell stack - that's irrelevant. Heighten doesn't work like that, and the feat description says as much...
  3. rushlight

    Heighten Spell + another Metamagic feat

    Ahh, but if you Maximize it and then Heighten, it is no longer clear. The text of Heighten Spell says it (unlike other metamagic feats) applies to the effective level. The rules of applying standard metamagic feats say that they increase the slot level, but not the effective level of a...
  4. rushlight

    Heighten Spell + another Metamagic feat

    Ok, several of you seem not to see things the way I now do... Can you give some rules proof of this? So far the only thing I've seen is that the application of feats is cumulative, but I pointed out that on pg 88 that the use of a metamagic feat essentially only affects one of the two spell...
  5. rushlight

    Heighten Spell + another Metamagic feat

    Ahh, but there are issues here that are different than the usual "This feat adds +2 that feat adds +3 for a net +5" metamagic feats. Perhaps you should read that as "Changes to the slot level required are cumulative" - since that's what it actually means. The standard application of metamagic...
  6. rushlight

    Heighten Spell + another Metamagic feat

    It seems that if you have the Heighten feat, and you take a 1st level spell (that takes up a 1st level slot) and you Heighten it to 1st level (which is legal - Heighten simply makes a spell in a slot act like a spell of that slot's level) then that 1st level spell acts like 1st level. If you do...
  7. rushlight

    Heighten Spell + another Metamagic feat

    I suppose the order of application is what's important here. If you have a 1st level spell and apply Maximize, you add +3 levels for a 4th level spell. Heighten says "The heightened spell is as difficult to prepare and cast as a spell of its effective level." If your spell is effectively 1st...
  8. rushlight

    Heighten Spell + another Metamagic feat

    Can you point me to the location where that information can be found? My players will want to see some book reference. :)
  9. rushlight

    Heighten Spell + another Metamagic feat

    Ok, so if you Maximize a spell, (say Burning Hands) then it fills a slot 3 levels higher - in this case, a 4th level slot - but it remains a 1st level spell for DCs and whatnot. What if you have Heighten Spell? Can you also Heighten it to 4th level so you get the benefits of the Maximize...
  10. rushlight

    AoO and Smite Ability

    Personally, I was allowing this before I sent them an email - and I haven't really found it unbalancing. A paladin only gets a handful of Smites a day, and using one for an AoO is just about the same as using one during his round. And as for the definition of a "normal melee attack" - I...
  11. rushlight

    AoO and Smite Ability

    I e-mailed Wizards Customer Service this question... I've never dealt with them directly before, but here's their reply:
  12. rushlight

    Enough Ray Spells?

    Okay, here's another question: All ray spells are ranged touch attacks. Would you consider all spells which are ranged touch attacks to be ray spells? Specifically, as it applies to Weapon Focus: Ray. That might make up a bit...
  13. rushlight

    Enough Ray Spells?

    So, are there enough ray spells to base a sorcerer around? I was thinking of doing this in an upcoming campaign. I only found a handful in the core book, and levels 5 and 7 don't have any that I could find. Are there any good supplement books that might increase this some? Perhaps provide...
  14. rushlight

    PDF char sheet needed...

    That looks nice, but all I get are circular links. I can't actually access anything... Anyone have another suggestion?
  15. rushlight

    PDF char sheet needed...

    ...that will allow data entry into the various fields. I've seen one of these somewhere, but I can't find it! It looks like the base sheet, but you can type in your values. Can someone help me find this? Oh, this is for D&D 3.5... Thanks!
  16. rushlight

    Wall of Force - How tight the seal?

    Your logic is sound. But I believe that your conclusion is questionable. While I can agree that the Wall wouldn't vibrate with sound - but the surrounding surfaces would. If the Wall seals in a natural cavern, the vibration of the stone that transverses the Wall would be minor, but probably...
  17. rushlight

    Twist my Plot. Please!

    You could really throw them by taking a more "sci-fi" twist... What if the "good" and "evil" versions of a person are actually reflections from dual alternate realities - each battling the other on the middle ground. I would use the Plane of Shadows (from the Manual of the Planes if you have...
  18. rushlight

    Slightly confused about UA action points

    Actually, that's not stacking, but a feature of the way you determine the average value of a die. The average value of a die will always end in a .5 - that keeps the average rolls correct. You'll notice that for 3d8 you'll find an HP of 13, not 13.5, so the .5 is rounded down. But if you...
  19. rushlight

    Game Bloopers and Quotes

    In a mode similar to Ph34r's... My players were in a town, haggling for some much needed supplies. They had impressed upon the shopkeep how poor they were, and had made some successful rolls to convince him to significantly lower his prices by half (in the name of all that is Good!) on goods...
  20. rushlight

    Complete Divine Info Here - Scoop from RPGA

    While it's true that the "crunch" can be used by the DM as well, that all misses the point. I'm tired of books with just rules and stats. How about some ideas? Like generic story arcs, helpful conspiracy plots, stuff like that. The "fluff" in otherwords. That's what is missing. Not just...
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