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    Narrative Space Options for non-spellcasters

    The difference here is that the wizard at least has some unique class resources available to make up for a lack of CHA, while the Fighter has no unique class resources available. All things being equal, the Wizard is better simply because he has class resources.
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    Narrative Space Options for non-spellcasters

    I think for the "Surprise, It's Me" ability we're looking for a mechanic that is currently not in the game. I'm trying to think of a wizard spell that might do something like it, but I'm not coming up with anything. The mechanic is one that summarizes individual play when a party member leaves...
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    Narrative Space Options for non-spellcasters

    The difference between if I yell "Stop" and if a cop yells "Stop." One is going to have a greater impact, presumably because the cop is both dressed as a cop and has learned to yell "stop" more effectively. If the ability was done as a saving throw with a mechanic that allowed either for a...
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    Your preferred Die Type

    The d6 is used as a primary dice in many RPGs simply because of its easy access. Most people have plenty of them, if not from RPGs than from boardgames. But I've come to dislike the d6. I blame D&D 3x for my dislike of the die, since the game often requires large amounts of the dice to be rolled...
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    World War Z

    Watched it last night. I felt that it took place in the same "universe" as the book, just told through a different character. There were plenty of visuals that met my needs for feeling that way. I didn't find myself comparing the movie to the book while I watched it though. It keeps a decent...
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    Narrative Space Options for non-spellcasters

    I like this. Rather than think about it in terms of moving the classes into other space where they've been traditionally weak, move the space to the them, where they aren't. Interesting. My first thought was the episode Shindig from Firefly, where it scene changes from a social contract...
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    It is Done! The Last Vestiges of My 3.x Era is Gone!

    There's still the SRD and PRD. Time to cancel the internet! haha I haven't owned physical copies of D&D or PF for several years, but it hasn't stopped me running or playing them. And now with the re-release of D&D via PDF, it's all just a click away! Congratulations! Whether you play it or...
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    World War Z

    I haven't seen the movie yet, although I expect to in the next couple of days. Based solely on the trailers I felt the imagery captured my impression of the imagery in the book. I can tell you that I wouldn't have enjoyed a movie that followed the books (I was bored about 1/2 the time I read...
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    Narrative Space Options for non-spellcasters

    All good questions. I think another question is, how do you balance it at a table with different play-preference at the same table? One method may be to make sure every option has a combat, exploration (and/or investigation, I'm not convinced they're different but accept that others may), and...
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    Free Will and Story

    In 3x magic items tend to come from wizard XP and spell memorization, at least in my experience. In my analysis, spotlight is irrelevant. It doesn't matter how often you're the center of attention, it only matters if you can effect change in an efficient manner. The most efficient manner is to...
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    Free Will and Story

    This always raises the question, who created the magic items? Is using a magic item different than a wizard who casts a buff on another player (other than the permanency of the effect)? The power and ability of the wizard doesn't come from the amount of damage he does on his own, but his ability...
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    Free Will and Story

    I always find that frustrating!
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    Narrative Space Options for non-spellcasters

    In my understanding, skills allow a player to participant in the DMs narrative, but not to shape the narrative themselves. Take the climb skill for instance. The DMs narrates that there is a wall to climb. The climb skill allows the character to participate in the narrative. They get to climb...
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    Narrative Space Options for non-spellcasters

    I agree. It's the tradition of D&D. I don't normally play martial characters because I do enjoy the narrative tools. And there's the bit of the tangled web. How or should D&D allow players who want to play casters without narrative tools and those who want to play martials with narrative tools...
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    Narrative Space Options for non-spellcasters

    Here's the issue as I see it. Casters (not just wizards) have tools (spells for the most part) that allows the caster to change the narrative of the game without GM consent. They have the ability to take control of the narrative. Martials (not just fighters) do not have tools that allow them...
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    Free Will and Story

    You're probably right. I don't game that way anymore though. Players agree to a rule set and we game. No changes. No asking. If you want to do it, go for it. Why do I care what you're character is doing, it's your character. However, it required a great deal of change for the players. We're...
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    Free Will and Story

    :) oh they're classic spells and fun at that, but they usually require a greater investment in spell slots. 1 haste spell does more damage than a fireball, and after you cast it, you don't have to bother casting anything else that combat. You just sit back and watch your spell at work. It's the...
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    Free Will and Story

    I suppose it goes back to the question, how many times do you take back fighter damage because it's overpowered? Do you cap damage and say anything over that is too much? Do you limit crits because they killed the bad guy too soon? DMs traditionally take it personally when their narrative is...
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    Free Will and Story

    Disagreement point. Blinding is the intention of the spell, the invisibility part is the side effect. Read the description, Blinding comes before the invisibility. The spell is intended to blind creatures and since it does that with glitter, it also happens to outline invisible creatures...
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    Free Will and Story

    In the latest game I'm running I turned all authorial control to the players and they're self regulating. It's great not to have to concern myself with rules, dice rolls, or control. I just describe the narrative and let them do their thing. Not sure how well that would work in D&D but in my...
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