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  1. K

    D&D 5E (2014) What single new class would you like to see?

    Mmm, see, I think this is far too rigid a view of class flavor. Not every Cleric has to be what you describe; in fact, in a polytheistic world, I don't think most Clerics would be. A Cleric could be about preaching, but I think it's actually more likely that they are another sort of...
  2. K

    D&D 5E (2014) What single new class would you like to see?

    Interesting. Yeah, I once (using PF) wrote down all the classes in kind of a 'grid' format using the four 'base' types - Warrior, Rogue, Mage, Priest. Fighters and Barbarians are pure Warrior. So are Monks, really, though a very different kind. Wizards and Sorcerers are pure Mage. Clerics and...
  3. K

    D&D 5E (2014) Weak Saving Throws

    That's a better expression of what I think about it than I could have come up with! OTOH, I don't think anything really would suffer if half proficiency bonus got added to other saves, so yeah, CapnZapp is probably right that it's a simplicity thing, at least in part.
  4. K

    D&D 5E (2014) Can a fireball melt ice?

    As a DM, I'd say yes; I wouldn't say the text about flammable objects means it's completely unable to affect other objects. It's a simplification: most simple/low-tech non-flammable objects like stone/metal ones aren't going to be affected much by a momentary exposure to fire. However, yes, as...
  5. K

    D&D 5E (2014) Weak Saving Throws

    I totally see that viewpoint, and I don't think it's "wrong". But I think the 5e setup of saves actually works pretty well with the general nerfing of a lot of save-or-die/save-or-lose effects. Originally I found the relative lack/weakness of those effects disappointing, but the more I look into...
  6. K

    D&D 5E (2014) Weak Saving Throws

    Well, it's only the designers' fault if the current system is unambiguously/objectively bad. If it's good for some groups/playstyles and bad for others (which I think is more the case) then it becomes a matter for those who don't like it to tweak it more to their liking. Out of the Abyss might...
  7. K

    D&D 5E (2014) Weak Saving Throws

    Yeah, I can see that. OTOH a lot of 5E classes really do have a lot of stuff to juggle. Playing a Paladin, I kept forgetting that Channel Divinity even existed. Only the gold dragon. The others have a lower fear DC, usually 2 or 3 points lower; more for the white dragon. I just printed out...
  8. K

    D&D 5E (2014) Rogues without Darkvision

    Well, sure, but that's not quite the same thing (IMO). A footstep is audible, but to normal hearing, it's not so loud that it can't be missed, especially if it's quiet or there are distractions. Tremorsense, though... to have a sense of vibrations that lets you pinpoint things to the degree...
  9. K

    D&D 5E (2014) Weak Saving Throws

    More realistically, in a game without feats, one would raise the most class-relevant score to 20 (probably 2 ASIs) and split the other 3 between CON, DEX, and/or WIS depending on what class you are and what other benefits you have (eg gnomes' advantage on magic INT/WIS/CHA saves, magic items...
  10. K

    D&D 5E (2014) Weak Saving Throws

    What's so bad about Champions? DCs of 19 are not common except for save-for-half-damage (mitigated by high hp at high levels) or save-or-knocked-prone (usually STR saves that are most likely to hit the melee types with high STR and likely proficiency). I mean, there are a few like that, but...
  11. K

    D&D 5E (2014) Weak Saving Throws

    Actually, I meant that while the possibility of "impossible" saves existing isn't in itself a problem, I don't know whether the specific use of them in OOTA was appropriate, since I don't have that book.
  12. K

    D&D 5E (2014) Weak Saving Throws

    Sure, that's why I wrote that it's a problem if they were "expecting that characters who don't have proficiency in that save have a chance of making it".
  13. K

    D&D 5E (2014) Weak Saving Throws

    Yeah, if they put in DC 23 saves expecting that characters who don't have proficiency in that save have a chance of making it, that's a problem (you'd need a score of 16 to have even a 5% chance without proficiency). But what's the context?
  14. K

    D&D 5E (2014) Rogues without Darkvision

    The difference, as I see it, is that tremorsense isn't blocked by intervening objects so there is really no way to hide from it. It just spots anything moving on the ground. On the other hand, it has the weakness that it's really hard to spot characters standing still, and automatically fails...
  15. K

    D&D 5E (2014) Rogues without Darkvision

    Some exotic senses (like echolocation 'blindsense') could be hidden from pretty much the same way sight can, but tremorsense I'd expect to be pretty un-foolable. If you have a sense of vibrations in the ground so refined that it can substitute for sight, I think a moving PC-sized creature will...
  16. K

    D&D 5E (2014) The fighter's Indomitable ability

    It depends. Not every game uses feats (mine doesn't); in that case, you'll max out your STR (or DEX for ranged/finesse fighters) and CON and not have much else to do with the extra ASIs other than boost your weaknesses.
  17. K

    D&D 5E (2014) Rogues without Darkvision

    On the other hand, a darkvision-having species building an underground structure might want to design their entrances so that there are no sight lines longer than 60 feet (drow would try to make the sight lines longer than 60 but less than 120 feet) and then make it in total darkness. Then...
  18. K

    D&D 5E (2014) [Question] Medusa and Sight Based Spells (Magic Missile, Blight, etc.)

    Interesting. I would have ruled the other way, because intuitively (to me) looking at the lower legs/feet but not the upper body really should work. You still see the creature, just not the face/eyes.... ...but, yeah, that makes a lot of sense.
  19. K

    D&D 5E (2014) Weak Saving Throws

    Well, OK, but maybe they shouldn't have set the gold dragons' Cha quite that high. (It's odd, too, because I would have thought of silver dragons as supposed to be the more charismatic ones - aren't they the super-social-outgoing metallic dragons? But maybe it's the golds' sheer overwhelming...
  20. K

    D&D 5E (2014) Weak Saving Throws

    I just checked the DCs of all CR 16+ monsters in the MM. The majority of ultra-high (over 20) DCs are 'save for half damage' or 'knocked prone/pushed back' effects. The former can be mitigated by HP, and the latter are going to be largely hitting melee classes with high STR and likely to have...
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