Search results

  1. Fralex

    Unearthed Arcana Waterborne Adventures: New from Unearthed Arcana

    Wow, I think this is my favorite UA yet. I just want to try out everything. Suggestion for Panache: Every time the creature you provoked successfully lands a hit on you, repeat the Persuasion/Insight contest to give them a chance of ending the effect early. Then your taunt only stays effective...
  2. Fralex

    D&D 5E (2014) Proficiencies don't make the class. Do they?

    Re: the whole "A class is more than the sum of its mechanics" thing: Every class has unique mechanics and a unique narrative. Both of them strengthen each other. You need to be able to feel how a class's mechanics are tied to its narrative for it to be successful. Both are factors in whether...
  3. Fralex

    D&D 5E (2014) Can a wizard learn a new cantrip from a scroll?

    I don't know, I feel like the existence of a feat that lets you instantly learn two new cantrips from ANY class suggests there is some other way to learn additional cantrips... Although looking over the training rules again, I just realized its main use is for learning tools and languages. Maybe...
  4. Fralex

    D&D 5E (2014) Proficiencies don't make the class. Do they?

    Well I mean it's basically making spell-storing item into a class feature, so it doesn't seem that different to me from the original artificer. Scrolls are items that work like spells.
  5. Fralex

    D&D 5E (2014) Can a wizard learn a new cantrip from a scroll?

    Would anyone allow players to learn a new cantrip using the training rules? A cantrip is sort of like a really weird weapon proficiency, so it kind of works.
  6. Fralex

    D&D 5E (2014) Dose D&D have room for a diplomat class?

    I don't know, classes like those don't sound like adventurers. Being able to defend yourself is a pretty important part of adventuring, and people like diplomats and smiths seem more like NPCs adventurers might be trying to protect or commission gear from. If a player wanted to be one of those...
  7. Fralex

    D&D 5E (2014) Proficiencies don't make the class. Do they?

    I know I brought this up before, but can we talk about this homebrewed artificer class? http://www.giantitp.com/forums/showthread.php?367999-5e-Homebrew-The-Artificer-%28of-Alancia%29 Because at least in my view this seems like a good place to start in terms of basic mechanics and subclass...
  8. Fralex

    D&D 5E (2014) Proficiencies don't make the class. Do they?

    Funny, those are basically the three subclasses I came up with when I was thinking about this yesterday. I take that as a good sign! I was thinking maybe a special feature of the alchemy build could be the ability to let your allies use your stuff (anyone can drink a potion), and maybe some way...
  9. Fralex

    D&D 5E (2014) Proficiencies don't make the class. Do they?

    I don't know, it just seems sorta counterintuitive to me. If we're making a bunch of new, similar subclasses, we might as well just put them all in one place, yeah? The way of the shadow adds a stealth option for monks, making them a little more like rogues. The arcane trickster archetype makes...
  10. Fralex

    D&D 5E (2014) Proficiencies don't make the class. Do they?

    In fact I'm actually kind of liking the idea of making them half-casters. It would help emphasize the fact that artificers use magic to enhance weapons rather than as a weapon on its own, and learning ANY class's spell, but at half the speed, sounds like a good place to start in terms of...
  11. Fralex

    D&D 5E (2014) Proficiencies don't make the class. Do they?

    That's just an engineering problem that can be overcome with good game design. There are plenty of ways to offset that power! Limit the rate at which they learn new spells rather than let them start off knowing every spell of their level. Make them half-casters so the "real" casters still get...
  12. Fralex

    WotC Survey Result: Classes OK, Eberron Needs Work

    True, but that list was really small! I want feel like the things I make are my own! Remember what I said about being constrained to a list of "approved ideas":
  13. Fralex

    D&D 5E (2014) Proficiencies don't make the class. Do they?

    Ah, OK, I think this is the key issue here. Spell-Storing Item was in many respects the heart of the class. It gave you access to EVERY spell in the game, at the expense of it being more inconvenient and slightly weaker. For me and many others, this sort of total freedom is essential to the...
  14. Fralex

    D&D 5E (2014) Proficiencies don't make the class. Do they?

    I've seen you bring these points up a lot. And I agree with them. But I think you're focusing on them a little too much as proof the artificer doesn't need its own class. I keep feeling like you're not really addressing the other reasons people give for why the artificer is unique. Because if...
  15. Fralex

    D&D 5E (2014) Proficiencies don't make the class. Do they?

    Ooh! Ooh! I did this! I just added two bard spells that dealt psychic damage and gave psion-sorcerers the option to make their spells invisible. It's actually been working really well so far!
  16. Fralex

    WotC Survey Result: Classes OK, Eberron Needs Work

    I think the key thing about the artificer is the freedom it grants the player. I talked about this a bit on Keith Baker's blog: And this was his response: I don't think the artificer needs to work the same way as it did in older editions, but it needs to evoke that feeling of being able to...
  17. Fralex

    D&D 5E (2014) Battlemap Vs. Theater of the Mind

    Last time I played, I actually used what I will call "Theater of the Mat." I draw out the battle area, but don't use a grid. I draw some circles with letters inside to show character position, and when someone moves I draw a line leading to the new position. I took a slip of paper and folded it...
  18. Fralex

    Adventure Time Book For D&D?

    Wooo, Pen Ward! Judging by the sheer amount of D&D references Adventure Time has, this sounds like something he'll have fun with. Seriously, some of the things they talk about on that show are direct references to game mechanics: Also relevent: https://www.youtube.com/watch?v=PrWV4Hemfio...
  19. Fralex

    D&D 5E (2014) So,whats up with those half orcs?

    Nobody at my games has ever wanted to play as a big ugly green thing, though the racial features are really cool. I might try it sometime. I'll do something weird and counter intuitive, like a half-orc wizard. Hmm, or actually, a half-orc druid might be interesting...
  20. Fralex

    D&D 5E (2014) Spicing Up Combat

    It should be noted that, at one point, another player pointed out a mistake I was about to make that would've killed us all, along with a bunch of nameless NPCs, in a hilariously stupid fashion. Tip: Just because you can reduce the boat to fit through a smaller gap doesn't mean you will also...
Top