Search results

  1. K

    D&D 5E (2014) Weak Saving Throws

    Why? I can see a lot of situations where a smaller chance of success than that makes perfect sense. EDIT: Also, there are very few ultra-high DCs in the Monster Manual. Is this what you are talking about? OK, I haven't played in or read Out of the Abyss - so I didn't know about that. That...
  2. K

    D&D 5E (2014) Rogues without Darkvision

    Yeah, in our heavily electrically-lit modern world people sometimes don't realize how much full dark adaptation can let you see at night, especially if the moon is up. However, as other people have pointed out, underground environments can be totally dark and in that case no amount of dark...
  3. K

    D&D 5E (2014) Weak Saving Throws

    I wouldn't expect a high level character to have any scores below 10... at least, characters I play sure wouldn't. After boosting the class's most important (which is likely two ASI's and it's maxed out) removing weaknesses and boosting CON would be the next logical place to put the remaining...
  4. K

    D&D 5E (2014) Weak Saving Throws

    I dunno... have you had trouble with this in actual high-level play? Sure, there are six saves, but they aren't all equally important. I'd expect a really high level character to have pretty good scores in the most important saves. Also, there are a lot of other things likely to help. Magic...
  5. K

    D&D 5E (2014) Weak Saving Throws

    Disintegrate isn't an all-or-nothing effect, just a source of damage. (In 5E... that too is a "modern" change, IIRC between 3.0 and 3.5. The old disintegrate was save-or-die.) Well, it usually won't, because 20th level characters would tend to have higher ability scores and be much more likely...
  6. K

    D&D 5E (2014) Weak Saving Throws

    I agree that it gets weird when the level gap is really big like that, but not otherwise, IMO (and I'd argue that's a bit of an edge case rather than a fundamental flaw). Even though a 10th level character with access to remove curse might have no rational reason to fear an ordinary CR 3...
  7. K

    D&D 5E (2014) Weak Saving Throws

    That's a good point. It's imperfect, but I think it's better (IMO) than either the AD&D or the 3E one, at least in the context of 5E's lack of outright save-or-dies and weakened mental effects. Well, fear effects in 5E tend to give a save every round when their 3E counterparts didn't (at...
  8. K

    D&D 5E (2014) Weak Saving Throws

    It worked this way in older editions, but I think that was largely important because so many failed saves were instant death (or dragon breath = instant-death-level damage) in older editions. So higher-level characters were more likely to survive. That doesn't apply in 5E. A failed save is...
  9. K

    D&D 5E (2014) Finding 5th edition too "safe".

    I like poison doing hp damage. Save-or-die was applied too liberally in early editions to"mundane" poisonous things IMO -- D&D adventurers are supposed to be able to survive things normal people can't. In real life, venomous snakebites are usually survived (some species like the black mamba...
  10. K

    D&D 5E (2014) One-shot kills

    Me neither (just started GMing 5E) but it totally should work that way, both for mechanical reasons and logical ones.
  11. K

    D&D 5E (2014) Why is level 5-10 the "sweet spot" in D&D

    Oh, totally. In 5E he'd probably be an equal to Tiamat, about CR 30.
  12. K

    D&D 5E (2014) Who raises the dead?

    Maybe Forgotten Realms has enough high-level characters for that sort of thing, but certainly in my world, a 14th-level wizard (or any class) wouldn't be selling services - they'd either be an adventurer or a ruler in their own right if they wanted to amass wealth/power. And there are probably...
  13. K

    D&D 5E (2014) Why is level 5-10 the "sweet spot" in D&D

    Well, it's a setting where magic is rare, but individual magic-users can be extremely powerful. EDIT: Also, there are other societies with channelers that the Aes Sedai don't know about. Their control isn't as absolute as all that. But a lot of the characters use high-level-equivalent...
  14. K

    D&D 5E (2014) How might elven societies be different from the norm?

    Living steel sounds cool, but I don't think elves really need any special source for metal. Trading for it occasionally is enough if they just don't use all that much metal. I'd imagine metal is reserved for special things, highly crafted and often magical items that take a lot of work. I think...
  15. K

    D&D 5E (2014) Why is level 5-10 the "sweet spot" in D&D

    Yes, I did, but I wasn't sure if people would recognize the name.
  16. K

    D&D 5E (2014) Why is level 5-10 the "sweet spot" in D&D

    Where would you say the powerful Wheel of Time characters fall? They have stuff like teleportation (Gateways/Traveling) and balefire is something like a super-disintegrate... And then there's stuff like "Gardens of the Moon" which starts with an army of mages fighting a super-wizard in a...
  17. K

    D&D 5E (2014) does Daylight make daylight?

    Interestingly, the 3.5 sunbeam and sunburst spells mention ultraviolet light as why they damage "fungi, mold, oozes, and slimes", but not in reference to undead. http://www.d20srd.org/srd/spells/sunburst.htm http://www.d20srd.org/srd/spells/sunbeam.htm
  18. K

    The Origin of the Fireball

    That is really cool information. I would not have guessed it went back before Chainmail.
  19. K

    D&D 5E (2014) does Daylight make daylight?

    I was kidding (mostly*)... but the "UV harms vampires" thing has been done before. *Old D&D had infravision instead of darkvision, though, and at least 1E had 'ultravision' too. So at least back then IR/UV were things that existed in the D&D multiverse.
  20. K

    D&D 5E (2014) Revivify - where did that come from?!?

    In 3.x, Resurrection could return you from disintegrated dust. You only needed True if you had nothing at all left. Interesting ... never thought of that as the reason, but now that you say it, makes perfect sense that it would be that. I agree - Revivify doesn't have the "cosmic"...
Top