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  1. Badwe

    Megadungeon Sandbox and 4E

    Raven: It's my belief that, while the PCs are smart enough to choose the challenge level that works best for them, going too far above or below item progression can create strange effects. Absolutely you can deviate a good deal, you're deviating every time you don't give out a parcel in one...
  2. Badwe

    Megadungeon Sandbox and 4E

    These stories remind me of a humorous, gamist campaign that an old acquantance of mine had planned for his group. As he described it, the PCs were locked inside a dungeon with 20 floors (3.5e). At the locked entrance sat a "dungeon master" who could answer basic questions as well as sell them...
  3. Badwe

    Megadungeon Sandbox and 4E

    The closest thing I could find was a link about skill challenges as a way to get demogorgon into level 1: The Keep on the Gaming Lands: Skill Challenges as Tool for Putting Demogorgon on Dungeon Level 1 edit: found it, http://kotgl.blogspot.com/2008/08/in-praise-of-wandering-monsters.html...
  4. Badwe

    Megadungeon Sandbox and 4E

    You can only house-rule out so many concept of 4e before it becomes you essentially only using the combat system. Then again, that alone would be a good reason, but there's plenty more technology to take advantage of. Regarding the incentive to mindlessly charge into any encounter for XP: this...
  5. Badwe

    Megadungeon Sandbox and 4E

    This is sort of like one of those mind-bending excercises where I try to convince you to "Think outside the dungeon" :-P In all seriousness, the idea of the parcel handouts is that even after those 8-10 encounters you continue to hand out treasure. The difference is you are now (or perhaps...
  6. Badwe

    Can someone recommend Dungeon Tiles for KotS?

    I am contemplating the worth of attempting to convert some MK dungeon tiles. For reference: Mage Knight Dungeons Builders Sets 1, 2 & 3 NEW!!! - eBay (item 270293971626 end time Nov-26-08 17:33:41 PST) The boards are either 3x5 or 5x5 tiles. in inches the 3x5 is 5"x7.5", which translates to...
  7. Badwe

    Megadungeon Sandbox and 4E

    This may be an issue of nomenclature. You might say that the first floor is assuming a level 1 party, and thus averaged around it. This is not the same as saying "clearing the first floor nets you 1 level". If it did, you would HAVE to create 8-10 encounters averaging level 1. So Floor is...
  8. Badwe

    Megadungeon Sandbox and 4E

    Keep in mind those conversion ratios though: At no point does the 4th ed DMG advocate 1 floor = 1 PC level, but it does advocate that 8-10 encounters at PC Level X = enough XP to go to PC level X+1 and 10 treasure parcels of item Levels equal to X+4 through X+1 and some gold/gems/art/etc. If I...
  9. Badwe

    Megadungeon Sandbox and 4E

    A single monster increase in XP value by 25 from levels 1 through 4. So a level 1 monster is 100 xp, a level 2 is 125 xp. Take this to the next logical conclusion, a party of 5 monsters goes from being worth 500 to 625 XP. One step farther, 8-10 encounters of this type would require 4,000 to...
  10. Badwe

    Can someone recommend Dungeon Tiles for KotS?

    does anyone know the product numbers for the different dungeon tiles or links to where you can buy them? searching "dungeons and dragons tiles" is predominantly giving me the most recent products.
  11. Badwe

    Mapping elements to combat effects

    I want to compartmentalize the effects that can originate from a certain element in order to create a mechanical<->thematic link between what element you're in and what is happening to you. That being said, I like the idea of ice chains grappling you and thunder waves bullrushing. If there was...
  12. Badwe

    Mapping elements to combat effects

    Really like that idea, chronoplasm. One of my goals is for the players to HAVE to visit around 3 or 4 of them and dig in a few floors but not need to get to the bottom (obviously it should _feel_ like reaching the bottom is impossible even if crafty players might be able to). Your idea of...
  13. Badwe

    Mapping elements to combat effects

    I plan to have the temples very far apart from each other at least some of the time, flung to the far reaches of the elemental chaos and spoken of only in whispered tales. I honestly haven't even come up with a good justification for why the players would want to delve into these other than...
  14. Badwe

    Mapping elements to combat effects

    I like your thematic ideas for the earth temple, and encourage anyone else who has ideas for scenery/themes for elements to post as well. I hadn't thought about including iron/overgrown into the earth temple since I was so focused on it as sort of a primal, pure area. The main variation I had...
  15. Badwe

    Mapping elements to combat effects

    I do plan on having "sub elements" in order to prevent the players from stacking resistance TOO heavily in an attempt to trivialize the encounters. For example fire will have some earth moments, obvious pairings like acid+poison or thunder+lightning will intermix among each other's dungeon...
  16. Badwe

    Mapping elements to combat effects

    I am working on a campaign, and my long term goal is for the players to visit the elemental chaos. In the elemental chaos, I intend for their to be an elaborate temple/fortress/dungeon for every element. Not just classical/captain planet elements like fire/water/earth/wind, but also acid, ice...
  17. Badwe

    Beastmaster Ranger up

    reposting from the less popular beast master thread: I feel like there wasn't enough information to properly explain how exactly the beast works. I am exceedingly curious because as we all know, pets and companions were removed due to the design constraint related to "The economy of actions"...
  18. Badwe

    D&D 4E Preparing the perfect D&D 4e introductory session

    A few suggestions: 1) Levels 1, 2, or 3 are best. Avoid as much complexity as possible for introduction, as 4th ed is actually overwhelming to new players at level 1. I had two new players for my campaign who either hadn't played since 2nd ed or never played D&D at all, and it was a lot for...
  19. Badwe

    Beastmaster Ranger

    I feel like there wasn't enough information to properly explain how exactly the beast works. I am exceedingly curious because as we all know, pets and companions were removed due to the design constraint related to "The economy of actions" where having many minions unbalanced the game. One...
  20. Badwe

    Ability Score Blues

    I've DMed a game up to level 7 now and I've found that one thing that quickly frustrates players is missing with their big abilities consistently. The main issue is that so much of what a player gets to do, and not just rolling damage, is keyed off of scoring a hit. Worse still, only some...
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