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    Narrative Space Options for non-spellcasters

    Tried it. We had played with TOB a bunch when it came out at the end of 3.5 and it seemed to me that 4e focused too much on the parts I didn't like in it (encounter based resources) and ignored the parts I really like about it (Stances). When it comes to the fighter, I want a simplistic system...
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    "Narrative Options" mechanical?

    I agree. I'll have to give Eclipse a look. I'm always looking for ways to make the game more interesting. 3.5 and PF pretty much encourage magic heavy games anyway so I've never had a problem with it. A point-buy system is certainly a way to balance narrative options between characters since...
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    Narrative Space Options for non-spellcasters

    "He shrugs and has half the orcs run past me and kill the rest of the party." Guess I buried it, though I didn't think it was that important. Tis the nature of examples I suppose.
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    Narrative Space Options for non-spellcasters

    He wasn't alone in the example, thought I mentioned that. Oh well. I really think we need to start having these conversations without examples because people tend to only focus on the example and ignore the point of the entire post. Again, oh well.
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    "Narrative Options" mechanical?

    It is problematic. I find there's too much overlap between classes. I don't see that really going away. I had pretty good luck, from my own point of view, assigning feats to each class, rather than keep them general to anyone, but I would guarantee that some will have issue with assigning Power...
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    Narrative Space Options for non-spellcasters

    I disagree. My issue is that the fighter can't do what he's suppose to be able to do. I want to move into the room and stand before the horde of orcs ready to fight them, become the target of their attacks. I look down at my character sheet and . . . nothing. Nothing's there that helps me do...
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    "Narrative Options" mechanical?

    Probably, but I'm sticking with my own definition I posted up thread :) For me it's changing the narrative (the description presented by the DM). For me, ignoring or following plot hooks is not changing the narrative, but interacting with it. "You walk into a room with 3 orcs. We close the...
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    Narrative Space Options for non-spellcasters

    I think we all agree that there are things mundane abilities should not be able to do.
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    "Narrative Options" mechanical?

    Let's remember that there's a difference between narrative and story. Narrative is used to describe the scene (there are three orcs in the room) and story is what happens during (a battle ensues, dice are rolled, story emerges). Martial characters can interact with the story but they don't have...
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    Narrative Space Options for non-spellcasters

    I agree. I'll discuss any game, system, mechanic, ability, what-have-you, regardless if it's something I play or not, for whatever reason. I guess people like holding up their symbols. It also doesn't hurt that I like tactical skirmish boardgames and I like freeform roleplaying. It's a shame I...
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    Narrative Space Options for non-spellcasters

    I've always wondered why it was that big a deal since there are a number of 3x feats that do similar things.
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    Narrative Space Options for non-spellcasters

    Yea, I think pemerton was referencing the finality of the scene rather than finality of a longer period of time such as a day, week, or forever. It's funny how we all have different language and forget that others may not be thinking about events using that language, especially those of us who...
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    Narrative Space Options for non-spellcasters

    D&D does have them, they just tend to be restricted to spells. Adding them to martials is a change to martial classes, not to D&D. The question is whether they should be added to martials in the same mechanical mess that they are in spells, or should they be added in a different way (which may...
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    Narrative Space Options for non-spellcasters

    Ideally it would be the former but even within the actor stance there still needs to be some assurance of results regardless of the DM. If I want to use Teleport, I don't mind a dice roll to determine success, but it should determine success, even if it is a difficult number, regardless of the...
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    Narrative Space Options for non-spellcasters

    The more I think about this the more I think we might be going about this backwards. Instead of looking at what area of narrative space martial characters (and even casters) have influence and control over, what if we looked at what spaces the DM can reasonably release control over. In most...
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    Narrative Space Options for non-spellcasters

    One and done usually isn't very rewarding, especially in this case where it's an exchange for roleplaying. D&D currently doesn't have a complications system, but I think it could use one, especially with skills. Would a success system (roll a handful of dice and any number over x is a success)...
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    Narrative Space Options for non-spellcasters

    I agree, I just find the cost a little skewed across the classes. I always wondered why, if the game was focused on three tiers, that classes weren't necessarily built to support it. It bugged me when when I was looking at the 5e playtest documents. Why not give each class a class ability...
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    Narrative Space Options for non-spellcasters

    I think you read that quote backwards. It's not about spellcaster nerf, far from it, it's about fighter strengthening. I'm not sure how you read anything else about it. (FYI, I don't play 4e, although there are some nice narrative options in it).
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    Narrative Space Options for non-spellcasters

    There's the disconnect. There's nothing unique about taking diplomacy. If both players take it, the advantage is still in the hands of the wizard. Even if the wizard doesn't take it, he'll eventually have spells that override diplomacy. There is no possible way for the fighter to keep up based...
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