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  1. Fralex

    D&D 5E (2014) Custom Race ability - Proficiency in a skill, Expertise, or advantage?

    I'd go with B or C. Advantage isn't really meant to be an "always on" kind of thing. It's either a temporary bonus (like attacking from out of sight) or a bonus to a subset of a skill (like keen hearing giving advantage on just sound-based perception checks). There are exceptions, but this seems...
  2. Fralex

    D&D 5E (2014) How do I one-shot?

    I've been trying unsuccessfully to convince my friends to play D&D with me all semester. The semester is almost over now, but there is hope! A new friend I made says she and her friends have been wanting to play a game but aren't experienced enough to DM. I offered to make an adventure for them...
  3. Fralex

    The 'Wonderland'-Inspired Faces of the RAGE OF DEMONS

    Planescape sounds fun.
  4. Fralex

    D&D 5E (2014) Spell Area doubts !

    In the playtest we also had a special kind of sphere called a "cloud," which could go around corners. EDIT: Actually, fireball DOES do that still. I guess they realized they could just say "this sphere effect goes around corners" instead of giving it a different name.
  5. Fralex

    D&D 5E (2014) Flight ability: Does this make the Aarakocra overpowered?

    Flight isn't even that high-level a power. You get fly at 5th level, and even at level three you can levitate, or reduce yourself and hitch a ride on a flying familiar. Flying just sounds really good because it's one of those things humans always wish they could do. If you watch a lot of birds...
  6. Fralex

    The 'Wonderland'-Inspired Faces of the RAGE OF DEMONS

    Actually, a "Plane of Existentialists" would be pretty hilarious, since a common theme in existentialism is that there is no afterlife. Some of these philosophies would probably need to be modified to work in a fantasy setting, but they could still work with some tweaking. Philosophies that...
  7. Fralex

    The 'Wonderland'-Inspired Faces of the RAGE OF DEMONS

    I really like the fact that the Detect Evil and Good spell in 5e is more like Detect Foreigners. That is, after all, a classic medieval (and sadly, modern) definition of Good and Evil, and it can be objectively defined in no uncertain terms. The idea that philosophical concepts are actual forces...
  8. Fralex

    D&D 5E (2014) We've had dragons, elementals, and demons - so what iconic evil is next?

    Creatures of The Far Realm would be a fun thing to base a story around. If we assume most aberrations are from the Far Realm initially, it raises a lot of interesting questions. Namely, for beings that came from a place of incomprehensible madness, they're remarkably well-adapted to our...
  9. Fralex

    D&D 5E (2014) 5E Playtesters: How Was It?

    In most of my game design classes, artists were in the minority (engineering school), so I was usually the only artist on my team when we split into groups to make games. I don't know if this was related, but I tended to be the only person on my team who wanted to just try extreme ideas out and...
  10. Fralex

    D&D 5E (2014) Dose D&D have room for a diplomat class?

    Pffft, diplomancers. Everybody knows the real diplomacy build is the Jumplomancer. Or, um, that other one. I was thinking more about diplomacy in a situation where it's expected, not diplomacy to avoid all fights. I've always wanted to try creating some sort of system that handles tricky...
  11. Fralex

    Unearthed Arcana Waterborne Adventures: New from Unearthed Arcana

    Don't think of the class or race feature making a feat redundant; think of it as a free bonus feat designed for an edition where feats are optional. Also: If all things go according to plan, I SHOULD end up playing a one-shot D&D game on Friday. The characters are pre-generated, but as long...
  12. Fralex

    D&D 5E (2014) Dose D&D have room for a diplomat class?

    Somehow, this seems relevant: Problem Sleuth: Load weapon. You load the CARTRIDGE into the BLOTSPITTER, pull back on the bolt handle, lock and load with a DING. Problem Sleuth: LV. 98 SLEUTH DIPLOMACY -> POISON PEN LETTER You hammer at the KEYS of the SMITH CORONA. The machine gun fire of...
  13. Fralex

    Unearthed Arcana Waterborne Adventures: New from Unearthed Arcana

    At 9th level, it is arguable which is sharper, your blade or your wit. As an action, choose one creature within 60 feet and make a Charisma (Persuasion) check opposed by their Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language. If the...
  14. Fralex

    Unearthed Arcana Waterborne Adventures: New from Unearthed Arcana

    I was hoping this was a setup for a "Don't cross a sultan when death is on the line!" joke. 0/10.
  15. Fralex

    Unearthed Arcana Waterborne Adventures: New from Unearthed Arcana

    This one: http://dnd.wizards.com/articles/features/modifying-classes
  16. Fralex

    Unearthed Arcana Waterborne Adventures: New from Unearthed Arcana

    Yeah, there are a few variations on the idea. I settled on "give disadvantage on attacks against anyone" because the ability costs you an action and I wanted to make it more reliable. Rogues have several abilities for mitigating damage, but nothing that helps them avoid it altogether, so I was...
  17. Fralex

    Unearthed Arcana Waterborne Adventures: New from Unearthed Arcana

    I think one of my favorite ribbons was giving tieflings access to thaumaturgy. Such a cool way of giving players (and DMs with tiefling NPCs) a bunch of neat little roleplaying tools to emphasize the fact that their character has a significant supernatural presence. You can make their eyes gleam...
  18. Fralex

    Unearthed Arcana Waterborne Adventures: New from Unearthed Arcana

    Fun fact: Swashbucklers can sneak attack enemies their allies aren't near, and sneak attack enemies their allies ARE near, but if the enemy stands next to an unconsious enemy ("enemy" from the enemy's perspective), suddenly it's safe from them!
  19. Fralex

    Unearthed Arcana Waterborne Adventures: New from Unearthed Arcana

    I still like the essential narrative of taunting an enemy to reduce their effectiveness, but I think it should feel less like a "Fight me! I'm the one you want!" tank thing and more like a smug "Haha! Wow, you couldn't hit the broad side of a barn! By all means, keep embarrassing yourself!"...
  20. Fralex

    Unearthed Arcana Waterborne Adventures: New from Unearthed Arcana

    For the Sneak Attack thing the Toujors l'frenchword gives, I'd be more comfortable if it were something like, "You can Sneak Attack with a melee weapon any creature that was not within your reach at the start of your turn." Then it synergises with the other swashy abilities that help you run up...
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