i hope this works for you, i have a similar situation unfolding with my party. i've been running mostly pre-gen material, including the level 1 delve from Open Grave. said delve had an onyx skull at the end that was supposed to be destroyed. instead some players have been trying to communicate...
making several threads about grind doesn't make it true. additionally, there are several potential complicatiosn factoring into each person's post:
1) an unclear definition of grind. in this case the OP seems to imply grind is encounter length. for some people it is round length. for some...
the trap encounter in H2 worked much better than the aforementioned H1's. in H2 there is a room filled with poisonous blood and 2 large minotaur statues on either side, along with carnage demons swimming in the blood. The statues have massive range and can hit an entire half of the room as...
Staff of Ruin Errata
not really a complete answer but they seem to be aware of it. still reading it as written i'm not sure how much damage you deal...
even an obvious outcome doesn't always create grind. it can be tempting to make every encounter deadly, with the potential for PC death and an elaborate set up. sometimes it's ok to throw an easy encounter at the PCs to let them feel powerful by bowling over opponents.
I honestly have to say that my group doesn't experience much grind. Generally they can polish off the encounters in H2 within 4-5 rounds, typically just as their level 4-6 characters are running out of encounter powers. In a 6 hour session we'll usually do 2-3 combats, though it could be 4...
this isn't as big of a deal as you might think, so long as you don't go too far out. The math behind monster values is that a monster of level n+4 is worth twice the XP as a monster level n, in fact the same amount of XP as an elite of level n. if you're using something like an n+3 monster for...
RPGs are one of the things specifically addressed in the podcast. the implication is that by playing a role you detach yourself from optimal group-play and this help keeps the bossiness in check. Of course, if your group or some of your players doesn't/don't stress roleplaying it can lead to...
A traitor element and a certain amount of hidden information within the game mechanics tends to go a long way for me, hence why battlestar galactica is one of my favorite co-op games.
We often ran into a similar problem with Pandemic, and after getting over the initial learning curve we agreed...
If you're willing to consider world of warcraft, the majority of their villainous dragons are, in fact, black dragons: Onyxia, Nefarion, Sartharion, and of course Deathwing will be making a return in the new expansion.
there seems to be a heavy focus on PnP RPGs vs. minis/CCGs. This is one PnP is going to lose hands down. minis and CCGs take up way less shelf space, move way more units, and have substantially less danger of being a flop. Every PnP book that comes out risks being one that nobody wants. While...
the starter box should contain something resembling that. unfortunately what you're looking for is most similar to what is made available for the worldwide D&D gamedays for which the actual kits are not for sale but provided by wizards for stores to give out on that day to run.
this doesn't work for burst 1, but i would wager for burst 2 and beyond you could simply make them pick a single square out of their 4 as the origin square and go from there.
there are at least a few examples of players legally bumping their die size. There is at least one epic destiny and i believe a paragon path that offer this benefit. This should give you a rough guideline of the relative power of having larger weapons, and how to balance it.
I think everyone...
I have one each of a decent chunk of the tiles, none of the older ones but i have both cave sets as well as fane of the forgotten gods + halls of the giant king, streets of shadows, arcane towers.
I opted to try something somebody else posted in a different storage thread. I bought a plastic...
sorry for thread necromancy, but after Penny Arcade's Gabe posted about his 4e sandbox style adventure I've felt greater interest in the subject and wanted to weigh in. Hopefully reviving a thread is better than retreading what's already been noted.
Somebody else correctly guessed that...
From the moment i opened stronghold and read the rules i tried to imagine how i could graft D&D on top of it. really, i'd just like to play it once but it got the gears turning.
I've actually mused a fair deal about the idea of using some sort of point-buy wargame (ala warhammer or mageknight)...
most of what other people have said i would echo. adventures are by far the thing i am most likely to buy (and, to date, the only thing I have bought). Unfortunately for 3p, aside from any grumblings about OGL vs GSL, WotC is too good at producing material for their own base, and their print...
I distinctly remember running into such issues attempting to GM the Alternity RPG back in the day. I had a player who made a hacker PC, and was just bored all the time and then otherwise made all the other PCs antsy when he finally got to have his "turn". Worse, I gave the party a space ship...